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Merge pull request #5209 from IllianiCBT/fg3_scenarioDuration
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Increase Time Limit Scale Factors in Scenario Templates
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HammerGS authored Nov 23, 2024
2 parents 9c1fbc1 + aaeb815 commit e364ac5
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Showing 7 changed files with 9 additions and 8 deletions.
2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Decoy Engagement.xml
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<objectiveCriterion>Custom</objectiveCriterion>
<percentage>1</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Decoy Interception.xml
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Expand Up @@ -110,7 +110,7 @@
<objectiveCriterion>Custom</objectiveCriterion>
<percentage>1</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/DropShip Raid.xml
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Expand Up @@ -156,7 +156,7 @@
<objectiveCriterion>ForceWithdraw</objectiveCriterion>
<percentage>100</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Heavy Recon Evasion.xml
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Expand Up @@ -114,7 +114,7 @@
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>50</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
</scenarioObjectives>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Isolated DropShip Defense.xml
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Expand Up @@ -43,7 +43,7 @@
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>100</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
<scenarioObjective>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariotemplates/Recon Evasion.xml
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Expand Up @@ -114,7 +114,7 @@
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>50</percentage>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>1</timeLimitScaleFactor>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
</scenarioObjectives>
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5 changes: 3 additions & 2 deletions MekHQ/data/scenariotemplates/Reconnaissance Interdiction.xml
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Expand Up @@ -140,8 +140,9 @@
<destinationEdge>NONE</destinationEdge>
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>50</percentage>
<timeLimitAtMost>true</timeLimitAtMost>
<timeLimitType>None</timeLimitType>
<timeLimitAtMost>false</timeLimitAtMost>
<timeLimitScaleFactor>2</timeLimitScaleFactor>
<timeLimitType>ScaledToPrimaryUnitCount</timeLimitType>
</scenarioObjective>
</scenarioObjectives>
</ScenarioTemplate>

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