Releases: adventuregamestudio/ags
v.3.4.1.15
This is a patch which contains three bug fixes to the engine:
- Fixed dynamic array of Dynamic Sprites or Overlays could loose some of its elements
after restoring a savedgame. - Fixed Debug(2) and Debug(5) commands (regression).
- Fixed "warnings.log" was never created (regression).
v.3.4.1.14
Updated years in Copyright.txt
v.3.4.1.13
The release contains small improvement which removes the limit of the asset files in a game package (mostly needed for the voice-over packs).
Other than that, majority of the code changes are related to making Android port functional again, after it got broken during development of of 3.4.1 engine.
v.3.4.1.12
Updated build version (3.4.1.12)
3.4.1 Release
This is a stable 3.4.1 release. The contents of this update are listed in Changes.txt as usual.
People who were working on this release:
@AlanDrake
@gurok
@ivan-mogilko
@monkey0506
@persn
@rocifier
Scorpiorus (don't know if he has a github account, his code was applied by copy-pasting).
IMPORTANT NOTE
The mobile ports (Android, iOS) are currently in a non-compileable state. This is a known issue and I hope to resolve it in the nearest future. The reason is that particular additions to OpenGL renderer required use of extra OpenGL functions, and I did not know their OpenGL ES variants. This may be solved either by importing proper functions or even creating stubs (as a temporary solution).
PS. I also hoped to make OpenGL renderer work on Linux too, since currently only software renderer is available for linux users, but could not get there yet. I believe that is mainly a matter of knowing which headers and libs to include, and possibly making few corrections to make code compatible.
3.4.1 RC3
v.3.4.1.10 Updated build version (3.4.1.10)
3.4.1 RC2
v.3.4.1.9 Updated build version (3.4.1.9)
v.3.4.1.7
Updated build version (3.4.1.7)
v.3.4.0.16
Editor:
- Improved Font preview, now it displays all 256 supported characters and
resizes itself to accomodate these on the grid properly. - Fixed game compilation on systems which have Japanese ANSI or similar locale
as default locale for non-Unicode applications. - Fixed Linux binaries were not copied to the Compiled folder if AGS Editor is
installed to "C:/Program Files" and run in a non-administrator mode.
Engine:
- Fixed toggling mouse lock in window with Ctrl+Alt did not work all the time.
v.3.4.0.15
This is a hotfix for one critical regression in the game loading code, and a minor problem in the Editor.
Common bug fixes:
- Fixed program crash in Engine and Editor when loading/importing a game that contains file with name longer than 50 characters.
Editor bug fixes:
- Do not copy hidden and system files into final directories when building the game.