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Access files using UTF-8 encoding #54
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animations with no channels are invalid in GLTF
Do you think it's possible to use only std from c++? I'm curious. |
its 'possible' to using std but that would be a lot more messy, boost::nowide is designed specifically as a drop in replacement for std to solve UTF-8 problems, especially on Windows. and nowide is integrated with boost::filesystem which is already in use here. |
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It looks good to me, but can you squash to one commit. I'll see if I can get @bruvzg to take a look.
You also stacked Skip empty animations ontop of this pr. Would prefer for them to be separate.
oh thank you! I didn't find time to fix this :-) |
Thanks! |
file names in FBX are encoded as UTF-8 and mustbe accessed properly, especially on Windows.