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* Overhauled internal code and improved support for a variety of engine versions and assets (UAssetAPI 1.0). | ||
* Overhauled internal code and vastly improved support for a variety of engine versions and assets (UAssetAPI 1.0). | ||
* Added further BlueprintGeneratedClass, UFunction, and UserDefinedEnum support. | ||
* Renamed tabs and fields to be more tool-agnostic. | ||
* Added support for importing and exporting assets to and from a custom JSON format. | ||
* Added support for displaying JSON for Kismet bytecode scripts (implemented by LongerWarrior). | ||
* Added the ability to directly modify export preload dependencies for assets from games that use the event driven loader. | ||
* Added many new shortcut keys. | ||
* Added support for versioned assets. | ||
* Added a new tab containing information about the CustomVersionContainer. | ||
* Added a new tab containing information about the WorldTileInfo, if it exists. | ||
* Added the ability to select an engine version to parse assets with. | ||
* Added the ability to add new NormalExports (None-terminated UProperty list categories) within UAssetGUI. | ||
* Added the ability to add new NormalExports (None-terminated UProperty list exports) within UAssetGUI. | ||
* Added DPI awareness. | ||
* Added the ability to manually change the encoding of entries in the name map (header list). | ||
* Added more information while displaying TextProperty data. | ||
* Added support for a variety of new properties. | ||
* Renamed tabs and fields to be more tool-agnostic. |