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Releases: SIsilicon/Godot-Volumetrics-Plugin

The culling update

17 Aug 17:11
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This update adds a cull mask option to the VolumetricFog node. Now lights can be selectively culled away from the fog via their render layers.
A configuration warning has also been added to make sure users don't try to use multiple of these nodes under one viewport.
There have also been a couple bug fixes to make this plugin work in Godot 3.2.2.

Bugfixes

11 Apr 13:13
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Since this plugin's release, there has been a fatal issue preventing anyone from using this. This has now been fixed.