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A framework for game jams - joining separate games and letting them pass abstract payloads to one another

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Unity Game Connector

PoC framework for game jams - joins separate (one-scene) games and lets them pass payloads to one another.

Tried to keep the GameConnection infra relatively tidy, but since this is a PoC some things may be a bit messy/hacky

Recommended Unity - 2019.3

Demo Games

To Load the demo:

  • Open Tool Window (MenuItem GameConnection/Config Tool)
  • Click "Load Start Scene"
  • Enter Play mode.

Project structure

Unity project containing 3 parts:

  • GameConnection (infra for finding/connecting games from the project)
  • 2 Demo games.

The demo involves 2 "games", the first gets the name of the player and a rival (i.e pokemon), and the second has a safe with a code. The code is the name of the rival entered in game 1.

Configuring Connected Games

  • Open Tool Window (MenuItem GameConnection/Config Tool)
  • (Re)Generate Game Manifest if you neetd to (this is the asset that holds Game Scene info)
  • Reorder games if you like
  • Hit "Set Build Indices" to configure scenes

Creating a new game

TODO

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A framework for game jams - joining separate games and letting them pass abstract payloads to one another

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