glTFast 4.4.10
What's new
Changed
- Improved frame rate when loading glTFs with many morph targets (thanks Eric Beets for #287)
GameObjectInstantiator.SetNodeName
can be overridden now (thanks STUDIO NYX for #297)
Fixed
- Matrix decompose error (thanks weichx)
- Flickering animation on invalid glTFs from Sketchfab (#298)