This is a group project for UMBC's software engineering course, CMSC 345.
Team members | Role |
---|---|
Kevin Coxe | Team Lead / UI |
Chiebuka Ezekwenna | Backup Lead / Docs |
Chris Laverdiere | Technical Lead |
Kasey White | AI / Gameplay |
Rhea Horton | Graphics / Art |
We propose a simple objective based video game. The game should have a well defined objective with at least 3 distinct levels. An enemy unit (or units) should be defined to give the game a level of difficulty. The main character in the game should have a unique weapon to give the player a sense of power and a tool with which to achieve the game objective. Along with this should be a leveling system so that the player grows stronger over the course of the game. At the end of the game there should be a final boss fight.
Our IRC channel is #fourtothefifth at irc.freenode.net.
A current deployment of our game can be found at:
http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/game.html
Along with more information at:
http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/about.html
Music developed through http://www.pulseboy.com/
Art assets courtesy of http://opengameart.org/
Various sound effects gathered from http://soundjay.com/