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Four-to-the-Fifth

This is a group project for UMBC's software engineering course, CMSC 345.

Team members Role
Kevin Coxe Team Lead / UI
Chiebuka Ezekwenna Backup Lead / Docs
Chris Laverdiere Technical Lead
Kasey White AI / Gameplay
Rhea Horton Graphics / Art

Proposal

We propose a simple objective based video game. The game should have a well defined objective with at least 3 distinct levels. An enemy unit (or units) should be defined to give the game a level of difficulty. The main character in the game should have a unique weapon to give the player a sense of power and a tool with which to achieve the game objective. Along with this should be a leveling system so that the player grows stronger over the course of the game. At the end of the game there should be a final boss fight.

IRC

Our IRC channel is #fourtothefifth at irc.freenode.net.

Playing the Game

A current deployment of our game can be found at:

http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/game.html

Along with more information at:

http://userpages.umbc.edu/~chlaver1/Four-to-the-Fifth/about.html

Credits

Music developed through http://www.pulseboy.com/

Art assets courtesy of http://opengameart.org/

Various sound effects gathered from http://soundjay.com/

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UMBC CMSC 345 Software Engineering Group Game Project

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  • JavaScript 98.5%
  • CSS 1.5%