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[hdEmbree] PxrIESFile: add eval() and valid() methods
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anderslanglands authored and pmolodo committed Oct 21, 2024
1 parent d931fd3 commit 7eb43eb
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104 changes: 97 additions & 7 deletions pxr/imaging/plugin/hdEmbree/pxrIES/pxrIES.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,8 @@
//
#include "pxr/imaging/plugin/hdEmbree/pxrIES/pxrIES.h"

#include "pxr/base/gf/math.h"

#include <algorithm>


Expand All @@ -16,11 +18,43 @@
#define M_PI 3.14159265358979323846
#endif

namespace {

// -------------------------------------------------------------------------
// Constants
// -------------------------------------------------------------------------

template <typename T>
constexpr T _pi = static_cast<T>(M_PI);

constexpr float _hemisphereFudgeFactor = 0.1f;

// -------------------------------------------------------------------------
// Utility functions
// -------------------------------------------------------------------------


float
_linearstep(float x, float a, float b)
{
if (x <= a) {
return 0.0f;
}

if (x >= b) {
return 1.0f;
}

return (x - a) / (b - a);
}

} // anonymous namespace


PXR_NAMESPACE_OPEN_SCOPE

bool
PxrIESFile::load(std::string const& ies) // non-virtual "override"
PxrIESFile::load(const std::string &ies) // non-virtual "override"
{
clear();
if (!Base::load(ies)) {
Expand All @@ -47,7 +81,8 @@ PxrIESFile::pxr_extra_process()

// does the distribution cover the whole sphere?
bool is_sphere = false;
if ((*v_angleMax - *v_angleMin) > (M_PI / 2 + 0.1 /* fudge factor*/)) {
if ((*v_angleMax - *v_angleMin)
> (_pi<float> / 2.0f + _hemisphereFudgeFactor)) {
is_sphere = true;
}

Expand All @@ -60,19 +95,74 @@ PxrIESFile::pxr_extra_process()
float dh = h_angles[h + 1] - h_angles[h];
float dv = v_angles[v + 1] - v_angles[v];
// bilinearly interpolate intensity at the patch center
float i0 = (intensity[h][v] + intensity[h][v + 1]) / 2;
float i0 = (intensity[h][v] + intensity[h][v + 1]) / 2.0f;
float i1 =
(intensity[h + 1][v] + intensity[h + 1][v + 1]) / 2;
float center_intensity = (i0 + i1) / 2;
(intensity[h + 1][v] + intensity[h + 1][v + 1]) / 2.0f;
float center_intensity = (i0 + i1) / 2.0f;
// solid angle of the patch
float dS = dh * dv * sinf(v_angles[v] + dv / 2);
float dS = dh * dv * sinf(v_angles[v] + dv / 2.0f);
_power += dS * center_intensity;
}
}

// ...and divide by surface area of a unit sphere (or hemisphere)
// (this result matches Karma & RIS)
_power /= M_PI * (is_sphere ? 4 : 2);
_power /= _pi<float> * (is_sphere ? 4.0f : 2.0f);
}

float
PxrIESFile::eval(float theta, float phi, float angleScale) const
{
int hi = -1;
int vi = -1;
float dh = 0.0f;
float dv = 0.0f;

phi = GfMod(phi, 2.0f * _pi<float>);
for (size_t i = 0; i < h_angles.size() - 1; ++i) {
if (phi >= h_angles[i] && phi < h_angles[i + 1]) {
hi = i;
dh = _linearstep(phi, h_angles[i], h_angles[i + 1]);
break;
}
}

// This formula matches Renderman's behavior

// Scale with origin at "top" (ie, 180 degress / pi), by a factor
// of 1 / (1 + angleScale), offset so that angleScale = 0 yields the
// identity function.
const float profileScale = 1.0f + angleScale;
theta = (theta - _pi<float>) / profileScale + _pi<float>;
theta = GfClamp(theta, 0.0f, _pi<float>);

if (theta < 0) {
// vi = 0;
// dv = 0;
return 0.0f;
} else if (theta >= _pi<float>) {
vi = v_angles.size() - 2;
dv = 1;
} else {
for (size_t i = 0; i < v_angles.size() - 1; ++i) {
if (theta >= v_angles[i] && theta < v_angles[i + 1]) {
vi = i;
dv = _linearstep(theta, v_angles[i], v_angles[i + 1]);
break;
}
}
}

if (hi == -1 || vi == -1) {
// XXX: need to indicate error somehow here
return 0.0f;
}

// XXX: This should be a cubic interpolation
float i0 = GfLerp(dv, intensity[hi][vi], intensity[hi][vi + 1]);
float i1 = GfLerp(dv, intensity[hi + 1][vi], intensity[hi + 1][vi + 1]);

return GfLerp(dh, i0, i1);
}

PXR_NAMESPACE_CLOSE_SCOPE
10 changes: 10 additions & 0 deletions pxr/imaging/plugin/hdEmbree/pxrIES/pxrIES.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,16 @@ class PxrIESFile : public pxr_ccl::IESFile {
return _power;
}

// returns true if the IES files was successfully loaded and processed and
// is ready to evaluate
bool valid() const
{
return !intensity.empty();
}

// evaluate the IES file for the given spherical coordinates
float eval(float theta, float phi, float angleScale) const;

protected:
// Extra processing we do on-top of the "standard" process() from IESFile
void pxr_extra_process();
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