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Refine Keepers specific notations #2

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16 changes: 11 additions & 5 deletions Rootlog_V2.md
Original file line number Diff line number Diff line change
Expand Up @@ -614,9 +614,15 @@ The Keepers in Iron's Faction Board is its Relics.
- `t_f` = Figure relic token
- `t_t` = Tablet relic token
- `t_j` = Jewelry relic token
- `t_1_f` = Figure relic token worth 1 point
- `t_2_t` = Tablet relic token worth 2 points
- `t_3_j` = Jewelry relic token worth 3 points
- `b_f` = Waystation, figure side up
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Could we keep these three in as well? I don't like the idea of requiring people to notate which waystation side is down. So, it would be, b_f means figure side up, unknown side down, and b_f_<x> means a specific waystation side is down, and we know what it is.

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Good spot. Yes, we can keep both notations.

- `b_t` = Waystation, tablet side up
- `b_j` = Waystation, jewelry side up
- `b_f_t` = Waystation, figure side up, tablet side down
- `b_t_j` = Waystation, tablet side up, jewelry side down
- `b_j_f` = Waystation, jewelry side up, figure side down
- `#faith` or `B#faith` = Faithful retainer card (when they're removed from the game, notate that they're discarded)

#### Retinue Locations
Expand All @@ -627,15 +633,15 @@ The Keepers in Iron's Faction Board is its Relics.

#### Flip Relic Token

`<relic token><Clearing>^<Number>`
`t<Clearing>^t_<Number>_<relic type>`

- `Number` = Number of points the relic is worth

Notate this after a delve when the relic token is flipped point value side up.

#### Optional Relic Notation

`<relic token>[_<Number>]`
`t[_<Number>]_<relic type>`

- `Number`= Number of points the relic is worth

Expand Down Expand Up @@ -721,7 +727,7 @@ See Cards section above. These abbreviations are not necessary, but can optional
- `w->5+6+12` *Recruit one warrior each to clearings 5, 6, and 12.*
- `h_E->A$4` *The Woodland Alliance hire the Last Dynasty hireling for the next four turns.*
- `%uh_V$->` *The Outcast loses a club.*
- `b_j->12` *The Keepers in Iron build a waystation.*
- `b_j_t->12` *The Keepers in Iron build a waystation.*
- `(3w+r)1->12` *Move 3 warriors and the raft from clearing 1 to clearing 12.*
- `(4Lw+2Lb_r)4->` *Remove 4 Lizard warriors and 2 Rabbit gardens from clearing 4.*
- `R#@*->A` *The Woodland Alliance uses Informants to draw an Ambush card at the end of their turn.*
Expand All @@ -748,9 +754,9 @@ Common sequences of multiple actions in a row.
- `Sp->9/(w+Ew+Lw)9->` *Furious Protector comes into town.*
- `#bankO->/w->$` *The Riverfolk use Export to gain a warrior in Payments. Note: Don't use the "craft" notation in this case, since the card isn't added to Crafted Improvements and the item isn't added to the faction board.*
- `%r->e/CXO12/(2Cw+3Ow)12->/$_O+$_C->h/++3` *The Vagrant Vagabond instigates a battle between the Marquise and the Riverfolk.*
- `t_t7_10_11->10/t_t10^2/#faith$_2->` - *The Keepers delve a relic (possibly foolishly).*
- `t_t7_10_11->10/t10^t_2_t/#faith$_2->` - *The Keepers delve a relic (possibly foolishly).*
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What notation is t_2_t? The notation for flipping a relic is <relic token><Clearing>^<Number>, so I would expect only a number to be on the right side of the ^, unless I've forgotten some combination of notations here?

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This is to be more in line with the Corvids' flip notation.

- `h_Op->4/h_OXD4/3Dw4->` *The Flotilla battles the Duchy.*
- `t_f5->$/++5` - *The Keepers recover a 3 point relic which also completes a relic column.*
- `t_3_f5->$/++5` - *The Keepers recover a 3 point relic which also completes a relic column.*
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Same question here about t_3_f5; maybe I'm missing something!

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You didn't miss something. I forgot to edit the part about optional notation for relic value, which I have just rectified. The t_f_3 notation creates a problem when reading a recover action like t_f_35->$. I know that the current version of the Keepers notation is to infer the value of the relic from a subsequent score points action. I think that it makes the notation less readable.

- `#^P/?Pt3^t_e/#C->P` *The Marquise guesses the Corvids' plot (incorrectly, oh well) using Exposure.*
- `XC9/R#C->/2Cw9->2/(2w+Cb_s)9->/++` *The Marquise uses Field Hospitals after being attacked.*
- `#false$->/3Dw8->9/t9^t_b/3Dw9->/++3` *Corvids play False Orders into a bomb. D:*
Expand Down