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feat(dynamic_obstacle_stop): check the obstacles behind the EGO #7076

update msg type

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feat(dynamic_obstacle_stop): check the obstacles behind the EGO #7076

update msg type
f351fb6
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CodeScene Delta Analysis / CodeScene Cloud Delta Analysis (main) failed Jun 5, 2024 in 43s

CodeScene PR Check

Code Health Quality Gates: FAILED

  • Declining Code Health: 5 findings(s) 🚩

View detailed results in CodeScene

Details

🚩 Declining Code Health (highest to lowest):

  • Complex Method scene_dynamic_obstacle_stop.cpp: DynamicObstacleStopModule::modifyPathVelocity
  • Complex Method object_filtering.cpp: filter_predicted_objects
  • Complex Method collision.cpp: find_closest_collision_point
  • Complex Conditional collision.cpp: find_closest_collision_point
  • Bumpy Road Ahead scene_dynamic_obstacle_stop.cpp: DynamicObstacleStopModule::modifyPathVelocity

Annotations

Check warning on line 67 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/collision.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

❌ New issue: Complex Method

find_closest_collision_point has a cyclomatic complexity of 9, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check warning on line 48 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/collision.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

❌ New issue: Complex Conditional

find_closest_collision_point has 1 complex conditionals with 2 branches, threshold = 2. A complex conditional is an expression inside a branch (e.g. if, for, while) which consists of multiple, logical operators such as AND/OR. The more logical operators in an expression, the more severe the code smell.

Check notice on line 67 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/collision.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

ℹ Getting worse: Deep, Nested Complexity

find_closest_collision_point increases in nested complexity depth from 4 to 5, threshold = 4. This function contains deeply nested logic such as if statements and/or loops. The deeper the nesting, the lower the code health.

Check warning on line 73 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/object_filtering.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

❌ Getting worse: Complex Method

filter_predicted_objects increases in cyclomatic complexity from 15 to 22, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check warning on line 152 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/scene_dynamic_obstacle_stop.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

❌ Getting worse: Complex Method

DynamicObstacleStopModule::modifyPathVelocity increases in cyclomatic complexity from 9 to 14, threshold = 9. This function has many conditional statements (e.g. if, for, while), leading to lower code health. Avoid adding more conditionals and code to it without refactoring.

Check warning on line 152 in planning/behavior_velocity_dynamic_obstacle_stop_module/src/scene_dynamic_obstacle_stop.cpp

See this annotation in the file changed.

@codescene-delta-analysis codescene-delta-analysis / CodeScene Cloud Delta Analysis (main)

❌ New issue: Bumpy Road Ahead

DynamicObstacleStopModule::modifyPathVelocity has 3 blocks with nested conditional logic. Any nesting of 2 or deeper is considered. Threshold is one single, nested block per function. The Bumpy Road code smell is a function that contains multiple chunks of nested conditional logic. The deeper the nesting and the more bumps, the lower the code health.