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Getting Started
Mateusz "Emu" Uczciwek edited this page Nov 6, 2024
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6 revisions
This is a guide to help you setup zMultilogue plugin in your Gothic mod.
You have to have Union installed to use zMultilogue.
- Download the
zMultilogue-<version>.vdf
form latest release. - Place the file inside
<GOTHIC_ROOT>/Data
with to automatically load the plugin at the start of the game.
- Download the
zMultilogue-<version>.vdf
form latest release. - Rename the file to
zMultilogue.mod
, place it inside<GOTHIC_ROOT>/Data/ModVDF
. - In
YourMod.ini
add the file into[FILES].VDF
key:
[FILES]
; NOTICE DOUBLE SPACE!
; If you use multiple VDF files,
; you have to separate them with TWO spaces
VDF=YourMod.mod zMultilogue.mod
To make the plugin work you have to add the ZS_MULTILOGUE
routine to your scripts.
func void ZS_MULTILOGUE() {
};
func int ZS_MULTILOGUE_LOOP() {
if (InfoManager_hasFinished()) {
return LOOP_END;
} else {
return LOOP_CONTINUE;
};
};
func void ZS_MULTILOGUE_END() {
};
The best way to do it is to create a new file, for example ZS_MULTILOGUE.d
and place it among other routines.
MAKE SURE THAT THIS FILE IS INCLUDED IN GOTHIC.SRC