v1.0.0.0-alpha.4
Pre-release
Pre-release
atenfyr
released this
22 Apr 22:20
·
217 commits
to master
since this release
Patch notes:
- Current UAssetAPI commit is atenfyr/UAssetAPI@458d8af.
- Added a simple icon.
- Added the ability to view and modify the global map struct type overrides table under Edit --> Edit map struct type overrides...
- Added the ability to directly modify export preload dependencies under the "Export Information" tab for assets from games that use the event driven loader.
- Added support for UField and UProperty data.
- Added support for viewing Kismet bytecode scripts in the editor (implemented by @LongerWarrior).
- Adjusted the FName string conversion algorithm to better reflect the engine's implementation.
- Further improved support for parsing of assets from older Unreal versions.
- Fixed various issues with JSON parsing of string tables and Kismet bytecode.
- Fixed various other miscellaneous parsing errors and mistakes.