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Increase Time Limit Scale Factors in Scenario Templates #5209

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merged 2 commits into from
Nov 23, 2024

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@IllianiCBT IllianiCBT commented Nov 18, 2024

Adjusted the timeLimitScaleFactor from 1 to 2 across multiple scenario templates. This change extends scenario time limits.

Closes #5202 && #5226

Adjusted the `timeLimitScaleFactor` from 1 to 2 across multiple scenario templates. This change ensures extended time limits are applied, improving gameplay balance.
@IllianiCBT IllianiCBT self-assigned this Nov 18, 2024
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codecov-commenter commented Nov 18, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 10.52%. Comparing base (bce5f63) to head (aaeb815).
Report is 12 commits behind head on master.

Additional details and impacted files
@@            Coverage Diff            @@
##             master    #5209   +/-   ##
=========================================
  Coverage     10.52%   10.52%           
- Complexity     6047     6051    +4     
=========================================
  Files           957      957           
  Lines        134523   134523           
  Branches      19545    19545           
=========================================
+ Hits          14154    14158    +4     
+ Misses       119018   119014    -4     
  Partials       1351     1351           

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🚨 Try these New Features:

Changed `timeLimitAtMost` to false and updated `timeLimitType` to `ScaledToPrimaryUnitCount` to enhance the flexibility of time limits. Added `timeLimitScaleFactor` set to 2 to ensure the time limit scales appropriately with the number of primary units.
@HammerGS HammerGS merged commit e364ac5 into MegaMek:master Nov 23, 2024
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Stratcon: Required engagement time too low
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