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settings.cfg
executable file
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settings.cfg
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# Configurations for Corium game engine
# field of view in radians
_FOV 1.8f;
# mouse speed multiplier
_MOUSE_SPD 1.5f;
# joystick number (change this if your stick doesn't work)
_JSNUM 0;
# vsync, 0 = disabled, -1 default
_SWAP_INTERVAL 0;
# max number of lights in scene
_MAX_LIGHTS 8;
# which framebuffer to render to, 0 internal, 1 screen
_FRAMEBUFFER 0;
# draw lines on top of triangles
_DRAWLINES 0;
# game screen dimensions
_SCREEN_WIDTH 512;
_SCREEN_HEIGHT 300;
# window dimensions
_WINDOW_WIDTH 1600;
_WINDOW_HEIGHT 900;
# monitor dimensions
_MONITOR_WIDTH 2560;
_MONITOR_HEIGHT 1440;
# shadow resolution
_SHADOW_WIDTH 512;
_SHADOW_HEIGHT 512;
# dynamic shadows enabled
_SHADOWS 1;
# antialias samples
_ANTIALIAS 0;
# apply dithering
_DITHERING 1;
# multithreading using 4 cores
_MULTITHREADING 1;
# write print output to file
_FILEOUTPUT 1;
# music enabled
_MUSIC 0;
# simulate physics
_PHYSICS 1;
# physics sleeping
_SLEEPING 1;
# start in fullscreen
_FULLSCREEN 0;
# gl version (major, minor)
_GLVER 3 3;
# shaders
_SCREENSHADER_VERT shader/screen.vert;
_SCREENSHADER_FRAG shader/screen.frag;
_GUISHADER_VERT shader/gui.vert;
_GUISHADER_FRAG shader/gui.frag;
_MAINSHADER_VERT shader/main.vert;
_MAINSHADER_FRAG shader/main.frag;
_DEPTHSHADER_VERT shader/depth.vert;
_DEPTHSHADER_GS shader/depth.gs;
_DEPTHSHADER_FRAG shader/depth.frag;
# camera mode, 0 = first, 1 = third
_CAMERA_MODE 0; # TODO
# auto / manual camera
_CAMERA_AUTO 1;
# load controls from file
_CONTROLS "controls.cfg";
# startup script
_RUN "scripts/start.cl";