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Releases: adventuregamestudio/ags

v.3.4.0.14

05 Feb 18:44
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Couple of serious regressions were fixed: the Editor failed to correctly compile texts with non-latin characters, and mobile ports (Android, iOS) not being able to set cursor position on screen properly.

Script API:

  • Extended the list of System.OperatingSystem possible return values;
    now supports eOSAndroid, eOSiOS, eOSPSP

Editor bug fixes:

  • Fixed incorrect Unicode-to-ANSI string conversion during game compilation
    which caused text containing non-latin characters become random mess in game,
    even if game fonts complied to the proper ANSI codepage.

Engine bug fixes:

  • Fixed mouse cursor stuck at the left border of the screen when using OpenGL
    renderer (Android & iOS ports).
  • Fixed InventoryScreen() script function caused game to crash if particular
    resources are not available.
  • Fixed built-in inventory screen not working with Direct3D and OpenGL
    renderers.
  • Fixed obsolete gfxfilter names are printed when using --help argument.

Cosmetics & convenience:

  • Corrected error message displayed when engine cannot get write access to the
    disk (e.g. no more telling to not run from CD on Android).

Manual:

  • Added information on static extenders.

v.3.4.0.13

05 Nov 20:00
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A patch dealing with a number of less common issues.

Editor:

  • Fixed #if(n)ver preprocessor directive failed to properly compare versions
    if the current and required versions have different number of digits.

Engine:

  • Returned support for some older config options related to graphics mode,
    so that the engine would be able to use old config files.
  • Fixed graphics mode initialization failure in certain less common setup
    cases, such as when requested window size was larger than current
    desktop resolution, or when the final mode appeared smaller than the
    precalculated one.
  • Fixed couple of memory leaks occuring when saved game is restored.
  • Fixed rare crash when restoring a game while having unreleased DrawingSurface
    pointers.
  • Fixed compilation in C++11 mode.

WinSetup:

  • Fixed "native game resolution" mode choice was not properly restored when
    loading config file.

v.3.4.0.12

15 Sep 20:07
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The release of AGS 3.4.0.

v.3.3.5.11

10 Sep 22:25
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Manual: updated to 3.3.5.11

v.3.3.5.10

22 Aug 16:23
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An important regression fixing patch.

v.3.4.0.11 - RC2

22 Aug 17:36
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v.3.4.0.11 - RC2 Pre-release
Pre-release

Release candidate (2)

v.3.4.0.10 - RC1

01 Aug 19:52
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v.3.4.0.10 - RC1 Pre-release
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This is Release Candidate.

v.3.3.5.9

30 Jul 15:24
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This patch fixes user's allegro.cfg being completely ignored.

(Not necessary for releasing on Windows)

v.3.3.5.8

30 Jul 15:24
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Updated Changes.txt and set Patch 4 package identifier

v.3.4.0.9 - Beta 2

04 Jul 09:23
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v.3.4.0.9 - Beta 2 Pre-release
Pre-release
Updated build version (3.4.0.9)