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v1.0.0.0-alpha.4

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@atenfyr atenfyr released this 22 Apr 22:20
· 217 commits to master since this release

Patch notes:

  • Current UAssetAPI commit is atenfyr/UAssetAPI@458d8af.
  • Added a simple icon.
  • Added the ability to view and modify the global map struct type overrides table under Edit --> Edit map struct type overrides...
  • Added the ability to directly modify export preload dependencies under the "Export Information" tab for assets from games that use the event driven loader.
  • Added support for UField and UProperty data.
  • Added support for viewing Kismet bytecode scripts in the editor (implemented by @LongerWarrior).
  • Adjusted the FName string conversion algorithm to better reflect the engine's implementation.
  • Further improved support for parsing of assets from older Unreal versions.
  • Fixed various issues with JSON parsing of string tables and Kismet bytecode.
  • Fixed various other miscellaneous parsing errors and mistakes.