SUMMARY:
• New quest available from the human ex-convict at the outpost!
• 2 new craftable weapons
• 1 new suit tech
• New tool: Pet Whistle! Teleport your pet back to you
NEW:
• New quest: The Missing Ingredient! Receive it from the human ex-convict at the outpost after doing their other quests!
• New weapon: Arcsword! Recipe unlocked by default, it's a tier 4 electric sword. (I actually added this in the last update but forgot to menton it)
• New weapons: Death Stick and Cryo Staff! Find it or its recipe!
• Add Ability Randomizer weapon mod! Craft it at a Metalwork Station
• New tech: Scavenger! Gives enemies a chance to drop extra items
CHANGES:
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Weapons
• Melee weapons which fire projectiles now fire lower when the player is crouching
• The tooltips of weapons with a unique inventory icon now show how the weapon looks when held rather than the icon
• Flamethrowers now have randomized ranges for their projectiles and now have descriptions
• Pulse Rifles now have descriptions
• Alien Laser is now solely an electric element weapon
• Made it more clear which element some weapons are (Alien Laser, Irradiated Launcher, Corrosive Gun, Uranium Rod Staff)
• Give Slime Staff a new alt ability: Toxic Bubbles. Existing slime staffs unfortunately have a weaker version of this ability due to Starbound jank
• Reduce Slime Staff energy cost. Increase Slime Staff damage. No longer friendly fires
• Nerf Starcleaver projectile damage
• Nerf Bone Rifle damage
• Elemental Crossbows are now affected by elemental modifiers -
Sprites
• Get from Nuggub's Vanilla Tweaks Texture Pack instead: Data Station/Old Television object inventory icon
• Make shading more obvious on party popper sprites
• Add an eye to Jelly boss and its action figurine
• Unique inventory icon for Slave Sword -
Equipment
• New cosmetic item: Shawl of Earth's Bounty! Find it in spring biomes.
• More robust "Betabound checking if you have an Armor Augments mod installed" check: can now differentiate between mods that only add augment slots to, say, non-armor chestwear items./betabound.config:armorAugmentModPaths
is now a thing
• Sprite changes to Paint Tool, Drain Tool, Wire Tool (the craftable ones, NOT the Matter Manipulator ones)
• Remove "Quick-select with [adjustable keybind]" for Manipulator items + scan/inspect modes
• Several craftable tool prices adjusted. Stone hoe, stone/iron axe, pickaxes, drills -
Food
• Peanut Butter Jar recipe changed to include 5 mushrooms for a nutty flavor. Stats adjusted -
Monsters
• Jelly Boss now spawns closer to the player; attack damage reduced
• Captured Environmental Probes now teleport to the player if they cannot catch up
• Captured Environmental Probes no longer get stuck on top of platforms
• Changed tentacle monster drop rates. Mainly for the weak ones
• Swarmpions can now drop venom samples sometimes. Hunting weapons do not increase the drop rate -
Misc
• Decrease Gold Coin value. Down from 10 to 5
• Change gun icon in Metalwork Station
• Add support for Planet Search mod
• Change in the direction of Party Popper particles
• Added extra text to the 'First Contact' and 'One Person's Trash...' quests telling the player what object to craft and where to craft it
• Added a new line to the end of 'All About Ammo' to explain that the ammo icon on some weapons is their default projectile, not an ammo requirement
• Tentacle planets now have an EPP requirement. This will not affect pre-existing ones
• Adjusted the rarities of some crafting stations based on which stage of the Inventor's Table they are crafted at
• Gave the guy with the skull mask near the end of the Floran Artifact Mission a Bone Hammer. Yes, he can drop it on death, sometimes
• Replaced the tungsten bars at the end of the Floran Artifact Mission with Titanium Bars
• Chemist crew members now show which color they are in SAIL's menu and the "Hire this guy?" prompt
• Change the description of Unidentified Fossil to tell the player where to use it
• Change the category of Unidentified Fossil to 'Other'
• Price and rarity changes to Unidentified Fossil and Fossil Pod
• Waterball tech now has some very wet sounds when moving on the ground
• Removed the 'shrapnel' effect from status pods because they're basically an instant, high-damage, undodgeable attack. Plus, they're redundant with bombs. I might change this one into a timed shrapnel bomb later
• Added a 'water spray' effect for status pods
• Removed documentation for non-existent custom commands
• The Random Fountain object can be drank from once every few minutes, providing a random buff. The object is destroyed when broken when it is empty. -
Recipes
• Butter is now unlocked upon obtaining milk; no longer a default recipe
• Peanut Butter Jar is now unlocked upon obtaining butter; no longer a default recipe
• Scintillium rocket/rifle/sniper now use 4 solarium stars and 6 scintillium compounds, down from 10 scintillium
• Remove Refined Rubium requirement from many recipes that used aegisalt, violium, and ferozium together
• Remove Refined Rubium requirement from staff recipes. Replaced with ferozium compound
• Cerulium Compound alt recipe now made with aegisalt
• Tanky tech recipe no longer requires Regeneration tech
• Waterball tech recipe requires Aqua Sphere instead of Distortion Sphere. Also requires Bouncy
• Increased the amount of platinum used at the Metalwork Station
BUG FIXES:
• Fixed Research Station requiring 1 more pixel than it says for a blueprint to be craftable
• Move level label on fist weapons and shields up a bit if Patch Project is installed
• Fix one grey color on Pulse Rifles being slightly off
• Fix slingshot alt not scaling properly
• Fix an extra 'a' in the hylotl staff descriptions
• Fix the floran staves not having the right sound effects
• Novakid light staves are now fullbright
• Fix Harpoon Gun recipe not having the proper level
• Unfix: Several things which were covered by the latest Patch Project update. Go install it! That's where I moved the some of the bug fixes!
• Fix fuffalo food items not working until the item is re-equipped after a successful use
• The Weapon Painter from the Weapon Assembly mod now recognizes weapons again. Oops
Technical Changes/Translation Notes:
• Change how the ability mod item stores names for ability slots. They are now in a table
• Ammo now has the 'ammo' and 'ammunition' tags, for any mods that need it