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- Added collision layers for custom inputs - This allows for having inputs only overlap when relevant, e.g. if you have an editor it doesn't matter if it colides with most inputs - Added new watch "ManagedInputDetailedInfo" - Added new features to draggable windows - Minimize - Drag (partially) off screen - Disabling scrollbar - Automatically scale to the desired size of the content - Added new widget "LIB_WT_FilterableTreeView" which allows for the end user to search contained objects - [N] LIB_S_CustomInputStruct - [+] Added property "CollisionLayer" - [N] LIB_W_DraggableWindow - [+][I] Added variable "IsScrollable", which decides whether to place content in a scrollbox or not - [N] When specifying a size for a window, a value of 0 will cause the window to automatically scale to the desired size of the content. As always, this is per-axis - [N] LIB_F_DraggableWindow - [+] Added function "AddDraggableWindowV2", which adds support for the scrollbox property - Unfortunately I couldn't find a way to pass that information without a new function, but sometimes that's just how it is, eh? - [+] LIB_WT_FilterableTreeView - [N] LIB_WT_TreeView - [+] Added function "FilterObjects" which hides all objects not containing a given string in their name - [N] LIB_F_Input - [N] FindConflictingInputs - [+] Added input "CollisionLayer", to specify a layer to find collisions on - [N] AddCustomActionMapping - [+] Added input "CollisionLayer", to specify the layer this action is a member of
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# Visual Studio 2015 user specific files | ||
.vs/ | ||
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# Compiled Object files | ||
*.slo | ||
*.lo | ||
*.o | ||
*.obj | ||
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# Precompiled Headers | ||
*.gch | ||
*.pch | ||
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# Compiled Dynamic libraries | ||
*.so | ||
*.dylib | ||
*.dll | ||
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# Fortran module files | ||
*.mod | ||
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# Compiled Static libraries | ||
*.lai | ||
*.la | ||
*.a | ||
*.lib | ||
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# Executables | ||
*.exe | ||
*.out | ||
*.app | ||
*.ipa | ||
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# These project files can be generated by the engine | ||
*.xcodeproj | ||
*.xcworkspace | ||
*.sln | ||
*.suo | ||
*.opensdf | ||
*.sdf | ||
*.VC.db | ||
*.VC.opendb | ||
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# Precompiled Assets | ||
SourceArt/**/*.png | ||
SourceArt/**/*.tga | ||
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# Binary Files | ||
Binaries/* | ||
Plugins/*/Binaries/* | ||
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# Builds | ||
Build/* | ||
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files | ||
!Build/*/ | ||
Build/*/** | ||
!Build/*/PakBlacklist*.txt | ||
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# Don't ignore icon files in Build | ||
!Build/**/*.ico | ||
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# Built data for maps | ||
*_BuiltData.uasset | ||
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# Configuration files generated by the Editor | ||
Saved/* | ||
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# Compiled source files for the engine to use | ||
Intermediate/* | ||
Plugins/*/Intermediate/* | ||
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# Cache files for the editor to use | ||
DerivedDataCache/* | ||
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# Don't grab the stuff I've compiled | ||
WindowsNoEditor/* | ||
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# Get that Ansel BS outa here; don't need compiled files can do that later | ||
Plugins/Nvidia/FSDAnsel/Intermediate/** | ||
Plugins/Nvidia/FSDAnsel/Binaries/** | ||
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# Get that other Nvidia stuff outa here; don't need compiled files can do that later | ||
Plugins/Nvidia/DLSS/Intermediate/** | ||
Plugins/Nvidia/DLSS/Binaries/** | ||
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# TestMod stuffs that I want ignored | ||
Content/TestMod/GitIgnored/** | ||
# | ||
# This file tells Git about engine files that never really belong in source control. They are usually build products, log | ||
# files and intermediate files generated from a compiler or the engine runtime. | ||
# | ||
# | ||
# NOTE: | ||
# Paths that start with / match paths relative to the root (where the .gitignore file is) | ||
# Paths that end with / will match a folder and all files under it (but not a regular file with no extension) | ||
# Use * for wildcards. Wildcards stop at path separators | ||
# Use ** for a wildcard that spans path separators | ||
# Paths in this file should use forward slash characters, not back slashes | ||
# Use \ to escape special characters like ! and # | ||
# Use ! to negate a previous pattern. But it doesn't work if the parent sub-folder was masked out already. | ||
# | ||
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# Ignore all files by default, but scan all directories | ||
* | ||
!*/ | ||
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# C/C++ source files | ||
!*.c | ||
!*.cc | ||
!*.cpp | ||
!*.cpp.template | ||
!*.h | ||
!*.h.template | ||
!*.hpp | ||
!*.inl | ||
!*.inc | ||
!*.m | ||
!*.mm | ||
!*.rc | ||
!*.rc2 | ||
!*.def | ||
!*.exp | ||
!*.manifest | ||
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# Java source files | ||
!*.java | ||
!*.java.template | ||
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# C# source files | ||
!*.cs | ||
!*.cs.template | ||
!*.aspx | ||
!*.resx | ||
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# Shader formats | ||
!*.usf | ||
!*.ush | ||
!*.hlsl | ||
!*.glsl | ||
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# Text files | ||
!*.txt | ||
!*.md | ||
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# Script files | ||
!*.bat | ||
!*.sh | ||
!*.pl | ||
!*.py | ||
!*.js | ||
!*.command | ||
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# Other configuration and markup files | ||
!*.ini | ||
!*.json | ||
!*.tps | ||
!*.xml | ||
!*.xaml | ||
!*.uproject | ||
!*.uplugin | ||
!*.html | ||
!*.html.template | ||
!*.css | ||
!*.udn | ||
!*.config | ||
!*.version | ||
!.git* | ||
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# Projects and makefiles | ||
!*.cmake | ||
!*.mk | ||
!*.dsp | ||
!*.dsw | ||
!*.csproj | ||
!*.vcproj | ||
!*.vcxproj | ||
!*.vcxproj.filters | ||
!*.sln | ||
!*.xcodeproj | ||
!*.xcconfig | ||
!*.vsprops | ||
!*.snippet | ||
!Makefile | ||
!Makefile.* | ||
!Settings.settings | ||
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# Specific names | ||
!README | ||
!AUTHORS | ||
!LICENSE | ||
!FAQ | ||
!VERSION | ||
!ChangeLog | ||
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# Ignore Unix backup files | ||
*~ | ||
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# Exceptions | ||
/.idea | ||
/*.sln | ||
/*.xcodeproj | ||
/Makefile | ||
/CMakeLists.txt | ||
*.target.xml | ||
*.exe.config | ||
*.exe.manifest | ||
/.kdev4/ | ||
/UE4CodeCompletionFolders.txt | ||
/UE4CodeLitePreProcessor.txt | ||
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# Add exceptions for .dlls needed to run built version | ||
!/Binaries/Win64/*.dll | ||
!/Binaries/Win64/*.target | ||
!/Binaries/Win64/*.modules | ||
!/Plugins/**/Binaries/Win64/* | ||
*.pdb | ||
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# Ignore content folders | ||
!/Content/Blueprints/Gimmick/ex/g_ex_SavePoint.uasset | ||
!/Content/EditorCmn/TemplateMap0.umap | ||
!/Content/EditorCmn/TemplateMap0Thumbnail.uasset | ||
!/Content/EditorCmn/TemplateMap1.umap | ||
!/Content/EditorCmn/TemplateMap1Thumbnail.uasset | ||
!/Content/EditorCmn/TempMap_kh02.umap | ||
!/Content/EditorCmn/TempMap_kh02_Thumb.uasset | ||
!/Content/Maps/Common/Light_Rig/SKY_201610071320_zSunny_HDR.uasset | ||
!/Content/Maps/Common/Materials/M_Generic.uasset | ||
!/Content/Maps/Common/Sky/SM_SkySphere.uasset | ||
!/Content/Maps/Common/Textures/T_Placeholder_Grey.uasset | ||
!/Content/Maps/Common/Textures/T_Placeholder_GreyLinear.uasset | ||
!/Content/Maps/Example_Map.umap | ||
!/Content/Maps/TresGameTitle.umap | ||
!/Content/Mods/ExampleLogicMod/ModActor.uasset | ||
!/Content/LogicMods.uasset | ||
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# Ignore intermediate folders | ||
Intermediate/ | ||
obj/ | ||
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# Ignore any saved local files | ||
Saved/ | ||
/Engine/Programs/UnrealBuildTool/** | ||
/LocalBuilds/ | ||
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# Explcitly ignore Mac DS_Store files, regardless of where they are | ||
.DS_Store | ||
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# Unignore DRGLib files | ||
!/Content/DRGLib/** | ||
!/Content/TestMod/** | ||
/Content/TestMod/Gitignored/** |
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