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blighted reach campaign court
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ledergamesmatt committed May 31, 2024
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11 changes: 3 additions & 8 deletions content/card-data/arcs/en-US/arcsbasegame.yml
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keys: 2
- id: ARCS/BC03
text: >-
You keep the Material supply on here.
*(You add it to Tycoon but can't spend it.)*
You keep the Material supply on here. *(You add it to Tycoon but can't spend it.)*
After **scoring**, Rivals discard all Material.
**Prelude:** You may discard this to steal 1 Material.
image: BC03
name: Material Cartel
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keys: 2
- id: ARCS/BC06
text: >-
You keep the Fuel supply on here.
*(You add it to Tycoon but can't spend it.)*
You keep the Fuel supply on here. *(You add it to Tycoon but can't spend it.)*
After **scoring**, Rivals discard all Fuel.
Expand Down Expand Up @@ -358,7 +353,7 @@
keys: 1
- id: ARCS/BC23
text: >-
**Trade (Tax):** Choose a Rival city you control.Swap 1 resource with that Rival—take a resource of that city type from them, and give them a resource they don't have.
**Trade (Tax):** Choose a Rival city you control. Swap 1 resource with that Rival—take a resource of that city type from them, and give them a resource they don't have.
**Prelude:** You may discard this to gain 1 Material, 1 Fuel, and 1 Weapon.
image: BC23
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108 changes: 108 additions & 0 deletions content/card-data/arcs/en-US/blightedreach.yml
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@@ -1,4 +1,6 @@
- id: ARCS/AID01A
text: >-
**When Secured:** Flip this card over to its Imperial Council Decided side. As a reminder, tuck it partially under your played card so its card title is showing.
image: AID01A
name: Imperial Council in Session
tags:
Expand All @@ -11,30 +13,68 @@
- Blighted Reach
- Imperial Council
- id: ARCS/AID02
text: >-
*This card is only used in two-player games.*
Bury all ***Guild cards*** in the Court with no agents on them, then refill the Court.
image: AID02
name: Guild Envoys Depart
tags:
- Blighted Reach
- Edict
- id: ARCS/AID03
text: >-
The First Regent must either enforce this Policy or change to a new Policy Card.
**A Policy of War**
**1. Collect Demand:** Take 1 Trophy or Captive, but not Imperial or Regent pieces, from each Rival Regent. If they have none, take 1 agent from their supply as a Favor. If they have no agents, you may make them an Outlaw.
**2. Imperial Action:** Give 1 Weapon to each Regent from the supply. If the supply is empty, give it from the Imperial Trust.
image: AID03
name: Govern the Imperial Reach
tags:
- Blighted Reach
- Edict
- id: ARCS/AID04
text: >-
The First Regent must either enforce this Policy or change to a new Policy Card.
**A Policy of Peace**
**1. Collect Demand:** Take 1 Relic or Psionic from each Regent, even you. Place it in the ***Imperial Trust*** on your First Regent tile.
If a Rival Regent has none, take 1 agent from their supply as a Favor. If they have no agents, you make make them an Outlaw.
**2. Imperial Action:** Each Regent gains their bonus city Power on uncovered city slots.
image: AID04
name: Govern the Imperial Reach
tags:
- Blighted Reach
- Edict
- id: ARCS/AID05
text: >-
The First Regent must either enforce this Policy or change to a new Policy Card.
**A Policy of Escalation**
**1. Collect Demand:** Take 1 Weapon, Fuel, or Material from each Regent, even you. Place it in the ***Imperial Trust*** on your First Regent tile.
If a Rival Regent has none, take 1 agent from their supply as a Favor. If they have no agents, you make make them an Outlaw.
**2. Imperial Action:** Place 2 fresh Imperial ships in an Empire-controlled system. If there are none, place them at a Loyal starport.
image: AID05
name: Govern the Imperial Reach
tags:
- Blighted Reach
- Edict
- id: ARCS/AID06A
text: >-
***Tuck this partially under your Fate card.***
You must follow the rules for Regents listed on the Empire Rules aid sheet.
*You can become an **Outlaw**, flipping this title over, if you call a Summit.*
image: AID06A
name: Imperial Regent
tags:
Expand All @@ -47,6 +87,20 @@
- Blighted Reach
- Title
- id: ARCS/AID10A
text: >-
*Damaged Upgrades still give benefits.*
**Slipstream Drive**
**Prelude:** Once per turn, you may Catapult move either your Flagship alone or other ships from your Flagship.
**Tractor Beam**
When your Flagship is defending in **battle**, the attacker cannot collect raid dice.
**Control Array**
While your Flagship is in a gate, you may **tax** any citires in its cluster like they are Loyal. *(Don't take Captives.)*
image: AID10A
name: Flagship Upgrades
tags:
Expand All @@ -59,6 +113,10 @@
- Blighted Reach
- Ability
- id: ARCS/CC01
text: >-
**Manufacture (Build):** Gain 1 Material.
**Prelude:** You may discard this to gain Material up to your number of empty resource slots. If the Material supply empties, steal the Material instead.
image: CC01
name: Mining Interest
tags:
Expand All @@ -67,6 +125,8 @@
- Material
- 2
- id: ARCS/CC02
text: >-
**Prelude:** You may place this card next to a face-up played Construction card. When the round ends, draw that card into your hand and discard this card.
image: CC02
name: Construction Union
tags:
Expand All @@ -75,6 +135,10 @@
- Material
- 2
- id: ARCS/CC03
text: >-
When you **battle** in a gate, you may collect 2 more dice.
**Prelude:** You may discard this to place 1 ship in each gate *(unless out of play)*.
image: CC03
name: Gatekeepers
tags:
Expand All @@ -83,6 +147,10 @@
- Fuel
- 2
- id: ARCS/CC04
text: >-
**Synthesize (Build):** Gain 1 Fuel.
**Prelude:** You may discard this to gain Fuel up to your number of empty resource slots. If the Fuel supply empties, steal the Fuel instead.
image: CC04
name: Shipping Interest
tags:
Expand All @@ -91,6 +159,10 @@
- Fuel
- 2
- id: ARCS/CC05
text: >-
After you roll in **battle**, you may reroll a number of skirmish dice up to your total Weapon icons from resources and cards.
**Prelude:** You may discard this to place 3 ships in a system you control.
image: CC05
name: Skirmishers
tags:
Expand All @@ -99,6 +171,8 @@
- Weapon
- 2
- id: ARCS/CC06
text: >-
**Prelude:** You may place this card next to a face-up played Aggression card. When the round ends, draw that card into your hand and discard this card.
image: CC06
name: Arms Union
tags:
Expand All @@ -107,6 +181,10 @@
- Weapon
- 2
- id: ARCS/CC07
text: >-
**Prelude:** Before any other actions, you may discard this to seize the initiative.
*You can't seize the initiative if you have it or if it's already seized this round!*
image: CC07
name: Lattice Spies
tags:
Expand All @@ -115,6 +193,8 @@
- Psionic
- 2
- id: ARCS/CC08
text: >-
**Prelude:** You may discard this to steal a Guild card or resource.
image: CC08
name: Silver Tongues
tags:
Expand All @@ -123,6 +203,10 @@
- Psionic
- 2
- id: ARCS/CC09
text: >-
Rivals cannot steal your resources and other Guild cards. *(In battle they can steal this first and then spend `symbol:key`.)*
If this card is stolen, bury it. *(Place it on the bottom of the Court deck.)*
image: CC09
name: Sworn Guardians
tags:
Expand All @@ -131,6 +215,10 @@
- Relic
- 2
- id: ARCS/CC10
text: >-
**Trade (Tax):** Choose a Rival city you control. Swap 1 resource with that Rival—take a resource of that city type from them, and give them a resource they don't have.
**Prelude:** You may discard this to gain 1 Material, 1 Fuel, and 1 Weapon.
image: CC10
name: Elder Broker
tags:
Expand All @@ -139,30 +227,50 @@
- Relic
- 2
- id: ARCS/CC11
text: >-
**Crisis:** Return the declared ambition marker of highest Power to Available Ambitions.
**When Secured:** You may declare any ambition. *(An ambition marker must be Available.)* Bury this card.
image: CC11
name: Populist Demands
tags:
- Blighted Reach
- Vox
- id: ARCS/CC12
text: >-
**Crisis:** Flip the Imperial Council to In Session. Move agents from here to it. Bury this card.
**When Secured:** Flip the Imperial Council to In Session. You may move any Loyal agents from here to other Court cards *(even the Council)*. Bury this card.
image: CC12
name: Council Intrigue
tags:
- Blighted Reach
- Vox
- id: ARCS/CC13
text: >-
**Crisis:** In turn order, each player with more Guild cards than agents in their supply must discard Guild cards until their Guild cards equal their agents. Bury this card. *(Count protected Guild cards but don’t discard them.)*
**When Secured:** Rivals resolve the Crisis.
image: CC13
name: Diplomatic Fiasco
tags:
- Blighted Reach
- Vox
- id: ARCS/CC14
text: >-
**Crisis:** The player with the most Power must replace a Loyal city with a Free city.
**When Secured:** You may replace ***any*** Loyal or Rival city you control with a Free city. If you do, you may seize the initiative. Shuffle this card into the Court deck.
image: CC14
name: Song of Freedom
tags:
- Blighted Reach
- Vox
- id: ARCS/CC15
text: >-
**Crisis:** Repair all Blight in the rolled cluster. Place 1 damaged Blight at each planet of the rolled symbol with no Blight. Bury this card.
**When Secured:** You may destroy all damaged Blight in a cluster with Loyal pieces. Bury this card.
image: CC15
name: Blight Looms
tags:
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16 changes: 16 additions & 0 deletions content/card-data/arcs/en-US/leaders-lore.yml
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Expand Up @@ -33,6 +33,7 @@
- id: ARCS/L19
text: >-
***While Empath is declared***, if you roll ***any*** dice *(even outside battle)*, you may reroll any number of them once.
**Prelude:** You may discard this to clear your Psionic Outrage.
image: L19
name: Empath’s Vision
Expand All @@ -50,6 +51,7 @@
- id: ARCS/L21
text: >-
***While Keeper is declared***, Rivals cannot steal resources from you that are the same as resources they have already.
**Prelude:** You may discard this to clear your Relic Outrage.
image: L21
name: Keeper’s Trust
Expand All @@ -67,6 +69,7 @@
- id: ARCS/L23
text: >-
***While Warlord is declared***, you may **tax** cities that you already taxed this turn.
**Prelude:** You may discard this to clear your Weapon Outrage.
image: L23
name: Warlord’s Cruelty
Expand All @@ -84,6 +87,7 @@
- id: ARCS/L25
text: >-
***While Tyrant is declared***, you may spend Captives in your Prelude, returning them, to secure once for each.
**Prelude:** You may discard this to clear your Weapon Outrage.
image: L25
name: Tyrant’s Ego
Expand All @@ -109,6 +113,7 @@
- id: ARCS/L28
text: >-
**Prelude:** ***While Tycoon is declared***, you may discard any number of Material and Fuel to gain 1 resource for each.
**Prelude:** You may discard this to clear your Material and Fuel Outrage.
image: L28
name: Tycoon’s Charm
Expand All @@ -118,6 +123,7 @@
- id: ARCS/LEAD09
text: >-
*Learned*. After **setup**, gain 2 extra lore cards—draw 5 lore, keep 2, and scrap the other 3 *(returning them to the box).*
*Academic*. When you're **scoring** Tycoon, gain no Power for second place, and gain Power for second place if you get first place. *(Don't get bonus city Power.)*
image: LEAD09
name: Archivist
Expand All @@ -127,6 +133,7 @@
- id: ARCS/LEAD10
text: >-
*Ruthless*. Once per turn, when you **tax** any city or **build** a ship at a starport, you may hit the building to take that action again with it. If you destroy a Loyal city, you Provoke Outrage. *(If you destroy a Rival city, Provoke Outrage and Ransack the Court.)*
*Hated*. In **setup**, scrap 2 Loyal ships and 3 Loyal agents. *(Return them to the box.)*
image: LEAD10
name: Overseer
Expand All @@ -136,6 +143,7 @@
- id: ARCS/LEAD11
text: >-
*Tricky*. When attacking in **battle**, you may reroll raid dice up to the number of different resources you have.
*Wary*. When attacking in **battle**, you cannot collect more assault dice than skirmish dice.
image: LEAD11
name: Corsair
Expand All @@ -145,7 +153,9 @@
- id: ARCS/LEAD12
text: >-
*Connected*. When you **declare an ambition** that's not declared, draw and secure the top card of the Court deck. *(You can't use its Prelude action now.)*
*Influential*. When you Copy or Pivot to **influence**, you may influence twice.
*Proud*. When **scoring**, you only gain Power if you get first place *(not tied).*
image: LEAD12
name: Noble
Expand All @@ -155,8 +165,11 @@
- id: ARCS/LEAD13
text: >-
*Decentralized*. In **setup**, scrap your 2 leftmost cities from your player board.
*Inspiring*. In systems with Loyal ships, you may **tax** Rival cities ignoring control, and you may tax empty building slots like Loyal cities.
*Principled*. You cannot **tax** Loyal cities.
*Remember, if you have no buildings on the map, Rivals can raid your ships!*
image: LEAD13
name: Anarchist
Expand All @@ -166,6 +179,7 @@
- id: ARCS/LEAD14
text: >-
*Mythic*. After you **tax** a city, you may place 1 resource you have over the planet's resource icon. From now on, its planet type is the placed resource, and its planet type cannot be changed again with *Mythic*.
*Ancient*. You cannot Catapult **move** from starports, but you can Catapult **move** from gates.
image: LEAD14
name: Shaper
Expand All @@ -175,6 +189,7 @@
- id: ARCS/LEAD15
text: >-
*Firebrand*. When you Copy or Pivot in order to **tax**, you gain 1 Weapon along with the taxed resource.
*Irregular*. If a Rival attacks you in **battle** and rolls `symbol:intercept`, they ***do not*** take hits from fresh defending ships. Instead, they take 1 hit per Weapon icon you have from cards and resources, then you discard 1 Weapon resource you have.
image: LEAD15
name: Agitator
Expand All @@ -184,6 +199,7 @@
- id: ARCS/LEAD16
text: >-
*Resilient*. After any **battle** with you, repair 1 Loyal ship in the battle system per starport on the map you control. *(Even Rival ones!)*
*Greedy*. In **setup**, place an agent on your Material Outrage slot.
image: LEAD16
name: Quartermaster
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