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Issues: Leafwing-Studios/Emergence

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Issues list

Wheel menus seem broken bug Something isn't working grab-bag Easy fixes that are satisfyingly simple to complete
#1000 opened Nov 22, 2023 by alice-i-cecile updated Nov 22, 2023
Strange block follows mouse cursor, but inverted bug Something isn't working grab-bag Easy fixes that are satisfyingly simple to complete
#999 opened Nov 22, 2023 by alice-i-cecile updated Nov 22, 2023
Mouse picking seems broken bug Something isn't working
#1001 opened Nov 22, 2023 by alice-i-cecile updated Nov 22, 2023
Consider moving back to 2D architectural Changes to the organization and patterns of the code controversial Needs careful analysis and testing before proceeding game design Imagining and refining the possibilities
#997 opened Nov 15, 2023 by alice-i-cecile updated Nov 16, 2023
Structures can be built on top of ghost structures bug Something isn't working grab-bag Easy fixes that are satisfyingly simple to complete player interaction The tools the player uses to interact with the game world
#986 opened Jun 29, 2023 by alice-i-cecile updated Jun 29, 2023
Pan-to-rotate is backwards for x bug Something isn't working good first issue Approachable for beginners! No special knowledge needed player interaction The tools the player uses to interact with the game world
#983 opened Jun 28, 2023 by alice-i-cecile updated Jun 28, 2023
Litter piles should be selectable blocked Cannot be advanced until something else changes bug Something isn't working gameplay Game mechanics and systems
#964 opened Jun 15, 2023 by alice-i-cecile updated Jun 23, 2023 Hexel Cleanup
Walkable neighbors lists should only be updated locally generation World generation and procedural content performance Code go brrr
#968 opened Jun 15, 2023 by alice-i-cecile updated Jun 15, 2023 Scaling Up
Litter piles should fall, and combine into similar litter piles bug Something isn't working gameplay Game mechanics and systems
#967 opened Jun 15, 2023 by alice-i-cecile updated Jun 15, 2023
Render litter piles bug Something isn't working grab-bag Easy fixes that are satisfyingly simple to complete graphics making art real
#963 opened Jun 15, 2023 by alice-i-cecile updated Jun 15, 2023 Hexel Cleanup
Add bridges game design Imagining and refining the possibilities gameplay Game mechanics and systems
#849 opened May 8, 2023 by alice-i-cecile updated May 31, 2023
Improve performance for lateral water movement grab-bag Easy fixes that are satisfyingly simple to complete performance Code go brrr
#952 opened May 27, 2023 by alice-i-cecile updated May 27, 2023 Scaling Up
Cache shade computations on map_geometry performance Code go brrr
#949 opened May 27, 2023 by alice-i-cecile updated May 27, 2023 Scaling Up
Add momentum to water dynamics controversial Needs careful analysis and testing before proceeding game design Imagining and refining the possibilities gameplay Game mechanics and systems
#944 opened May 26, 2023 by alice-i-cecile updated May 26, 2023
Floating goods should be more likely to travel down unusual paths when main path is blocked game design Imagining and refining the possibilities gameplay Game mechanics and systems grab-bag Easy fixes that are satisfyingly simple to complete
#943 opened May 26, 2023 by alice-i-cecile updated May 26, 2023
Add the ability to move structures game design Imagining and refining the possibilities gameplay Game mechanics and systems
#930 opened May 18, 2023 by alice-i-cecile updated May 25, 2023
Lateral diffusion of water can cause distracting and glitchy oscillations bug Something isn't working controversial Needs careful analysis and testing before proceeding gameplay Game mechanics and systems
#845 opened May 5, 2023 by alice-i-cecile updated May 25, 2023
Add a recipe priority queue to structures gameplay Game mechanics and systems
#938 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Seeds should germinate to replace 0 height organisms game design Imagining and refining the possibilities gameplay Game mechanics and systems
#937 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Destroy items and units that are dragged off the map game design Imagining and refining the possibilities gameplay Game mechanics and systems
#936 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Add the ability to dissolve items in water (and evaporate them out) gameplay Game mechanics and systems
#935 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Change unit speed when walking up and down hills game design Imagining and refining the possibilities gameplay Game mechanics and systems grab-bag Easy fixes that are satisfyingly simple to complete
#934 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Change unit speed based on what they're carrying (if anything) game design Imagining and refining the possibilities gameplay Game mechanics and systems grab-bag Easy fixes that are satisfyingly simple to complete
#933 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Swap to a density field for items game design Imagining and refining the possibilities grab-bag Easy fixes that are satisfyingly simple to complete
#932 opened May 19, 2023 by alice-i-cecile updated May 19, 2023
Passable neighbors needs to account for height of passable structures bug Something isn't working gameplay Game mechanics and systems grab-bag Easy fixes that are satisfyingly simple to complete
#929 opened May 18, 2023 by alice-i-cecile updated May 18, 2023
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