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Various RAM map documentation and alignment with SA3 #175

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18 changes: 14 additions & 4 deletions include/config.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,13 +3,23 @@

/* TODO: Move config.h into a different location? */

#define GAME_SA1 1
#define GAME_SA2 2
#define GAME_SA3 3
#define GAME_SA1 1
#define GAME_SA2 2
#define GAME_SA3 3
#define GAME_KATAM 4

// TODO: Define this in Makefile through a compiler macro!
#define ENGINE_1 1
#define ENGINE_2 2
#define ENGINE_3 3
#define ENGINE_4 4

// TODO: Define this in Makefile through a compiler macro?
#define GAME GAME_SA2

// TODO: Do SA1 and SA2 use the same engine ver?
// TODO: Do SA3 and KATAM use the same engine ver?
#define ENGINE GAME

// TODO: Put somewhere else?
#if PLATFORM_GBA
#define USE_NEW_DMA 0
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4 changes: 2 additions & 2 deletions include/core.h
Original file line number Diff line number Diff line change
Expand Up @@ -368,7 +368,7 @@ extern struct MultiBootParam gMultiBootParam;

extern const struct SpriteTables *gRefSpriteTables;

void GameInit(void);
void GameLoop(void);
void EngineInit(void);
void EngineMainLoop(void);

#endif
2 changes: 1 addition & 1 deletion include/game/game.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,6 @@

#include "global.h"

void GameStart(void);
void GameInit(void);

#endif // GUARD_GAME_H
2 changes: 2 additions & 0 deletions include/game/parameters/characters.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@

#include "constants/zones.h"

// TODO: Be consistent about whether these are Q() or I() values!

/*** Common ***/
#define PLAYER_FLYING_END_GRAVITY (0.033) // = (8. / 256.)
#define PLAYER_GRAVITY 42.0 / 256.0
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7 changes: 7 additions & 0 deletions include/sprite.h
Original file line number Diff line number Diff line change
Expand Up @@ -93,11 +93,18 @@ typedef struct {
} Background; /* size = 0x40 */

typedef struct {
#if (ENGINE >= ENGINE_3)
// In SA3 flip-bits are integrated into the oamIndex.
// X-Flip: Bit 14
// Y-Flip: Bit 15
/* 0x00 */ u16 oamIndex;
#else
/* 0x00 */ u8 flip;

// every animation has an associated oamData pointer, oamIndex starts at
// 0 for every new animation and ends at variantCount-1
/* 0x01 */ u8 oamIndex;
#endif

// some sprite frames consist of multiple images (of the same size
// as GBA's Object Attribute Memory, e.g. 8x8, 8x32, 32x64, ...)
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1 change: 1 addition & 0 deletions ldscript.txt
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@ SECTIONS

/* engine */
src/core.o(.data);
src/input_recorder.o(.data);

/* "SA1 Leftovers" */
. = ALIGN(32);
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18 changes: 13 additions & 5 deletions src/core.c
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,10 @@ u8 gNumHBlankIntrs = 0;
struct BlendRegs gBldRegs ALIGNED(8) = {};
u8 gOamFreeIndex = 0;
struct Task gEmptyTask ALIGNED(16) = {};
BgAffineReg gBgAffineRegs[NUM_AFFINE_BACKGROUNDS] ALIGNED(8) = {};

// NOTE: gNextFreeAffineIndex introduced in SA3, unused before.
u8 gNextFreeAffineIndex = 0;
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Ok, so I understand that including this means that we don't need to ALIGNED(8) the struct, but all structs are 8 aligned so I don't think the 8 align is because this var was actually here. Think I'd be happier with the CURRENT_GAME macro here too?

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@JaceCear JaceCear Dec 9, 2024

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I'd say it just means that there are more variables we need to uncover.
The space here didn't just appear at random.

And I actually had the #if here initially, but decided to remove it because it's not needed for matching.

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No, I don't think so. Structs are always 16 aligned and arrays are always 8 aligned. I'm ok with the extra if for accuracy

BgAffineReg gBgAffineRegs[NUM_AFFINE_BACKGROUNDS] = {};
void *gVramHeapStartAddr = NULL;
u16 gUnknown_03001944 ALIGNED(4) = 0;
u8 gUnknown_03001948 ALIGNED(4) = 0;
Expand Down Expand Up @@ -124,8 +127,6 @@ FuncType_030053A0 gUnknown_030053A0[] ALIGNED(16) = {};
const u8 *gInputPlaybackData = NULL;
bool8 gExecSoundMain ALIGNED(4) = FALSE;
s32 gPseudoRandom = 0;
struct InputRecorder gInputRecorder ALIGNED(8) = {};
u16 *gInputRecorderTapeBuffer = NULL;

static void UpdateScreenDma(void);
static void UpdateScreenCpuSet(void);
Expand Down Expand Up @@ -179,7 +180,7 @@ static VBlankFunc const sVblankFuncs[] = {
sub_8002B20,
};

void GameInit(void)
void EngineInit(void)
{
s16 i;
u16 errorIdentifying;
Expand Down Expand Up @@ -252,6 +253,9 @@ void GameInit(void)
gBgAffineRegs[1].x = 0;
gBgAffineRegs[1].y = 0;

#if (ENGINE >= ENGINE_3)
gNextFreeAffineIndex = 0;
#endif
gUnknown_03001944 = 0;
gUnknown_030017F0 = 0x100;
gUnknown_03005394 = 0x100;
Expand Down Expand Up @@ -358,7 +362,7 @@ void GameInit(void)
MultiSioInit(0);
}

void GameLoop(void)
void EngineMainLoop(void)
{
while (TRUE) {
gExecSoundMain = FALSE;
Expand All @@ -379,6 +383,10 @@ void GameLoop(void)
gFlagsPreVBlank = gFlags;
VBlankIntrWait();

#if (ENGINE >= ENGINE_3)
gNextFreeAffineIndex = 0;
#endif

if (gFlags & FLAGS_4000) {
UpdateScreenCpuSet();

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4 changes: 2 additions & 2 deletions src/game/game.c
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@

#include "data/sprite_tables.h"

void GameStart(void)
void GameInit(void)
{
u32 i;
bool32 hasProfile = FALSE;
Expand Down Expand Up @@ -77,7 +77,7 @@ void GameStart(void)
hasProfile = TRUE;
}

// This flag is only set in GameInit
// This flag is only set in EngineInit
if (gFlags & FLAGS_200) {
ShowSinglePakResults();
return;
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18 changes: 9 additions & 9 deletions src/game/math.c
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,15 @@ u32 gRngValue = 0;

const u16 gUnknown_080E0290[] = { 0x0AAA, 0x02AA };

typedef struct {
void *unk0;
void *start;
void *next;
void *unkC;
} UNK_8085DEC;

bool8 sub_8085D98(UNK_8085DEC *thing, UNK_8085DEC *target);

#define RAND_CONST 0x37119371;

NONMATCH("asm/non_matching/game/math/unused_sub_80832FC.inc", void sub_80832FC()) { }
Expand Down Expand Up @@ -609,15 +618,6 @@ void sub_8085D14(UNK_8085D14 *p1, u32 p2, u32 p3, u32 p4)
p1->unk12 = p4;
}

typedef struct {
void *unk0;
void *start;
void *next;
void *unkC;
} UNK_8085DEC;

bool8 sub_8085D98(UNK_8085DEC *thing, UNK_8085DEC *target);

void sub_8085D44(UNK_8085DEC *thing)
{
thing->unk0 = NULL;
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10 changes: 7 additions & 3 deletions src/game/title_screen.c
Original file line number Diff line number Diff line change
Expand Up @@ -553,7 +553,13 @@ static void InitTitleScreenUI(TitleScreen *titleScreen)
s->graphics.anim = SA2_ANIM_TITLE_COPYRIGHT;
s->variant = SA2_ANIM_VARIANT_COPYRIGHT_2003;
s->prevVariant = -1;
#if PLATFORM_GBA
s->x = 0;
#else
// Only display the COPYRIGHT message, not the "Licensed by ***" msg
// TODO: Split the graphics properly.
s->x = DISPLAY_WIDTH - 136;
#endif
s->y = DISPLAY_HEIGHT - 30; // set to the screen's bottom
s->graphics.size = 0;
s->oamFlags = SPRITE_OAM_ORDER(4);
Expand Down Expand Up @@ -1892,9 +1898,7 @@ static void Task_StartTitleScreenDemo(void)
gSelectedCharacter = CHARACTER_SONIC;
gCurrentLevel = sDemoLevels[0];

gDemoPlayCounter++;
// Don't count higher than 3
gDemoPlayCounter &= 3;
gDemoPlayCounter = (gDemoPlayCounter + 1) % 4u;

gGameMode = GAME_MODE_SINGLE_PLAYER;

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3 changes: 3 additions & 0 deletions src/input_recorder.c
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,9 @@
#define TAPE_LENGTH 0x800
#endif

struct InputRecorder gInputRecorder ALIGNED(8) = { 0 };
u16 *gInputRecorderTapeBuffer = NULL;

static void Task_InputRecorder(void);
static void InputRecorderEject(struct Task *);

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4 changes: 2 additions & 2 deletions src/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@

void AgbMain(void)
{
EngineInit();
GameInit();
GameStart();
GameLoop();
EngineMainLoop();
}
3 changes: 3 additions & 0 deletions src/multi_sio.c
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "global.h"
#include "game/game.h"
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No longer needed since it moved to config.h

#include "multi_sio.h"
#include "sio32_multi_load.h"

Expand All @@ -10,7 +11,9 @@ u32 gMultiSioIntrFuncBuf[0x120 / 4] = {}; // Interrupt Routine RAM Execution Buf

struct MultiSioArea gMultiSioArea = {};

#if (GAME <= GAME_SA2)
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UNUSED u32 gUnusedMultiSioSpace[2] = {};
#endif

#ifdef MULTI_SIO_DI_FUNC_FAST
u32 gMultiSioRecvFuncBuf[0x40 / 4] = {}; // Receive Data/Check Buffer Change Routine RAM Execution Buffer
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2 changes: 1 addition & 1 deletion src/platform/pret_sdl/sdl2.c
Original file line number Diff line number Diff line change
Expand Up @@ -243,7 +243,7 @@ int main(int argc, char **argv)
#if ENABLE_VRAM_VIEW
VramDraw(vramTexture);
#endif
// Prevent the multiplayer screen from being drawn ( see core.c:GameInit() )
// Prevent the multiplayer screen from being drawn ( see core.c:EngineInit() )
REG_RCNT = 0x8000;
REG_KEYINPUT = 0x3FF;

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8 changes: 3 additions & 5 deletions src/platform/win32/win32.c
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,7 @@
#include "global.h"
#include "core.h"

extern void GameInit(void);
extern void GameStart(void);
extern void GameLoop(void);
void GameInit(void);

DWORD WINAPI GameThread(void *pThreadParam);

Expand All @@ -25,8 +23,8 @@ int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR lpCmdLine,
REG_RCNT = 0x8000;
REG_KEYINPUT = 0x3FF;

EngineInit();
GameInit();
GameStart();

DWORD threadId;
HANDLE GameThreadHandle = CreateThread(NULL, 0, GameThread, NULL, 0, &threadId);
Expand All @@ -39,7 +37,7 @@ DWORD WINAPI GameThread(void *pThreadParam)
REG_KEYINPUT &= ~START_BUTTON;
while (1) {
gFlags |= 0x4000;
GameLoop();
EngineMainLoop();
REG_KEYINPUT ^= (A_BUTTON | START_BUTTON);
REG_KEYINPUT |= (DPAD_RIGHT);
}
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14 changes: 7 additions & 7 deletions src/sprite.c
Original file line number Diff line number Diff line change
Expand Up @@ -629,12 +629,12 @@ void DisplaySprite(Sprite *sprite)
}
}

void sub_081569A0(Sprite *sprite, u16 *sp08, u8 sp0C)
void DisplaySprites(Sprite *sprite, Vec2_16 *positions, u8 numPositions)
{
vs32 x, y;
s32 sprWidth, sprHeight;
u8 subframe, i;
u32 x1, y1, sp24, sp28;
s32 x1, y1, centerOffsetX, centerOffsetY;

if (sprite->dimensions != (void *)-1) {
const SpriteOffset *sprDims = sprite->dimensions;
Expand Down Expand Up @@ -671,8 +671,8 @@ void sub_081569A0(Sprite *sprite, u16 *sp08, u8 sp0C)
}
}

sp24 = x - sprite->x;
sp28 = y - sprite->y;
centerOffsetX = x - sprite->x;
centerOffsetY = y - sprite->y;
if (x + sprWidth >= 0 && x <= DISPLAY_WIDTH && y + sprHeight >= 0 && y <= DISPLAY_HEIGHT) {
for (subframe = 0; subframe < sprDims->numSubframes; ++subframe) {
const u16 *oamData = gRefSpriteTables->oamData[sprite->graphics.anim];
Expand Down Expand Up @@ -728,16 +728,16 @@ void sub_081569A0(Sprite *sprite, u16 *sp08, u8 sp0C)
}
oam->all.attr2 += GET_TILE_NUM(sprite->graphics.dest);

for (i = 0; i < sp0C; ++i) {
for (i = 0; i < numPositions; ++i) {
OamData *r5 = OamMalloc(GET_SPRITE_OAM_ORDER(sprite));

if (iwram_end == oam)
return;
DmaCopy16(3, oam, r5, sizeof(OamDataShort));
r5->all.attr1 &= 0xFE00;
r5->all.attr0 &= 0xFF00;
r5->all.attr0 += (sp08[2 * i + 1] + sp28 + y1) & 0xFF;
r5->all.attr1 += (sp08[2 * i + 0] + sp24 + x1) & 0x1FF;
r5->all.attr0 += (positions[i].y + centerOffsetY + y1) & 0xFF;
r5->all.attr1 += (positions[i].x + centerOffsetX + x1) & 0x1FF;
}
}
}
Expand Down