4.8.0
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Added collision layers for custom inputs
- This allows for having inputs only overlap when relevant, e.g. if you have an editor it doesn't matter if it colides with most inputs
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Added new watch "ManagedInputDetailedInfo"
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Added new features to draggable windows
- Minimize
- Drag (partially) off screen
- Disabling scrollbar
- Automatically scale to the desired size of the content
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Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects
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[N] LIB_S_CustomInputStruct
- [+] Added property "CollisionLayer"
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[N] LIB_W_DraggableWindow
- [+][I] Added variable "IsScrollable", which decides whether to place content in a scrollbox or not
- [N] When specifying a size for a window, a value of 0 will cause the window to automatically scale to the desired size of the content. As always, this is per-axis
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[N] LIB_F_DraggableWindow
- [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
- Unfortunately I couldn't find a way to pass that information without a new function, but sometimes that's just how it is, eh?
- [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property
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[+] LIB_WT_FilterableTreeView
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[N] LIB_WT_TreeView
- [+] Added function "FilterObjects" which hides all objects not containing a given string in their name
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[N] LIB_F_Input
- [N] FindConflictingInputs
- [+] Added input "CollisionLayer", to specify a layer to find collisions on
- [N] AddCustomActionMapping
- [+] Added input "CollisionLayer", to specify the layer this action is a member of
- [N] FindConflictingInputs