CodeScene PR Check
β Code Health Quality Gates: FAILED
- Declining Code Health: 4 findings(s) π©
- Improving Code Health: 2 findings(s) β
Details
π© Declining Code Health (highest to lowest):
- Complex Method scene_dynamic_obstacle_stop.cpp: DynamicObstacleStopModule::modifyPathVelocity
- Complex Method collision.cpp: find_closest_collision_point
- Complex Conditional collision.cpp: find_closest_collision_point
- Bumpy Road Ahead scene_dynamic_obstacle_stop.cpp: DynamicObstacleStopModule::modifyPathVelocity
β Improving Code Health:
- Complex Method node.cpp: AEB::fetchLatestData
- Overall Code Complexity node.cpp
Annotations
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
β New issue: Complex Method
find_closest_collision_point has a cyclomatic complexity of 9, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
β New issue: Complex Conditional
find_closest_collision_point has 1 complex conditionals with 2 branches, threshold = 2. A complex conditional is an expression inside a branch (e.g. if, for, while) which consists of multiple, logical operators such as AND/OR. The more logical operators in an expression, the more severe the code smell.
Check notice on line 65 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/collision.cpp
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
βΉ Getting worse: Deep, Nested Complexity
find_closest_collision_point increases in nested complexity depth from 4 to 5, threshold = 4. This function contains deeply nested logic such as if statements and/or loops. The deeper the nesting, the lower the code health.
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
βΉ Getting worse: Complex Method
filter_predicted_objects increases in cyclomatic complexity from 15 to 22, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
β Getting worse: Complex Method
DynamicObstacleStopModule::modifyPathVelocity increases in cyclomatic complexity from 9 to 14, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
β New issue: Bumpy Road Ahead
DynamicObstacleStopModule::modifyPathVelocity has 3 blocks with nested conditional logic. Any nesting of 2 or deeper is considered. Threshold is one single, nested block per function. The Bumpy Road code smell is a function that contains multiple chunks of nested conditional logic. The deeper the nesting and the more bumps, the lower the code health.
Check notice on line 341 in control/autonomous_emergency_braking/src/node.cpp
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
β No longer an issue: Complex Method
AEB::fetchLatestData is no longer above the threshold for cyclomatic complexity. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.
Check notice on line 1 in control/autonomous_emergency_braking/src/node.cpp
codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)
β No longer an issue: Overall Code Complexity
The mean cyclomatic complexity in this module is no longer above the threshold