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Release 4.4.10
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atteneder committed Jan 14, 2022
1 parent bf71f31 commit 59161d7
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4 changes: 2 additions & 2 deletions ChangeLog.md
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Expand Up @@ -4,10 +4,10 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]
## [4.4.10] - 2022-01-14
### Changed
- Improved frame rate when loading glTFs with many morph targets (thanks [Eric Beets][EricBeetsOfficial-Opuscope] for #287)
- `GameObjectInstantiator.SetNodeName` can be overriden now (thanks [STUDIO NYX][NyxStudio] for #297)
- `GameObjectInstantiator.SetNodeName` can be overridden now (thanks [STUDIO NYX][NyxStudio] for #297)
### Fixed
- Matrix decompose error (thanks [weichx][weichx])
- Flickering animation on invalid glTFs from Sketchfab (#298)
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2 changes: 1 addition & 1 deletion Documentation~/img/badge_linecoverage.svg
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2 changes: 1 addition & 1 deletion Runtime/Scripts/Export/Constants.cs
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Expand Up @@ -17,6 +17,6 @@

namespace GLTFast.Export {
static class Constants {
public const string version = "4.4.9";
public const string version = "4.4.10";
}
}
2 changes: 1 addition & 1 deletion package.json
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@@ -1,6 +1,6 @@
{
"name": "com.atteneder.gltfast",
"version": "4.4.9",
"version": "4.4.10",
"displayName": "glTFast",
"description": "Use glTFast to import and export glTF 3D files efficiently at runtime or in the Editor",
"unity": "2019.4",
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