Releases: caewok/fvtt-elevation-ruler
Releases · caewok/fvtt-elevation-ruler
Geometry Lib v0.2.1
Updated lib-geometry to 0.2.1.
FoundryVTT v11
Updated for Foundry v11. Updated lib-geometry to 0.2.0.
Prefer Token Elevation Improvements
Elevated Vision fixes
- Fix measuring elevation with Elevated Vision enabled (issue #18).
- No longer require reload of the canvas when enabling/disabling prefer token control.
- Prefer token control now remembers its current setting (enabled/disabled) when switching back-and-forth between layers
Measurement and Enhanced Terrain Ruler fixes
- Update geometry lib to v0.1.5. Fix for incorrect diagonal measurement in grids (issue #3). Issue with dnd5e may still result in questionable rounded values when measuring Euclidean distances and 5/10/5 measurements on hex maps. See foundryvtt/dnd5e#2257 and foundryvtt/dnd5e#2256.
- Fix for updating ruler elevation label on gridless maps when increasing or decreasing elevation.
- Fix for measuring elevation for terrains created by Enhanced Terrain Elevation (issues #8, #15).
Update geometry lib
Update geometry lib to v0.1.4.
Total distance calculation fix
Update geometry lib to v0.1.3.
Fix for calculating total distance in the vertical and horizontal directions (dx or dy equal 0). Possibly fixes issue #14.
Add up/down arrow for label when elevation is unchanged, and move arrow to front of label.
Levels floor labels
Geometry submodule
Use shared geometry lib git submodule.
Elevation calc fix
Fix ruler calculation so the combined elevation distance and 2d distance is shown. (Closes issue #11.)