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[MaterialEditor][KK/EC/KKS] When changing the shader of eye materials, the RenderQueue will be preserved so that the eyes through hair setting will be able to function properly
[MaterialEditor] Fixed an issue with RenderQueue being treated as edited but showing no asterisk.
[Profile] Profile text will now only be loaded if the "character info" toggle is enabled when loading a card.
[HairAccessoryCustomizer] Selecting an accessory slot will no longer reapply hair gloss and appear to override MaterialEditor edits.