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Releases: LeDrascol/Spooky-Tweaks

Update 6 Patch 1

12 Aug 18:28
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Update 6 Patch 1 Pre-release
Pre-release

This is a small update to address community issues, improve endgame combat, and improve compatibility.

  • New debug macro "unlockalltech" to unlock techs
  • Fixed level for Soulseeker
  • Revert durability for pickaxes
  • Increase ancient essence drops by 2x
  • Reduce enemy health, armor, and damage scaling
  • Increase weapon damage scaling for levels 5-10
  • Compatibility with Solar Spectra
  • Human Inferiority racial made less punishing

Update 6

28 Jul 20:10
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General

  • Racial bonuses for Avian, Human, Familiar, Glitch, and Hylotl
  • Splash screen is back, but silent and won't interrupt loading
  • Human codexes follow the mod's lore tweaks
  • Uncensored names for breakable alcohol bottles
  • Tents block hunger just like beds
  • New tooltip information to show mining speeds for tools
  • Jump height increased to between that of release and beta
  • Teleportation only takes 0.2 seconds, with no fake loading times
  • No fake loading time for the Bounty Board

Economy

  • Beakeasy is an actual drinks serving bar
  • Hyltol prize counter joins the outpost, with 70+ new categorized items
  • Terramart sells the Relocator
  • Penguin weapon shop sells Neo weapons
  • Ancient items move to the Terraforge instead of Treasured Trophies
  • New safer method to remove shop items
  • Overhaul to Chip Tunes with tabs and mod support

Tech

  • Fixes and cleanup for sphere tech

Balance

  • No dropping items on death in Survival mode, but money drop restored to 30%
  • Mining tools don't use durability, and drills mine in a 3x3 area
  • Adaptable crossbow requires less energy to fire
  • Broken Broadsword attacks faster and provides a defensive ability

Crafting

  • Water coolers dispense water into empty bottles
  • Pickaxes must be crafted, rather than found as loot or purchased
  • All Campfire crafting is accessible from the Kitchen Counter
  • Components are craftable in the tier two furnace, including RAM
  • Many improvements to learn on pickup
  • Soda is craftable like other foods

Update 5

03 Jul 14:51
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  • Tabula Rasa integrations
  • Items with no interaction or placement ability moved to materials tab
  • Glow effects reworked for better ambient lighting
  • Learn any race's flag by picking it up
  • Flashlight beams are almost identical to the scanner's light
  • A lot of 'spooky' things are more serious again
  • Major cross-mod compatibility pass
  • Vending machines don't buy things from you
  • Peacekeeper shop items moved to places that make more sense
  • Fake ship licenses are 50% more expensive
  • Ore values are approximately 4x higher
  • Ursa Miner sells radioactive rods usable as ship fuel
  • Teleporters require cores AND relevant materials
  • Five new otherwise unobtainable sets in Frogg Furnishings
  • 49 more unused items sold at the outpost
  • Spike Sphere seriously for real this time won't fall off things
  • Tech missions have more reasonable requirements
  • Higher tier mech bodies are more energy efficient
  • Ship lockers make food rot 80% slower
  • The orange stimpack returns
  • Mining tools can be made at an Agricultural Station
  • 62 more unused items made craftable
  • Stimpacks moved from the Medical Station to the Apothecary
  • Too much more to list...