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ProcSystemArguments: fix missing member initializer.
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evil-at-wow committed Dec 9, 2023
1 parent 431331c commit 6690ad9
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/Entities/Unit.h
Original file line number Diff line number Diff line change
Expand Up @@ -779,7 +779,7 @@ struct ProcSystemArguments

explicit ProcSystemArguments(Unit* attacker, Unit* victim, uint32 procFlagsAttacker, uint32 procFlagsVictim, uint32 procExtra, uint32 amount, uint32 absorb, WeaponAttackType attType = BASE_ATTACK,
SpellEntry const* spellInfo = nullptr, Spell* spell = nullptr, uint32 healthGain = 0, bool isHeal = false) : attacker(attacker), victim(victim), procFlagsAttacker(procFlagsAttacker), procFlagsVictim(procFlagsVictim), procExtra(procExtra), damage(amount),
spellInfo(spellInfo), attType(attType), spell(spell), healthGain(healthGain), isHeal(isHeal)
absorb(absorb), spellInfo(spellInfo), attType(attType), spell(spell), healthGain(healthGain), isHeal(isHeal)
{
}
};
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