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  • NVIDIA
  • Los Angeles, CA

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Popular repositories Loading

  1. Pinocchio Pinocchio Public

    The pinocchio auto-rigging / weighting tool - modification

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  2. pmHeatWeight pmHeatWeight Public

    Better default/auto weighting to a skeleton for Maya

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  3. mayaSettings mayaSettings Public

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  4. pmSoftIK pmSoftIK Public

    A soft ik constraint, implementing the idea explained by Andy Nicholas

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  5. Collision-Detection Collision-Detection Public

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  6. aruco aruco Public

    unofficial "clone" of the aruco project (generated solely from versioned source bundles, since no repo available)

    C++ 9 8