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Map Making: Setup
Subject9x edited this page Sep 16, 2020
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- Trenchbroom Mapmaker.
- Get a copy of the
Q3map2.exe
BSP compiler tools. todo: post a link to them here for ease. - Install
Trenchbroom
. - From the battleMETAL repo -> download the
/data_dir_backup/maps/BattleMETAL_trenchbroom
folder. - Place the contents of that folder in
/<trenchbroom>/games/battleMETAL
. - Place
CompilationProfiles.cfg
inC:\Users\<user>\AppData\Roaming\TrenchBroom
(WINDOWS) - Start
Trenchbroom
and selectbattleMETAL
as the game type. - You will need some texture images, I recommend:
- After install, run
Trenchbroom
withbattleMETAL
as the game type. - Open
Run->
dialog. You will need to configure your build paths to compile the maps properly.
- make sure the paths to each
Q3map2.exe
points to where you put the compile tools.
- Now you should be able to compile maps to
.bsp
format, the compiled maps go inbattleMETAL/id1/maps/
- Always plunk down an
info_player_start
entity somewhere inside the brush volume.