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Meta Data and line break update
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ledergamesmatt committed May 31, 2024
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44 changes: 41 additions & 3 deletions content/card-data/arcs/en-US/arcsbasegame.yml
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@
- id: ARCS/BC01
text: >-
If you **Provoke Outrage**, keep this card.
You may spend any resources as Material. You ignore Outrage when spending Material for its Prelude action.
image: BC01
name: Loyal Engineers
Expand All @@ -86,7 +86,7 @@
- id: ARCS/BC02
text: >-
**Manufacture (Build):** Gain 1 Material.
**Prelude:** You may discard this to gain Material up to your number of empty resource slots. If the Material supply empties, steal the Material instead.
image: BC02
name: Mining Interest
Expand All @@ -99,8 +99,11 @@
- id: ARCS/BC03
text: >-
You keep the Material supply on here.
*(You add it to Tycoon but can't spend it.)*
After **scoring**, Rivals discard all Material.
**Prelude:** You may discard this to steal 1 Material.
image: BC03
name: Material Cartel
Expand Down Expand Up @@ -135,8 +138,11 @@
- id: ARCS/BC06
text: >-
You keep the Fuel supply on here.
*(You add it to Tycoon but can't spend it.)*
After **scoring**, Rivals discard all Fuel.
**Prelude:** You may discard this to steal 1 Fuel.
image: BC06
name: Fuel Cartel
Expand All @@ -149,6 +155,7 @@
- id: ARCS/BC07
text: >-
If you **Provoke Outrage**, keep this card.
You may spend any resources as Fuel. You ignore Outrage when spending Fuel for its Prelude action.
image: BC07
name: Loyal Pilots
Expand All @@ -161,6 +168,7 @@
- id: ARCS/BC08
text: >-
When you **battle** in a gate, you may collect 2 more dice.
**Prelude:** You may discard this to place 1 ship in each gate *(unless out of play)*.
image: BC08
name: Gatekeepers
Expand All @@ -173,6 +181,7 @@
- id: ARCS/BC09
text: >-
**Synthesize (Build):** Gain 1 Fuel.
**Prelude:** You may discard this to gain Fuel up to your number of empty resource slots. If the Fuel supply empties, steal the Fuel instead.
image: BC09
name: Shipping Interest
Expand Down Expand Up @@ -207,7 +216,9 @@
- id: ARCS/BC12
text: >-
**Pressgang (Build):** Return any number of your Captives to gain any 1 resource for each.
**Execute (Influence):** Move any number of your Captives to your Trophies.
**Prelude:** You may discard this to place 3 ships in a system you control.
image: BC12
name: Prison Wardens
Expand All @@ -220,6 +231,7 @@
- id: ARCS/BC13
text: >-
After you roll in **battle**, you may reroll a number of skirmish dice up to your total Weapon icons from resources and cards.
**Prelude:** You may discard this to place 3 ships in a system you control.
image: BC13
name: Skirmishers
Expand All @@ -232,6 +244,7 @@
- id: ARCS/BC14
text: >-
**Abduct (Battle):** Capture all Rival agents from a card in the Court that has fewer Rival agents than your total Weapon icons from resources and cards.
**Prelude:** You may discard this to place 3 ships in a system you control.
image: BC14
name: Court Enforcers
Expand All @@ -244,7 +257,9 @@
- id: ARCS/BC15
text: >-
If you **Provoke Outrage**, keep this card.
You may spend any resources as Weapons. You ignore Outrage when spending Weapons for their Prelude action.
**Prelude:** You may discard this to place 3 ships in a system you control.
image: BC15
name: Loyal Marines
Expand All @@ -257,6 +272,7 @@
- id: ARCS/BC16
text: >-
**Prelude:** Before any other actions, you may discard this to seize the initiative.
*You can't seize the initiative if you have it or if it's already seized this round!*
image: BC16
name: Lattice Spies
Expand All @@ -269,6 +285,7 @@
- id: ARCS/BC17
text: >-
When you **declare an ambition**, look at a Rival’s hand. You may swap 1 card with them.
Prelude: You may discard this and any number of cards from your hand. Draw the same number of cards *(including Farseers)* from the bottom of the action discard pile.
image: BC17
name: Farseers
Expand All @@ -292,6 +309,7 @@
- id: ARCS/BC19
text: >-
If you **Provoke Outrage**, keep this card.
You may spend any resources as Psionic. You ignore Outrage when spending Psionic for its Prelude action.
image: BC19
name: Loyal Empaths
Expand All @@ -315,6 +333,7 @@
- id: ARCS/BC21
text: >-
If you **Provoke Outrage**, keep this card.
You may spend any resources as Relics. You ignore Outrage when spending Relics for their Prelude action.
image: BC21
name: Loyal Keepers
Expand All @@ -327,6 +346,7 @@
- id: ARCS/BC22
text: >-
Rivals cannot steal your resources and other Guild cards. *(In battle they can steal this first and then spend `symbol:key`.)*
If this card is stolen, bury it. *(Place it on the bottom of the Court deck.)*
image: BC22
name: Sworn Guardians
Expand All @@ -339,6 +359,7 @@
- id: ARCS/BC23
text: >-
**Trade (Tax):** Choose a Rival city you control.Swap 1 resource with that Rival—take a resource of that city type from them, and give them a resource they don't have.
**Prelude:** You may discard this to gain 1 Material, 1 Fuel, and 1 Weapon.
image: BC23
name: Elder Broker
Expand Down Expand Up @@ -397,6 +418,7 @@
- id: ARCS/BC29
text: >-
**When Secured:** You may return ***any*** one city you control to its player board. If you do, you may seize the initiative. Shuffle this card into the Court deck.
*You can't seize the initiative if you have it or if it's already seized this round!*
image: BC29
name: Song of Freedom
Expand All @@ -422,6 +444,7 @@
- id: ARCS/L01
text: >-
**Summon (Build):** Once per turn, build 1 ship at ***any*** city you control.
*Yes, even Rival cities you control!*
image: L01
name: Tool-Priests
Expand All @@ -431,6 +454,7 @@
- id: ARCS/L02
text: >-
**Fire Rifles (Battle):** Like in a battle, choose a system and collect **skirmish** dice for fresh Loyal ships there, choose a defender in an adjacent system, roll the collected dice, and deal 1 hit to the defender per `symbol:hit` rolled.
*(Hit ships before buildings.)*
image: L02
name: Galactic Rifles
Expand All @@ -456,6 +480,7 @@
- id: ARCS/L05
text: >-
You always **build** ships fresh.
When defending in **battle**, the attacker cannot collect raid dice if you have a fresh defending starport.
image: L05
name: Hidden Harbors
Expand All @@ -481,6 +506,7 @@
- id: ARCS/L08
text: >-
You may **build** starports on gates, max 1 per gate.
When Rival ships take a **move** into a gate you control with a fresh Loyal starport, capture 1 agent of that Rival.
image: L08
name: Gate Ports
Expand All @@ -490,6 +516,7 @@
- id: ARCS/L09
text: >-
You may **build** cities on planets outside their building slots, max 1 per planet.
This costs 1 resource of the planet type.
image: L09
name: Cloud Cities
Expand All @@ -499,6 +526,7 @@
- id: ARCS/L10
text: >-
**Nurture (Build):** Tax a Loyal city.
**Prune (Repair):** Replace a Loyal starport with a Loyal city or vice versa.
image: L10
name: Living Structures
Expand All @@ -508,6 +536,7 @@
- id: ARCS/L11
text: >-
You may **build** cities on gates, max 1 per gate.
A gate city's type matches all cities in its cluster. *(Players may tax it for 1 resource of any of those cities. If it is destroyed, Provoke Outrage of all those city types.)*
image: L11
name: Gate Stations
Expand All @@ -525,6 +554,7 @@
- id: ARCS/L13
text: >-
This card has one resource slot with a raid cost of `symbol:key` `symbol:key` `symbol:key` `symbol:key`.
*(You can hold one resource here. It adds to your ambitions. You can spend it.)*
image: L13
name: Ancient Holdings
Expand All @@ -542,6 +572,7 @@
- id: ARCS/LEAD01
text: >-
*Beloved*. After defending in **battle**, you may influence if the attacker took any Trophies. Rivals cannot Ransack the Court when they **battle** you.
*Just*. When you're **scoring** Tyrant, gain no Power for second place, and gain Power for second place if you get first place. *(Don't get bonus city Power.)*
image: LEAD01
name: Elder
Expand All @@ -551,6 +582,7 @@
- id: ARCS/LEAD02
text: >-
*Attuned*. When you Copy or Pivot in order to **tax**, you gain 1 Psionic along with the taxed resource.
*Cryptic*. In **setup**, place agents on your Material and Fuel Outrage slots on your player board.
image: LEAD02
name: Mystic
Expand All @@ -560,6 +592,7 @@
- id: ARCS/LEAD03
text: >-
*Insatiable*. When you Copy or Pivot in order to **tax**, you gain 1 Fuel along with the taxed resource.
*Lavish*. After **scoring**, you must discard all of your Fuel if the Tycoon ambition was scored.
image: LEAD03
name: Fuel-Drinker
Expand All @@ -569,6 +602,7 @@
- id: ARCS/LEAD04
text: >-
*Ambitious*. When you **declare an ambition**, you may gain any resource. *(You must declare the ambition before taking any actions, including Prelude actions from resources.)*
*Callow*. You can only **tax** Loyal cities if you control them.
image: LEAD04
name: Upstart
Expand All @@ -578,6 +612,7 @@
- id: ARCS/LEAD05
text: >-
*Committed*. In **battle**, you collect 2 extra dice.
*Disorganized*. You cannot **move** more than 2 ships at a time.
image: LEAD05
name: Rebel
Expand All @@ -587,6 +622,7 @@
- id: ARCS/LEAD06
text: >-
*Tactical*. When you Copy or Pivot to **battle**, you may move before or after you battle. *(You may do this even if you spent a Weapon to let you battle.)*
*Violent*. When you're **scoring** Empath, gain no Power for second place, and gain Power for second place if you get first place. *(Don't get bonus city Power.)*
image: LEAD06
name: Warrior
Expand All @@ -596,6 +632,7 @@
- id: ARCS/LEAD07
text: >-
*Charismatic*. When you Copy or Pivot in order to **secure** a card, you may influence before or after you secure.
*Generous*. To **declare an ambition**, you must give 1 Guild card to your Rival with the least Power.
image: LEAD07
name: Feastbringer
Expand All @@ -605,9 +642,10 @@
- id: ARCS/LEAD08
text: >-
*Bold*. When you **declare an ambition**, you may influence any number of cards in the Court once.
*Paranoid*. You cannot **secure** Guild cards with only 1 Loyal agent on them. *(You can secure Vox cards as normal.)* Ignore this if you Ransack the Court.
image: LEAD08
name: Demagogue
tags:
- Base
- Leader
- Leader
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