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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="net.net63.codearcade.LSD.android" | ||
android:versionCode="1" | ||
android:versionName="1.0" > | ||
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<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="21" /> | ||
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<application | ||
android:allowBackup="true" | ||
android:icon="@drawable/ic_launcher" | ||
android:label="@string/app_name" | ||
android:theme="@style/GdxTheme" > | ||
<activity | ||
android:name="net.net63.codearcade.LSD.android.AndroidLauncher" | ||
android:label="@string/app_name" | ||
android:screenOrientation="landscape" | ||
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
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</manifest> |
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android { | ||
buildToolsVersion "20.0.0" | ||
compileSdkVersion 21 | ||
sourceSets { | ||
main { | ||
manifest.srcFile 'AndroidManifest.xml' | ||
java.srcDirs = ['src'] | ||
aidl.srcDirs = ['src'] | ||
renderscript.srcDirs = ['src'] | ||
res.srcDirs = ['res'] | ||
assets.srcDirs = ['assets'] | ||
jniLibs.srcDirs = ['libs'] | ||
} | ||
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instrumentTest.setRoot('tests') | ||
} | ||
} | ||
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// called every time gradle gets executed, takes the native dependencies of | ||
// the natives configuration, and extracts them to the proper libs/ folders | ||
// so they get packed with the APK. | ||
task copyAndroidNatives() { | ||
file("libs/armeabi/").mkdirs(); | ||
file("libs/armeabi-v7a/").mkdirs(); | ||
file("libs/x86/").mkdirs(); | ||
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configurations.natives.files.each { jar -> | ||
def outputDir = null | ||
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") | ||
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") | ||
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") | ||
if(outputDir != null) { | ||
copy { | ||
from zipTree(jar) | ||
into outputDir | ||
include "*.so" | ||
} | ||
} | ||
} | ||
} | ||
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task run(type: Exec) { | ||
def path | ||
def localProperties = project.file("../local.properties") | ||
if (localProperties.exists()) { | ||
Properties properties = new Properties() | ||
localProperties.withInputStream { instr -> | ||
properties.load(instr) | ||
} | ||
def sdkDir = properties.getProperty('sdk.dir') | ||
if (sdkDir) { | ||
path = sdkDir | ||
} else { | ||
path = "$System.env.ANDROID_HOME" | ||
} | ||
} else { | ||
path = "$System.env.ANDROID_HOME" | ||
} | ||
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def adb = path + "/platform-tools/adb" | ||
commandLine "$adb", 'shell', 'am', 'start', '-n', 'net.net63.codearcade.LSD.android/net.net63.codearcade.LSD.android.AndroidLauncher' | ||
} | ||
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// sets up the Android Eclipse project, using the old Ant based build. | ||
eclipse { | ||
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin | ||
// ignores any nodes added in classpath.file.withXml | ||
sourceSets { | ||
main { | ||
java.srcDirs "src", 'gen' | ||
} | ||
} | ||
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jdt { | ||
sourceCompatibility = 1.6 | ||
targetCompatibility = 1.6 | ||
} | ||
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classpath { | ||
plusConfigurations += [ project.configurations.compile ] | ||
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES' | ||
} | ||
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project { | ||
name = appName + "-android" | ||
natures 'com.android.ide.eclipse.adt.AndroidNature' | ||
buildCommands.clear(); | ||
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder" | ||
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder" | ||
buildCommand "org.eclipse.jdt.core.javabuilder" | ||
buildCommand "com.android.ide.eclipse.adt.ApkBuilder" | ||
} | ||
} | ||
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// sets up the Android Idea project, using the old Ant based build. | ||
idea { | ||
module { | ||
sourceDirs += file("src"); | ||
scopes = [ COMPILE: [plus:[project.configurations.compile]]] | ||
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iml { | ||
withXml { | ||
def node = it.asNode() | ||
def builder = NodeBuilder.newInstance(); | ||
builder.current = node; | ||
builder.component(name: "FacetManager") { | ||
facet(type: "android", name: "Android") { | ||
configuration { | ||
option(name: "UPDATE_PROPERTY_FILES", value:"true") | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} |
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# To enable ProGuard in your project, edit project.properties | ||
# to define the proguard.config property as described in that file. | ||
# | ||
# Add project specific ProGuard rules here. | ||
# By default, the flags in this file are appended to flags specified | ||
# in ${sdk.dir}/tools/proguard/proguard-android.txt | ||
# You can edit the include path and order by changing the ProGuard | ||
# include property in project.properties. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
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# Add any project specific keep options here: | ||
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# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} | ||
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-verbose | ||
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-dontwarn android.support.** | ||
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication | ||
-dontwarn com.badlogic.gdx.utils.GdxBuild | ||
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild | ||
-dontwarn com.badlogic.gdx.jnigen.BuildTarget* | ||
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { | ||
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); | ||
} | ||
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World { | ||
boolean contactFilter(long, long); | ||
void beginContact(long); | ||
void endContact(long); | ||
void preSolve(long, long); | ||
void postSolve(long, long); | ||
boolean reportFixture(long); | ||
float reportRayFixture(long, float, float, float, float, float); | ||
} |
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# This file is automatically generated by Android Tools. | ||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED! | ||
# | ||
# This file must be checked in Version Control Systems. | ||
# | ||
# To customize properties used by the Ant build system edit | ||
# "ant.properties", and override values to adapt the script to your | ||
# project structure. | ||
# | ||
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): | ||
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt | ||
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# Project target. | ||
target=android-13 |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
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<string name="app_name">LSD</string> | ||
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</resources> |
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<resources> | ||
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<style name="GdxTheme" parent="android:Theme"> | ||
<item name="android:windowBackground">@android:color/transparent</item> | ||
<item name="android:colorBackgroundCacheHint">@null</item> | ||
<item name="android:windowAnimationStyle">@android:style/Animation</item> | ||
<item name="android:windowNoTitle">true</item> | ||
<item name="android:windowContentOverlay">@null</item> | ||
<item name="android:windowFullscreen">true</item> | ||
</style> | ||
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</resources> |
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16
android/src/net/net63/codearcade/LSD/android/AndroidLauncher.java
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package net.net63.codearcade.LSD.android; | ||
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import android.os.Bundle; | ||
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import com.badlogic.gdx.backends.android.AndroidApplication; | ||
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; | ||
import net.net63.codearcade.LSD.LSD; | ||
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public class AndroidLauncher extends AndroidApplication { | ||
@Override | ||
protected void onCreate (Bundle savedInstanceState) { | ||
super.onCreate(savedInstanceState); | ||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); | ||
initialize(new LSD(), config); | ||
} | ||
} |
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buildscript { | ||
repositories { | ||
mavenCentral() | ||
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } | ||
jcenter() | ||
} | ||
dependencies { | ||
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6' | ||
classpath 'com.android.tools.build:gradle:1.2.3' | ||
classpath 'org.robovm:robovm-gradle-plugin:1.2.0' | ||
} | ||
} | ||
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allprojects { | ||
apply plugin: "eclipse" | ||
apply plugin: "idea" | ||
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version = '1.0' | ||
ext { | ||
appName = 'LSD' | ||
gdxVersion = '1.6.1' | ||
roboVMVersion = '1.2.0' | ||
box2DLightsVersion = '1.3' | ||
ashleyVersion = '1.4.0' | ||
aiVersion = '1.5.0' | ||
} | ||
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repositories { | ||
mavenCentral() | ||
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } | ||
maven { url "https://oss.sonatype.org/content/repositories/releases/" } | ||
} | ||
} | ||
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project(":desktop") { | ||
apply plugin: "java" | ||
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dependencies { | ||
compile project(":core") | ||
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion" | ||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" | ||
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop" | ||
compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion" | ||
} | ||
} | ||
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project(":android") { | ||
apply plugin: "android" | ||
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configurations { natives } | ||
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dependencies { | ||
compile project(":core") | ||
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion" | ||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" | ||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a" | ||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86" | ||
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion" | ||
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi" | ||
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a" | ||
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86" | ||
} | ||
} | ||
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project(":html") { | ||
apply plugin: "gwt" | ||
apply plugin: "war" | ||
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dependencies { | ||
compile project(":core") | ||
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion" | ||
compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources" | ||
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources" | ||
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources" | ||
compile "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources" | ||
} | ||
} | ||
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project(":core") { | ||
apply plugin: "java" | ||
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dependencies { | ||
compile "com.badlogicgames.gdx:gdx:$gdxVersion" | ||
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion" | ||
} | ||
} | ||
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project(":ios") { | ||
apply plugin: "java" | ||
apply plugin: "robovm" | ||
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dependencies { | ||
compile project(":core") | ||
compile "org.robovm:robovm-rt:$roboVMVersion" | ||
compile "org.robovm:robovm-cocoatouch:$roboVMVersion" | ||
compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion" | ||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios" | ||
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios" | ||
} | ||
} | ||
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tasks.eclipse.doLast { | ||
delete ".project" | ||
} |
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apply plugin: "java" | ||
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sourceCompatibility = 1.6 | ||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8' | ||
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sourceSets.main.java.srcDirs = [ "src/" ] | ||
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eclipse.project { | ||
name = appName + "-core" | ||
} |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd"> | ||
<module> | ||
<source path="net/net63/codearcade/LSD" /> | ||
</module> |
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package net.net63.codearcade.LSD; | ||
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import com.badlogic.gdx.ApplicationAdapter; | ||
import com.badlogic.gdx.Gdx; | ||
import com.badlogic.gdx.graphics.GL20; | ||
import com.badlogic.gdx.graphics.Texture; | ||
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | ||
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public class LSD extends ApplicationAdapter { | ||
SpriteBatch batch; | ||
Texture img; | ||
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@Override | ||
public void create () { | ||
batch = new SpriteBatch(); | ||
img = new Texture("badlogic.jpg"); | ||
} | ||
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@Override | ||
public void render () { | ||
Gdx.gl.glClearColor(1, 0, 0, 1); | ||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | ||
batch.begin(); | ||
batch.draw(img, 0, 0); | ||
batch.end(); | ||
} | ||
} |
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