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Issues: Leafwing-Studios/Emergence
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Wheel menus seem broken
bug
Something isn't working
grab-bag
Easy fixes that are satisfyingly simple to complete
#1000
opened Nov 22, 2023 by
alice-i-cecile
updated Nov 22, 2023
Strange block follows mouse cursor, but inverted
bug
Something isn't working
grab-bag
Easy fixes that are satisfyingly simple to complete
#999
opened Nov 22, 2023 by
alice-i-cecile
updated Nov 22, 2023
Mouse picking seems broken
bug
Something isn't working
#1001
opened Nov 22, 2023 by
alice-i-cecile
updated Nov 22, 2023
Consider moving back to 2D
architectural
Changes to the organization and patterns of the code
controversial
Needs careful analysis and testing before proceeding
game design
Imagining and refining the possibilities
#997
opened Nov 15, 2023 by
alice-i-cecile
updated Nov 16, 2023
Structures can be built on top of ghost structures
bug
Something isn't working
grab-bag
Easy fixes that are satisfyingly simple to complete
player interaction
The tools the player uses to interact with the game world
#986
opened Jun 29, 2023 by
alice-i-cecile
updated Jun 29, 2023
Pan-to-rotate is backwards for x
bug
Something isn't working
good first issue
Approachable for beginners! No special knowledge needed
player interaction
The tools the player uses to interact with the game world
#983
opened Jun 28, 2023 by
alice-i-cecile
updated Jun 28, 2023
Litter piles should be selectable
blocked
Cannot be advanced until something else changes
bug
Something isn't working
gameplay
Game mechanics and systems
Walkable neighbors lists should only be updated locally
generation
World generation and procedural content
performance
Code go brrr
Litter piles should fall, and combine into similar litter piles
bug
Something isn't working
gameplay
Game mechanics and systems
#967
opened Jun 15, 2023 by
alice-i-cecile
updated Jun 15, 2023
Render litter piles
bug
Something isn't working
grab-bag
Easy fixes that are satisfyingly simple to complete
graphics
making art real
Add bridges
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
#849
opened May 8, 2023 by
alice-i-cecile
updated May 31, 2023
Improve performance for lateral water movement
grab-bag
Easy fixes that are satisfyingly simple to complete
performance
Code go brrr
Add momentum to water dynamics
controversial
Needs careful analysis and testing before proceeding
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
#944
opened May 26, 2023 by
alice-i-cecile
updated May 26, 2023
Floating goods should be more likely to travel down unusual paths when main path is blocked
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
grab-bag
Easy fixes that are satisfyingly simple to complete
#943
opened May 26, 2023 by
alice-i-cecile
updated May 26, 2023
Add the ability to move structures
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
#930
opened May 18, 2023 by
alice-i-cecile
updated May 25, 2023
Lateral diffusion of water can cause distracting and glitchy oscillations
bug
Something isn't working
controversial
Needs careful analysis and testing before proceeding
gameplay
Game mechanics and systems
#845
opened May 5, 2023 by
alice-i-cecile
updated May 25, 2023
Add a recipe priority queue to structures
gameplay
Game mechanics and systems
#938
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Seeds should germinate to replace 0 height organisms
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
#937
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Destroy items and units that are dragged off the map
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
#936
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Add the ability to dissolve items in water (and evaporate them out)
gameplay
Game mechanics and systems
#935
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Change unit speed when walking up and down hills
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
grab-bag
Easy fixes that are satisfyingly simple to complete
#934
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Change unit speed based on what they're carrying (if anything)
game design
Imagining and refining the possibilities
gameplay
Game mechanics and systems
grab-bag
Easy fixes that are satisfyingly simple to complete
#933
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Swap to a density field for items
game design
Imagining and refining the possibilities
grab-bag
Easy fixes that are satisfyingly simple to complete
#932
opened May 19, 2023 by
alice-i-cecile
updated May 19, 2023
Passable neighbors needs to account for height of passable structures
bug
Something isn't working
gameplay
Game mechanics and systems
grab-bag
Easy fixes that are satisfyingly simple to complete
#929
opened May 18, 2023 by
alice-i-cecile
updated May 18, 2023
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