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Merge pull request #2 from Silver-Ore-Team/fix-1
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Fix: No need for `zMul_Wait(self)` when dialog owner talks first
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muczc1wek authored Sep 28, 2024
2 parents 0157284 + bf53097 commit d1f6c2d
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/Gothic/zMultilogue.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,8 +60,9 @@ namespace GOTHIC_NAMESPACE
m_LastSelf = self;
AddNpc(self);
AddNpc(player);
Npc_FakeTalkState(GetSelfInstance());
Npc_FakeTalkState(self);
m_Running = true;
Wait(self);
log->Info("Starting multilogue with {0} NPCs.", m_Npcs.size());
ListNpcs();
}
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