Releases: SilverSokolova/Betabound
v14 (193)
SUMMARY:
• New quest available from the human ex-convict at the outpost!
• 2 new craftable weapons
• 1 new suit tech
• New tool: Pet Whistle! Teleport your pet back to you
NEW:
• New quest: The Missing Ingredient! Receive it from the human ex-convict at the outpost after doing their other quests!
• New weapon: Arcsword! Recipe unlocked by default, it's a tier 4 electric sword. (I actually added this in the last update but forgot to menton it)
• New weapons: Death Stick and Cryo Staff! Find it or its recipe!
• Add Ability Randomizer weapon mod! Craft it at a Metalwork Station
• New tech: Scavenger! Gives enemies a chance to drop extra items
CHANGES:
-
Weapons
• Melee weapons which fire projectiles now fire lower when the player is crouching
• The tooltips of weapons with a unique inventory icon now show how the weapon looks when held rather than the icon
• Flamethrowers now have randomized ranges for their projectiles and now have descriptions
• Pulse Rifles now have descriptions
• Alien Laser is now solely an electric element weapon
• Made it more clear which element some weapons are (Alien Laser, Irradiated Launcher, Corrosive Gun, Uranium Rod Staff)
• Give Slime Staff a new alt ability: Toxic Bubbles. Existing slime staffs unfortunately have a weaker version of this ability due to Starbound jank
• Reduce Slime Staff energy cost. Increase Slime Staff damage. No longer friendly fires
• Nerf Starcleaver projectile damage
• Nerf Bone Rifle damage
• Elemental Crossbows are now affected by elemental modifiers -
Sprites
• Get from Nuggub's Vanilla Tweaks Texture Pack instead: Data Station/Old Television object inventory icon
• Make shading more obvious on party popper sprites
• Add an eye to Jelly boss and its action figurine
• Unique inventory icon for Slave Sword -
Equipment
• New cosmetic item: Shawl of Earth's Bounty! Find it in spring biomes.
• More robust "Betabound checking if you have an Armor Augments mod installed" check: can now differentiate between mods that only add augment slots to, say, non-armor chestwear items./betabound.config:armorAugmentModPaths
is now a thing
• Sprite changes to Paint Tool, Drain Tool, Wire Tool (the craftable ones, NOT the Matter Manipulator ones)
• Remove "Quick-select with [adjustable keybind]" for Manipulator items + scan/inspect modes
• Several craftable tool prices adjusted. Stone hoe, stone/iron axe, pickaxes, drills -
Food
• Peanut Butter Jar recipe changed to include 5 mushrooms for a nutty flavor. Stats adjusted -
Monsters
• Jelly Boss now spawns closer to the player; attack damage reduced
• Captured Environmental Probes now teleport to the player if they cannot catch up
• Captured Environmental Probes no longer get stuck on top of platforms
• Changed tentacle monster drop rates. Mainly for the weak ones
• Swarmpions can now drop venom samples sometimes. Hunting weapons do not increase the drop rate -
Misc
• Decrease Gold Coin value. Down from 10 to 5
• Change gun icon in Metalwork Station
• Add support for Planet Search mod
• Change in the direction of Party Popper particles
• Added extra text to the 'First Contact' and 'One Person's Trash...' quests telling the player what object to craft and where to craft it
• Added a new line to the end of 'All About Ammo' to explain that the ammo icon on some weapons is their default projectile, not an ammo requirement
• Tentacle planets now have an EPP requirement. This will not affect pre-existing ones
• Adjusted the rarities of some crafting stations based on which stage of the Inventor's Table they are crafted at
• Gave the guy with the skull mask near the end of the Floran Artifact Mission a Bone Hammer. Yes, he can drop it on death, sometimes
• Replaced the tungsten bars at the end of the Floran Artifact Mission with Titanium Bars
• Chemist crew members now show which color they are in SAIL's menu and the "Hire this guy?" prompt
• Change the description of Unidentified Fossil to tell the player where to use it
• Change the category of Unidentified Fossil to 'Other'
• Price and rarity changes to Unidentified Fossil and Fossil Pod
• Waterball tech now has some very wet sounds when moving on the ground
• Removed the 'shrapnel' effect from status pods because they're basically an instant, high-damage, undodgeable attack. Plus, they're redundant with bombs. I might change this one into a timed shrapnel bomb later
• Added a 'water spray' effect for status pods
• Removed documentation for non-existent custom commands
• The Random Fountain object can be drank from once every few minutes, providing a random buff. The object is destroyed when broken when it is empty. -
Recipes
• Butter is now unlocked upon obtaining milk; no longer a default recipe
• Peanut Butter Jar is now unlocked upon obtaining butter; no longer a default recipe
• Scintillium rocket/rifle/sniper now use 4 solarium stars and 6 scintillium compounds, down from 10 scintillium
• Remove Refined Rubium requirement from many recipes that used aegisalt, violium, and ferozium together
• Remove Refined Rubium requirement from staff recipes. Replaced with ferozium compound
• Cerulium Compound alt recipe now made with aegisalt
• Tanky tech recipe no longer requires Regeneration tech
• Waterball tech recipe requires Aqua Sphere instead of Distortion Sphere. Also requires Bouncy
• Increased the amount of platinum used at the Metalwork Station
BUG FIXES:
• Fixed Research Station requiring 1 more pixel than it says for a blueprint to be craftable
• Move level label on fist weapons and shields up a bit if Patch Project is installed
• Fix one grey color on Pulse Rifles being slightly off
• Fix slingshot alt not scaling properly
• Fix an extra 'a' in the hylotl staff descriptions
• Fix the floran staves not having the right sound effects
• Novakid light staves are now fullbright
• Fix Harpoon Gun recipe not having the proper level
• Unfix: Several things which were covered by the latest Patch Project update. Go install it! That's where I moved the some of the bug fixes!
• Fix fuffalo food items not working until the item is re-equipped after a successful use
• The Weapon Painter from the Weapon Assembly mod now recognizes weapons again. Oops
Technical Changes/Translation Notes:
• Change how the ability mod item stores names for ability slots. They are now in a table
• Ammo now has the 'ammo' and 'ammunition' tags, for any mods that need it
v13 (187)
Patches
Jun 4, 11:44 PM: Fixed an issue which affected new characters
Jun 12, 6:44 PM: Fixed suit techs not working when Base Tech Rebalance is installed
Jun 15, 10:40 PM: Fixed an issue with Story Disabler that caused the script responsible for unlocking techs after each story mission to die. This is Chucklefish's fault because player.getProperty doesn't return the "Oh, that property doesn't exist?" value if the property does exist but is nil (which is stupid)
Jun 16, 3:25 AM: Fix crash with the newly released Better Logs mod
SUMMARY:
• New items (tools, weapons, throwables, objects, blocks, buffing, food, blueprints)!
• Some more 2-handed weapons have alt abilities now
• New sprites for various items, thanks to Nuggubs, Zygan, and Rho! (Some food and objects)
• Improvements to Shield tech
• Balancing adjustments
• Status Pods now have more options: run/jump/glow/rage/protection gas, shrapnel
• Esther now has some alternate dialogue if spoken to while the quest 'Opening the Ark' is active and the Ark is open
-=- New -=-
• New sprites for various Betabound and vanilla items, by Nuggubs!
• New food item made from poisoncreep: Pickled Poisoncreep! Unlock the recipe by obtaining poisoncreep
• Feather Powder! Inflict a short levitation effect on both yourself and those nearby. Find it in chests or discover the crafting recipe!
• New weapons: Rainbow Spear and Arcsword! Both can be found or crafted (rainbow spear requires blueprint).
• New tools: Ice Piton and Hookshot! Find the former, craft the latter.
• New throwable item: Stun Mines! Buy them from an upgraded Peacekeeper store
• Standard Issue Wall Panel is now obtainable! Rarely sold by Apex merchants
• Obsidian Bookcase is now obtainable! Rarely sold by Avian merchants
• Large Tentacle and Ruin Dermis blocks are now obtainable! Find them on the Ruin or craft them from Tentacle Cluster blocks (pick up Tentacle Clusters to unlock the recipes)
-=- Changes -=-
-
Weapons
• Bone Axe now appears more frequently in bone surface biomes
• Bone Axe now craftable after finding the blueprint
• Magic Shroom Swords now come in multiple colors. Red, green, and blue
• Bone Shotgun has an alt ability: Bloody Vomit
• Crappy two-handed weapons now have alt abilities -
Sprites
• New sprites, made by Nuggubs! Affected sprites: All jams/salsas, Peanut Butter Jar, Big Ape Cross-Stitch icon, Organic Torch.
• New food sprites for Meaty Metal Stew, Revolting Stew, Chili Stew
• New 'on a plate' sprites for Coffee, Flat White, Mocha, Carrot/Kiwi/Cactus/Tomato/Grape/Pineapple/Avesmingo/Toxic/Ultimate/Alien Fruit/Reef Juice, Automato/Reef Shake, Sweet/Tropical Punch, Hot Hot Hotpot, Meatballs, Milk, Bolted Milk, Whiskey/Rootpop Flask, Orangenergy/Wine/Cordial Glass, Bloody Puss, Ham Sandwich
• New 'on a plate' sprites, made by Zygan, for Boiled Pearlpeas, Popcorn, Sweet Popcorn, Boiled Rice, Baked Potato
• New 'on a plate' sprites, made by Rho, for Banana
• New inventory icons for Rusty Prison Shower, Prison Shower
• Removed some of Betabound's object resprites that Nuggubs's Vanilla Texture Pack does a better job with (metal crate, primitive crate, market clothes stall, wrecked crate, market weapon stall) -
Equipment
• Swinging Vine and Slime Hand Grapple now have landing sound effects
• Grappling Hook now visibly has a hook in the muzzle until you shoot it
• Altered Force Field tech description to make it clearer how it differs from the Shield tech
• Betabound will no longer attempt to stack blueprints if OpenStarbound is installed, because it makes blueprints stackable.
• Certain items are now visually held (GPS, Time-Telling Wrist Mechanism (now known as Watch), Health Monitor, Portable Radio, Toxic Flower (now known as Photosynthesis Panel), Survival System, All-Seeing Cape, Portable 3D Printer)
• Renamed Toxic Flower (held item) to Photosynthesis Panel, changed description and inventory icon
• Removed Automatic Parachute Pack as it was redundant with the wearable Parachute Pack and the Parasol item. Any existing copies of this item will be replaced with suitable replacement items.
• Rename Time-Telling Wrist Mechanism to Watch. The description is still extremely redundant (intentionally so), I think it's better to have the joke in the description. Plus, it was actually known as the 'Time-Telling W. M." in-game because its name was so long. Anyway, thanks for coming to my TED talk!
• When StarExtensions or OpenStarbound is installed, the Health Monitor no longer shows hunger if you do not have a hunger bar -
Shield Tech
• Now prevents energy from regenerating while active
• Reduced energy consumption when shield is hit multiple times
• Reduced energy consumption upon activation
• Reduced minimum amount of damage required to activate the shield
• Shield effect is now fullbright -
Radio
• Default tracks are now sorted properly instead of being appended to the end of the list
• Default tracks are now colored yellow in the interface -
Misc
• Increase tech chip price
• Change red apple description to use part of the unused green apple description
• Crafting menus now show food rot estimates
• Change paint description to more clearly explain that it hueshifts blocks
• Weapon drops from bounty-hunting gang member NPC's are no longer absurdly rare. They drop handcuffs too, sometimes!
• Star Pawn item stack count is now randomized. For example, if it draws 4 copper bars, it will then choose (1-4) bars
• Status Pods now have more options: run/jump/glow/rage/protection gas, shrapnel
• Esther now has some alternate dialogue if spoken to while the quest 'Opening the Ark' is active and the Ark is open
• Core Fragments now act as ship fuel
• Tentacle tree drops change from 3 tentacle juice to 90% of dropping 2 tentacle juice and 10% chance of dropping 2 raw tentacles
-=- Recipes -=-
• Banana Bread recipe output increased to 2, stats of banana bread halved. This is because it was a duplicate of battered banana
• Replaced 'swap two T5 bar and one platinum bar for a different T5 bar' recipes for 'swap one refined rubium and one platinum bar for any T5 ore' recipes
• Peacekeeper shop offers that require 18 peace credits and a teleporter core now require 15 peace credits and a teleporter core
• Gravity suit tech is now craftable
-=- Bug Fixes -=-
• Star Pawn orientation fix
• Modern Ladder shows its large image in tooltip
• Stationary Radio no longer shows music particles after being activated via disconnecting a wire connection while set to not play any music
• Reduced the amount of data used to save music sheet items
• Cutarrh and Katarrhna no longer do physical damage with some of their projectiles
• Toby Fox is now properly credited as the author of the 'Jukebox' track
• Having multiple radios within range no longer causes music to flicker as they fight for dominance
• Fix Betabound machine pistols not counting as machine pistols for quests/mods that check weapon types, ie for classes/jobs or weapon proficiencies
• Fix meatjuice tooltip not having enough space for its rot timer
• Target/Random Blink's blink effect now blinks a fullbright blink
• Fix light-emitting objects not filtering under 'light' in the Portable Pixel Printer
• Vanilla bug: fix grappling hook not showing its large image in its tooltip
• Fix shield level labels not showing for certain shields
• Fix polygon platforms not having a purple paint variant
• Fix Lightweight Watering Can not staying still when firing and having a muzzle flash
• Make Research Station ignore color codes when sorting recipes
• Vanilla bug: fix Peacekeeper Vending Machine platform collision not fully covering the object's surface
• Fix vanilla grey dye acting weirdly on pulse rifles
• Betabound now checks if Project Redemption spawned some disabled NPC's in the outpost before spawning them
-=- Technical Changes/Translation Notes -=-
• Moved some crafting station titles/subtitles from their object file to their interface file in `/interface/windowconfig`
• Blueprints regenerate their item parameters upon failure to unlock recipe. Useful if its recipe data is outdated due to mod updates
• Moved weapon recipe parameters from their recipe files to their weapon files, under 'craftedParameters'. This is so blueprints work when passed to/from players using translation mods, since the blueprint would inherit the (un)translated weapon name as a custom parameter for the recipe. As a result, the player versioning script needs to update the player's recipe list. You can update `/xrc/deployment/versioning/0018z-31.json` with the values used in the recipe files- Betabound will check if the player has any recipes that give those items, and if so, give them the updated blueprint. You may want to add values for your language rather than replacing the English ones, since a player may have unlocked a recipe before installing a translation patch
• New message: `sb_uimessages\blueprints\blueprintFail.currency`
• Moved `sb_techstation` folder from `/objects/crafting` to `/objects/upgrade`
• Moved Absorption tech from `/tech/starbound/bio` to `/tech/starbound/absorption`
• Moved Enhanced Healing tech from `/tech/starbound/bio` to `/tech/starbound/enhancedhealing`
• Moved Force Field tech from `/tech/starbound/bio` to `/tech/starbound/forcefield`
• Moved Tanky tech from `/tech/starbound/bio` to `/tech/starbound/tank`
• Moved Vampiric tech from `/tech/starbound/bio` to `/tech/starbound/vamp`
• Moved sb_iceaxe, sb_slimehandgrapple, and sb_swingingvine from `/items/tools/` to `/items/active/grapplinghooks...
v12i (187)
Steam Parity
- re-add unused Master Manipulator values because some mods expect manipulators to have them
- fix wand ability mods not working
- fix tech development console not unlocking
v12e (183)
-=- Changes -=-
-
Weapons
• Procedurally-generated flamethrowers are now affected by element modifier items. New elemental SFX and subtitles, too! ie an ice flamethrower will show as 'icethrower' rather than 'flamethrower'
• Electric flamethrower projectile now gives an eletrified debuff to enemies -
Equipment
• Master Manipulator no longer sends small amounts of liquid to the Shadow Realm if it cannot give the player that amount of liquid. Instead,
• When collecting units of liquid so small that it cannot go into the player's inventory (ie: player collects 0.25 units of water), the Master Manipulator stores it until enough is collected for a full unit -
Misc
• NPC's spawned from spawners (from the Employer's Station) now visually beam in
• Max fuel usage for FTL travel decreased to 300, from 1000
• Smooth Concrete renamed to Aged Concrete
-=- Recipes -=-
• Dirtea can now be made at a campfire
-=- Bug Fixes -=-
• 'Ghosts' codex now spawns in human prisons
• 'News Headline Clipping' lore item now spawns in apex apartments
• Star-Pawns spawning can no longer be inturrupted by blocks wanting to generate in the same place
-=- Technical Changes/Translation Notes -=-
• cockpit interface config now has a list of items added by other mods that do fuel scaling rather than it being hardcoded. Other mods can patch this list without including Betabound and affecting load order
v12d (182)
more fixes
v12 (180)
hotfix for the large update that was released an hour ago
v11 (174)
SUMMARY:
• New special ability for flamethrowers!
• New craftable DPS Dummy!
• New throwable items!
• New item for preserving food!
• Brooms can sweep grass/sand/snow off blocks!
• Certain forest trees now drop apples and oranges!
• Various new weapon recipes!
• Changes to wall-mounted tech stations
• Added a codex explaining how ammo works
• Various QOL changes/additions
-=- New -=-
-
Weapons
• Betabound Flamethrowers have a new alt ability: wide spray!
• New throwable item: Sharpened Reeds! Craft them from reeds at a foraging station
• New throwable item: Toxic Barrel! Crafted from durasteel and toxic waste
• Most thrown items now show their level (if appropriate)
• Added Homing Bullets! Craft them at an upgraded anvil by using sticks of RAM
• The following weapons now have crafting recipes: Bone Hammer, Tar Hammer, Toxic Mushroom Sword, Magic Mushroom Sword, Corrosive Gun, Rainbow Rapier, Fire Sword, Water Sword, Corrosive Grenade. Find them in the appriopriate biomes or use a research station!
• New obtainable music sheet: Weep Not, My Child. Thanks to jss to optimizing its file size! -
World
• Bone Birds now spawn in bone biomes! They also drop pixels in addition to their normal drops
• Bone Caves can now generate ash
• Added new 'bush' decorations to various biomes: savannah, swamp, crystal caves, desert
• Added a new random structure to encounter: executioner slaughterhouse!
• Forest biomes now spawn deciduous trees which sometimes drop apples or oranges -
Misc
• Added a DPS test dummy! Craft it at a wiring station
• Mazebound64 and Beautiful Attempt arcade cabinets are now printable
• Glass Bottles now have a unique 'on a plate' sprite
• Generated 'cook this for me' NPC quests now recognize Betabound food items
• 1 new hairstyle for male humans; 12 new hairstyles for female humans (not my fault CF scrapped that many)
• Junk Tech block is now a default recipe
• Added a recipe for Ridged Block (now known as Ridged Brick) and Waste (toxic waste block)
• Preservatives have been reverted to their old behavior (reset rot timer). The new Flash Freeze Spray uses the previous behavior (completely disables rot timer and enables stacking)
• Added thread; a new material crafted at an upgraded spinning wheel, used for T3+ items instead of string
• Peacekeeper Desk now purchasable at Peacekeeper Furnishings
• 'Wet' status effect now allows you to water crops by walking over them. Also slows and decreases jump height slightly
• Enable three unused eating sfx. Used when the player eats something
• Brooms can now sweep sand/grass/snow/etc off the top of blocks-=- Changes -=-
-
Weapons
• Added unused vanilla flavor text to some Betabound weapons (grenade/rocket launchers, assault/burst rifles, pistols, shotguns)
• Nerf burst ability on crossbows
• Uzis and Avian Blasters now visibly recoil when firing
• All but 3 of Betabound's staves no longer do friendly-fire damage! The ones that still do are the Slime Staff, Rockalanche Staff, and Cardinal's Chalcedony
• Fixed any incorrectly positioned muzzle flashes for all guns
• The 'slow flame' projectile for guns has been replaced with-- and you're never gonna believe this-- 'FAST flame'!
• Change Plasma Shuriken to be more like the other shurikens/throwing stars
• Guns that use ammo now display the amount of the currently loaded ammo, rather than the total amount of all stacks of ammo in your inventory. If you have multiple stacks, a plus will appear after the ammo count. If your current stack of ammo is larger than 9999, a golden plus appears. Also, the ammo counter has a grey border
• Changed the 'this gun can use ammo' tooltip message in gun tooltips to be more obvious -
Sprites
• New icon for some tech, crafting materials, objects, tools, and food (Glow tech, plutonium ore, holiday crafting table, chainsaw, standard issue oven, basic oven, tall/wide prison locker, data station, old radiatior, chained metal bed, market clothes stall, wrecked terminal, primitive crate, metal crate, wrecked crate, wide rusty filling cabinet, rusty filling cabinet, barbed wire, water cooler, market weapon stall, wide wrecked crate, vegetable soup, lollypop, orange)
• Add borders to fluffalo feeds -
Equipment
• Changed Sprint's description; no longer implies that the only body techs are dashes
• Sprint no longer prevents other movement abilities, such as double jumps or rocket boots
• Sprint no longer momentarily resets your velocity
• Players must go a bit deeper into the Ruin to obtain the Master Manipulator. SAIL will message the player when the artifact spawns
• Weapon Upgrade Kits now work on shields
• Stone Hoe now has durability (50); vanilla hoe now crafted with tungsten instead of copper. Vanilla hoe is unbreakable
• Stone Axe now has a block radius of 2, up from 1
• Chainsaw now has a block radius of 3, up from 2. Also has a new icon and smoke particles
• Flash Freeze now prioritizes whichever max stack value (item's or default) is higher when adjusting max stack
• Relocators now display how many monsters are inside them in their inventory icon. To get this on pre-existing relocators, completely empty them then refill them
• Items that display text near the player (including ammo-using guns) now have a grey border
• Reduced the price at which merchants upsell preservatives
• Changed the text of Fluffalo Feeds to put emphasis on the whole "instantly matures them" thing
• Various minor QOL improvements to certain held items, like blueprints, tech unlocks, ship enhancements, etc -
Removals
• Removed blue/green/orange/yellow glow fibres; they served no purpose other than to be crafted into standard glow fibre. Any existing copies of these items will automatically be transformed into standard glow fibre
• Removed Critter Capture and Transport Pods as their roles are already filled by existing vanilla items: the Relocator and Pet Tether. The Transport Pods were originally meant for a unique pet leveling mechanic which I no longer intend to implement for Betabound. Besides, pets scale with your armor and they can use collars. Existing Critter/Transport pods will be converted to capture pods and can release their captured creature, though empty pods will be converted to vanilla capture pods.
• Capture Pods are no longer printable at the Portable Pixel Printer
• Remove Spicy Tomato Soup because it is too similar to Chilli Stew -
Misc
• For users of the Growing Trays mod, kelp and seaweed are now acceptable fertilizers
• Monsters that spawn in the Coral Cave biome are now immune to lava
• Peanut Butter Jars are now classified as a condiment rather than a dessert
• Capture Pods and Pet Tethers are now of rare rarity rather than common
• Canned Meatballs price raised from 20 to 75; Canned Food price increased from 40 to 125. (Note that the canned food change will only take affect if it is not already changed by the time Betabound loads)
• Scribe's Desk now has 24 slots, up from 16
• Increase Box of Chocolates price and rarity
• Fungal Stim now regenerates 300% health rather than 200%
• Decrease tech unlock item price
• New space station control panel icon. Interface also shows gravity as a numeric value
• Racial tech stations are now racial tech binding stations. Removed tech equipping functionality; kept binding functionality
• "Help! I need somebody!" quest now gives you a tech binding station which matches your race. If no such station exists, you get a human one.
• Elliot's tech dispenser sells tech binding and tech development stations regardless if you've completed any quests
• Vault Keys have a price
• Vault Key Trader now accepts 10 leather as a trade. C'mon, it's in themonsterdrops
folder. Leaving it out is just unfair to leather!
• Many foods buffs and/or duration changed
• Red Apples can now spawn as produce
• If Story Disabler is installed, skip having SAIL tell the player about unlocked quests based on their story progress
• The Glitch Mercenary at the outpost no longer misgenders their friend
• Redundant coffee machine object removed (automatically transforms into vanilla coffee machine; break and re-place it). Functionality moved to vanilla counterpart. Recipes work with mods that change how the coffee machine works (FU, CN More Farming)
-=- Recipes -=-
-
Changes
• Cupid's Bow now requires durasteel, since it's T4... and made from a T1 bow, at a T1 station
• Fungal Stim now requires plant fibre
• Betabound's T6 furnace materials now require plutonium instead of gold
• Transmutation recipes for T5 ores now use platinum rather than gold• Blank Blueprints are no longer craftable at the Iron Tool Table; they are now only available at refineries and upgraded spinning wheels
• Iron Axe is now exclusively crafted at a Foraging Table
• Portable Pixel Printer recipe adjusted
• Metalworking/Compounding Upgrades now exclusively at Inventor's Tables
• Mining tools, weapon upgrades, and ship enhancements now have their own tabs in the tool table interface
• Cerulium Compound now requires a gold bar to craft
• The amount of secondary materials used in crafting biome weapons have changed
• Scarecrow now craftable at furniture table; plant fibre requirement changed from 40 to 10 because 80 total fibre is ridiclous for an object which confers no benefit
• Mannequin now craftable at T1 spinning wheel. I made it craftable at the T1 furniture table, and it uses copper so it's a T1 item. No reason for an inexpensive glorified wooden chest to be locked behind T3 -
Removals
• Remove 'slime hand grapp...
v10f (170)
Fix aegisalt/scintillium firearm recipes not unlocking
v10c (163)
fix a crash when another lantern replacement mod is installed
v10b (160)
combinable augment fix