-
Notifications
You must be signed in to change notification settings - Fork 12
Camera Tools
-
ce_cameratools_show_mode
: Displays the current spec_mode in the upper right hand corner of the screen. Mostly useful for debugging, or for learning how spec_mode changes based on various view positions. -
ce_cameratools_autodirector_mode
: When letting the autodirector control the camera, forces the camera mode to this spec_mode. -
ce_cameratools_fix_view_heights
: Fixes player view height inconsistency between POV & STV (lines up sniper scope) -
ce_cameratools_force_target
: Forces the camera target to this player index. -
ce_cameratools_force_valid_target
: Prevents the camera from spectating invalid targets. -
ce_cameratools_spec_player_alive
: Prevents the camera from being able to switch to dead players. -
ce_cameratools_spec_pos
: Moves the camera to a given position and angle.- Usage:
ce_cameratools_spec_pos x [y] [z] [pitch] [yaw] [roll] [mode]
.- If any of the parameters are
?
or omitted, they are left untouched. - Mode can be either
fixed
orfree
.
- If any of the parameters are
- Usage:
-
ce_cameratools_spec_class
: Spectates players by class.- Usage:
ce_cameratools_spec_class <team> <class> [index]
- Team can be either
blu
orred
. - Class can be
scout
,soldier
/solly
,pyro
,demo
,heavy
,engineer
/engie
,medic
,sniper
, orspy
. - Index is the index of the player you want to spectate. If omitted, it will just cycle through all players on that team+class.
- Team can be either
- Usage:
-
ce_cameratools_spec_steamid
: Spectates a player by steamed. -
ce_cameratools_spec_index
: Spectates a player based on their position on the hud.- Usage:
ce_cameratools_spec_index <team> <index>
- Team can be either
red
orblue
. - Index is the zero-based index of the player on the hud.
- Team can be either
- Usage:
-
ce_cameratools_show_users
: Prints all players connected to the server and their steamids, for the purpose of creating aliases for spectating specific players.
Thirdperson lock is a feature that replaces the default, freely orbiting second-person camera with one that uses fixed angles.
-
ce_tplock_enable
: Enables tplock. -
ce_tplock_default_pos
: Camera x/y/z offset from ce_tplock_bone when tplock is enabled. -
ce_tplock_default_angle
: Camera angle offset (pitch/yaw/roll) from ce_tplock_bone when tplock is enabled. -
ce_tplock_default_dps
: Max degrees per second for angle (pitch/yaw/roll). Set to < 0 to uncap. -
ce_tplock_taunt_enable
: Forces the camera into thirdperson lock (usingce_tplock_taunt_
values) when taunting. Does not requirece_tplock_enable
. -
ce_tplock_taunt_pos
: Camera x/y/z offset fromce_tplock_bone
when taunting with taunt tplock enabled. -
ce_tplock_taunt_angle
: Camera angle offset (pitch/yaw/roll) fromce_tplock_bone
when taunting with taunt tplock enabled. -
ce_tplock_taunt_dps
: Max degrees per second for angle (pitch/yaw/roll) when taunting with taunt tplock enabled. Set to < 0 to uncap. -
ce_tplock_bone
: Bone to attach camera position to.
The _pos, _angle, and _dps tplock cvars contain x, y, and z (or pitch, yaw, and roll) values all in one string. For example, the default value for ce_tplock_default_pos
is 18 -80 20
, which means the camera is offset 18 units right, 80 units back, and 20 units up.
The _dps cvars are just three whitespace-separated floats, each one specifying the maximum number of degrees per second the camera can move on that axis. They default to -1 -1 -1
, meaning that the camera angles are unclamped and free to change angle at any speed.
The _angle cvars are more flexible (and thus more complicated). For each value in the angle cvars (there are 3, pitch/yaw/roll), these are the possible configurations:
Value | Description |
---|---|
? | Uses the player's view angle, unchanged. |
<float> | Adds to the player's view angle. |
+/-<float> | Adds/subtracts from the player's view angle. |
=<float> | Assigns the angle to a single, unchanging value that is not based on the player's view angle at all. |
*<float> | Multiplies the player's view angle by a value. |
*<float>+/-<float> | Multiplies the player's view angle by a value, then adds/subtracts a constant from that value. |
For example, the default value for ce_tplock_default_angle
is *0.5 ? =0
. This means:
- Pitch multiplied by 0.5. This limits the actual pitch of the camera between -45 and +45 degrees. This gives a sense of the player looking up or down, without making your viewers want to puke.
- Yaw passed through unchanged.
- Roll locked to 0. We don't ever want our camera to roll, that would look weird.