A casual physics based arcade game where you fire the character around, avoiding the obstacles, to hit and destroy all the black platforms in order to beat the level. This is a port of the original game idea (which was written in Lua by a friend) but this one is written in Java using the awesome libGDX framework.
Original Game: [https://github.com/paranoiax/LSD] (https://github.com/paranoiax/LSD)
It can compile to the following platforms:
- Desktop (requires Java 1.6+ and OpenGL 3+) Tested current version
- Mobile (iOS / Android) Tested (only android)
- HTML5 (any modern browser, Internet Explorer requires Google Chrome Frame) Tested (Box2D error cropping up for now)
A compiled (but not regularly updated) HTML5 version is at: [basimkhajwal.freeoda.com] (http://basimkhajwal.freeoda.com)
They should all work but only desktop and HTML5 builds have currently been tested. For the latest version, download this repository and run the gradle-based projects on your computer -- more here.
- Improve menu/title colours and design
- Improve the graphics for the laser
- Improve the pause menu
- Improve level select and pack select (make them look nicer)
- Add smooth transitions between screens
- Add a loading screen with delayed / asynchronous resource management
- Change GUI scale so it feels more comfortable on a smaller device
- Write Android specific code to run ads
- Add the ability to gain stars over a time period (day streaks)
- Add ability to buy more stars (Android only again)
- Create more levels (on going)
- Platforms are loaded from a Tiled map (.tmx) format
- Platforms destroy correctly when player launched off them
- Platform count / destroyed
- Player moves accurately and the aim is precise
- Camera movement to follow the player
- Add ability to restart the level
- Implement player death when reaching map boundaries
- Add moving down jump animation
- Create solid blocks the player has to avoid
- Implement player death with solid blocks
- Update the GUI and create a flat theme
- Add better buttons and make the menu screen more attractive
- Change the font rendering to BitmapFontData scale rather than many pre-loaded image files
- Create a player died menu
- Create a level finished menu
- Add particle effects when platform is destroyed
- Add camera shake effect when platform is destroyed
- Add a sound manager
- Implement background music and sounds for player death, jump etc.
- Different sized particles
- Add ability to progress from level to level
- Create a loader to load levels from the previous version of LSD
- Add custom shaders for the background
- Add parallax effect for the game
- Create a sub-menu / level selection screen
- Particles for player death
- Slow-motion level complete / player death
- Add timer for each platform
- Add a central event queue / re-organise code
- Gesture detection and pinch zoom in/out
- Prevent player movement after death
- Prevent firing through a block
- Add a pause option/screen
- Add JSON read/write for a persistent Settings value
- Create a settings screen
- Create an extensible map format that will allow various objects
- Add moving platforms
- Customize shader for the game (add a new one)
- Add lasers that automatically toggle on intervals
- Add option of having multiple map packs (with a scroll screen in between)
- Prevent accessing end levels until unlocked
- Allow incrementing levels unlocked
- Add sounds for button clicks / randomize explosion sounds
- Add a 3-star collection per level and a total star count
- Add "reset game" option
- Create a generic dialog box screen
- Add a currency system with stars in order to unlock new packs
- Introduce variable level numbers within a pack
- Create a different launch system and allow a choice between default and new type