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Four-to-the-Fifth

This is a group project for a software engineering course.

Team members Role
Kevin Coxe Team Lead / UI
Chiebuka Ezekwenna Backup Lead / Docs
Chris Laverdiere Technical Lead
Kasey White AI / Gameplay
Rhea Horton Graphics / Art

Proposal

We propose a simple objective based video game. The game should have a well defined objective with at least 3 distinct levels. An enemy unit (or units) should be defined to give the game a level of difficulty. The main character in the game should have a unique weapon to give the player a sense of power and a tool with which to achieve the game objective. Along with this should be a leveling system so that the player grows stronger over the course of the game. At the end of the game there should be a final boss fight.

IRC

Our IRC channel is #fourtothefifth at irc.freenode.net.

Playing the Game

Current deployments of our game can be found at:

Along with more information at:

http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/about.html

Video

https://www.youtube.com/watch?v=6s_N5K5lEe0

Running the Game Locally

If the game is running slowly (or not at all) on one of our hosts, you can run the game locally on your machine.

Clone the repo:

git clone https://github.com/CLaverdiere/Four-to-the-Fifth.git

Host the game on your localhost. We've just been using Python:

python -m SimpleHTTPServer

Or, if you're on Python 3:

python -m http.server

Play the game.

chrome ./game.html

Credits

Music developed through http://www.pulseboy.com/

Tileset assets courtesy of http://opengameart.org/

Various sound effects gathered from http://soundjay.com/