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Kalimdor scripts: add missing breaks.
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This fixes an issue where the Tethyr encounter seems to have started in
Theramore (the number of remaining archers is shown erroneously ingame)
after Omen has been spawned in Moonglade.

Also fix a few similar missing breaks.
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evil-at-wow committed Dec 10, 2023
1 parent 6690ad9 commit 0254a05
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/game/AI/ScriptDevAI/scripts/kalimdor/world_kalimdor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -401,6 +401,7 @@ struct world_map_kalimdor : public ScriptedMap
m_uiOmenResetTimer = 5 * MINUTE * IN_MILLISECONDS; // Prevent another summoning of Omen for 5 minutes (based on spell duration)
break;
}
break;
}
case TYPE_TETHYR:
{
Expand All @@ -421,6 +422,7 @@ struct world_map_kalimdor : public ScriptedMap
instance->SetZoneWeather(0, AREAID_THERAMORE_ISLE, 3, 0.5f);
break;
}
break;
}
case TYPE_HIVE:
{
Expand All @@ -438,6 +440,7 @@ struct world_map_kalimdor : public ScriptedMap
if (m_freedSpriteDarter >= 6)
uiData = DONE;
}
break;
}
case TYPE_GONG_TIME:
// TODO: Handle initial first gong only
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