This is a group project for a software engineering course.
Team members | Role |
---|---|
Kevin Coxe | Team Lead / UI |
Chiebuka Ezekwenna | Backup Lead / Docs |
Chris Laverdiere | Technical Lead |
Kasey White | AI / Gameplay |
Rhea Horton | Graphics / Art |
We propose a simple objective based video game. The game should have a well defined objective with at least 3 distinct levels. An enemy unit (or units) should be defined to give the game a level of difficulty. The main character in the game should have a unique weapon to give the player a sense of power and a tool with which to achieve the game objective. Along with this should be a leveling system so that the player grows stronger over the course of the game. At the end of the game there should be a final boss fight.
Our IRC channel is #fourtothefifth at irc.freenode.net.
Current deployments of our game can be found at:
- http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/game.html
- http://kevincoxe.net/html/Four-to-the-Fifth/game.html
Along with more information at:
http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/about.html
https://www.youtube.com/watch?v=6s_N5K5lEe0
If the game is running slowly (or not at all) on one of our hosts, you can run the game locally on your machine.
Clone the repo:
git clone https://github.com/CLaverdiere/Four-to-the-Fifth.git
Host the game on your localhost. We've just been using Python:
python -m SimpleHTTPServer
Or, if you're on Python 3:
python -m http.server
Play the game.
chrome ./game.html
Music developed through http://www.pulseboy.com/
Tileset assets courtesy of http://opengameart.org/
Various sound effects gathered from http://soundjay.com/