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V1.6

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@andymanic andymanic released this 26 Nov 12:19
· 111 commits to main since this release

Changes

  • Improved start/end averaging to get better start/finish points for GtG measurements, and more accurate overshoot figures
  • Added mid-run pause if the game window isn't selected, meaning you can ALT+TAB and it should pause the test then when you select the UE4 window again it will continue
  • Added Graph View Template to let you manually verify results and will auto-calculate the complete and 10% response times once you pick the exact start and finish points. Will also calculate overshoot.

Known Issues

  • Overshoot / Undershoot will calculate from any point on the array, not only within the transition window.