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The culling update

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@SIsilicon SIsilicon released this 17 Aug 17:11
· 2 commits to master since this release

This update adds a cull mask option to the VolumetricFog node. Now lights can be selectively culled away from the fog via their render layers.
A configuration warning has also been added to make sure users don't try to use multiple of these nodes under one viewport.
There have also been a couple bug fixes to make this plugin work in Godot 3.2.2.