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Update 5

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@LeDrascol LeDrascol released this 03 Jul 14:51
· 90 commits to master since this release
  • Tabula Rasa integrations
  • Items with no interaction or placement ability moved to materials tab
  • Glow effects reworked for better ambient lighting
  • Learn any race's flag by picking it up
  • Flashlight beams are almost identical to the scanner's light
  • A lot of 'spooky' things are more serious again
  • Major cross-mod compatibility pass
  • Vending machines don't buy things from you
  • Peacekeeper shop items moved to places that make more sense
  • Fake ship licenses are 50% more expensive
  • Ore values are approximately 4x higher
  • Ursa Miner sells radioactive rods usable as ship fuel
  • Teleporters require cores AND relevant materials
  • Five new otherwise unobtainable sets in Frogg Furnishings
  • 49 more unused items sold at the outpost
  • Spike Sphere seriously for real this time won't fall off things
  • Tech missions have more reasonable requirements
  • Higher tier mech bodies are more energy efficient
  • Ship lockers make food rot 80% slower
  • The orange stimpack returns
  • Mining tools can be made at an Agricultural Station
  • 62 more unused items made craftable
  • Stimpacks moved from the Medical Station to the Apothecary
  • Too much more to list...