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Access files using UTF-8 encoding #54

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Commits on Apr 26, 2024

  1. Skip empty animations

    animations with no channels are invalid in GLTF
    hu-xd authored Apr 26, 2024
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  2. add boost::nowide

    hu-xd authored Apr 26, 2024
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  3. use UTF-8 in boost::filesystem

    hu-xd authored Apr 26, 2024
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  4. Use UTF-8 in stb_image

    hu-xd authored Apr 26, 2024
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  5. Use UTF-8 in GltfModel.cpp

    hu-xd authored Apr 26, 2024
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  7. Fix typo in File_Utils.cpp

    hu-xd authored Apr 26, 2024
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  8. Use UTF-8 in output path

    hu-xd authored Apr 26, 2024
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  9. Use UTF-8 in Raw2Gltf

    hu-xd authored Apr 26, 2024
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  10. Fix typo in Raw2Gltf

    hu-xd authored Apr 26, 2024
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  11. Fix Raw2Gltf.hpp

    hu-xd authored Apr 26, 2024
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  13. Use UTF-8 in fbxTempDir

    hu-xd authored Apr 26, 2024
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Commits on Apr 27, 2024

  1. Use UTF-8 in TextureBuilder

    hu-xd authored Apr 27, 2024
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