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Game Intro
First impressions are important. To provide brief background and context to the game, the player will be informed through a sequence of story-telling images. Each image will contain a small amount of text and graphic elements which aim to give the game meaning and help the player understand what they need to do.
The basic game description will resemble:
"Asgard is being shaken and stirred by catastrophic meteor events and overrun by all kinds of evil forces. You must navigate the rugged terrain and return to your spaceship before it is too late."
Potential ideas were considered regarding the visual appearance of the game intro sequence. The sketches below exhibit a shortlist of potential screens to be developed:
Asgard is being shaken and stirred by catastrophic meteor events... | ...and overrun by all kinds of evil forces. | You must navigate the rugged terrain... | ...and return to your spaceship... | ...before it is too late. |
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The final game intro screens were developed according to the design guide. This was characterised by vibrant accent colours in contrast to the dark navy space background.
As the game is space-themed, the main background colour will be a dark navy colour to resemble the appearance of outer space. Accent colours will be bright and colourful to provide strong contrast against the dark background. A serpent enemy monster was added to screen 2 to include a better representation of the enemies encountered in the game. According to user testing conducted, there were no issues mentioned and aspects which warranted alterations in the design.
A potential issue with screen 4 is that it may need to be updated to match the visual appearance of the third and final level as it contains the endpoint goal of the game, being the spaceship. As the background and terrain are bright blue, this might disrupt the storyline and flow of the game intro.
In order to complete this implementation 2 new classes were creates; IntroDisplay.java and IntroScreen.java.
This class was implemented to load and unload assets, as well as creating the intro screen UI based on information collected from IntroDisplay.java. It overrides the render class for rendering, the resize class for resizing the render and the dispose class to dispose of the render, as well as to unload the screen assets.
The intro display was implemented using a stage and two tables, one representing the background and the other representing the buttons. 2 buttons were included for this implementation; a next and skip button, both of which have their event implementations defined within the class. Each scene as pictured above was assigned to a TextureRegionDrawable object, so that the background could simply be set as these images.
the method activated when the next button is pressed (nextScene()) is as follows:
public void nextScene() {
if (background.getBackground().equals(scene1)) {
background.setBackground(scene2);
} else if (background.getBackground().equals(scene2)) {
background.setBackground(scene3);
} else if (background.getBackground().equals(scene3)) {
background.setBackground(scene4);
} else if (background.getBackground().equals(scene4)) {
background.setBackground(scene5);
} else if (background.getBackground().equals(scene5)) {
game.setScreen(GdxGame.ScreenType.LOADING);
}
}
As can be seen above, each iteration of ""next" calls the next scene until the end, at which point it will start the game. The skip method simply starts the game, regardless of which scene is currently set as background.
- Player UI
- Popup Menus
- Obstacles
- Boss Enemies
- Progress Tracker
- Checkpoint Design and Functionality
- Score System
- Lives System
- Game Background
- Multiple game-level
- Visual Improvements
- Tutorial Level
- Character Design and Animations
- Character Damage Animations
- Player Animation Functionalities
- Player and Serpent Portal Transition
- Pop-up Menus
- Obstacles
- Lives & Score User Testing
- Buffs & Debuffs
- Buffs & Debuffs redesign
- Obstacle Animation
- Background Design
- Level 2 Background Appearance
- Enemy Monster User Testing
- Level 1 Floor Terrain Testing
- Introduction Screens User Testing
- Character Movement Interviews & User Testing
- Sound user testing
- Level 2 Obstacles and enemy
- Story, Loading, Level 4 and Win Condition Sound Design User Testing
- Giant Bug and Purple Squid animation user testing
- General Gameplay and Tutorial Level User Testing
- Level 4 Terrain User Testing
- Game Outro User Testing