Releases: LeDrascol/Spooky-Tweaks
Releases · LeDrascol/Spooky-Tweaks
Update 6 Patch 1
This is a small update to address community issues, improve endgame combat, and improve compatibility.
- New debug macro "unlockalltech" to unlock techs
- Fixed level for Soulseeker
- Revert durability for pickaxes
- Increase ancient essence drops by 2x
- Reduce enemy health, armor, and damage scaling
- Increase weapon damage scaling for levels 5-10
- Compatibility with Solar Spectra
- Human Inferiority racial made less punishing
Update 6
General
- Racial bonuses for Avian, Human, Familiar, Glitch, and Hylotl
- Splash screen is back, but silent and won't interrupt loading
- Human codexes follow the mod's lore tweaks
- Uncensored names for breakable alcohol bottles
- Tents block hunger just like beds
- New tooltip information to show mining speeds for tools
- Jump height increased to between that of release and beta
- Teleportation only takes 0.2 seconds, with no fake loading times
- No fake loading time for the Bounty Board
Economy
- Beakeasy is an actual drinks serving bar
- Hyltol prize counter joins the outpost, with 70+ new categorized items
- Terramart sells the Relocator
- Penguin weapon shop sells Neo weapons
- Ancient items move to the Terraforge instead of Treasured Trophies
- New safer method to remove shop items
- Overhaul to Chip Tunes with tabs and mod support
Tech
- Fixes and cleanup for sphere tech
Balance
- No dropping items on death in Survival mode, but money drop restored to 30%
- Mining tools don't use durability, and drills mine in a 3x3 area
- Adaptable crossbow requires less energy to fire
- Broken Broadsword attacks faster and provides a defensive ability
Crafting
- Water coolers dispense water into empty bottles
- Pickaxes must be crafted, rather than found as loot or purchased
- All Campfire crafting is accessible from the Kitchen Counter
- Components are craftable in the tier two furnace, including RAM
- Many improvements to learn on pickup
- Soda is craftable like other foods
Update 5
- Tabula Rasa integrations
- Items with no interaction or placement ability moved to materials tab
- Glow effects reworked for better ambient lighting
- Learn any race's flag by picking it up
- Flashlight beams are almost identical to the scanner's light
- A lot of 'spooky' things are more serious again
- Major cross-mod compatibility pass
- Vending machines don't buy things from you
- Peacekeeper shop items moved to places that make more sense
- Fake ship licenses are 50% more expensive
- Ore values are approximately 4x higher
- Ursa Miner sells radioactive rods usable as ship fuel
- Teleporters require cores AND relevant materials
- Five new otherwise unobtainable sets in Frogg Furnishings
- 49 more unused items sold at the outpost
- Spike Sphere seriously for real this time won't fall off things
- Tech missions have more reasonable requirements
- Higher tier mech bodies are more energy efficient
- Ship lockers make food rot 80% slower
- The orange stimpack returns
- Mining tools can be made at an Agricultural Station
- 62 more unused items made craftable
- Stimpacks moved from the Medical Station to the Apothecary
- Too much more to list...