Corium game engine, written in C++ using OpenGL, GLEW, GLFW, GLM, stb_image, pthreads
Builds for Linux and Windows
Requires GLEW and GLFW to run
Requires OpenGL 3.3, CPU with 4 cores optimal
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forward 3D renderer
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real-time point lights and shadow mapping
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per-vertex animation
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multi-threaded physics
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Coriumlang scripting
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on-the-fly configuration
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cross-platform
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chunky pixels
Press space or button 2 to start the game!
Key | Action |
---|---|
WASD | Move |
Mouse/Arrows | Rotate camera |
Space | Jump |
Shift | Sprint |
T | Restart |
Y | Enable fly mode |
R | Fly up |
F | Fly down |
I | Reload map |
O | Reload settings |
U | Recompile shaders |
M | Mute music |
F11 | Toggle fullscreen |
F2 | Show console |
Button | Action |
---|---|
Left stick | Move |
Right stick | Rotate camera |
Button 1 | Charge |
Button 2 | Jump |
Button 3 | Flame |