Releases: IllusionMods/KK_Plugins
KK_Plugins v258
What's Changed
- [ME] [HS2] Fix property name bitangentrim -> BitangentRim by @Hanmen-lab in #287
- [ShaderSwapper] Material name inclusion and exclusion rules based resolution by @Petraller in #288
- [US] [AI/HS2] Reapply the body alpha mask texture after loading new body by @elusivecake in #290
- [Autosave] Fix being affected by timeScale (not available in PC/SBPR); Disable if game is in background or not interacted with by @ManlyMarco in #291
- [ME] Add manifest config
Hidden
; Add manifest template by @acezen3d in #292 - Move US template to the Guides folder and add modding section to readme by @ManlyMarco in #293
New Contributors
- @Hanmen-lab made their first contribution in #287
- @Petraller made their first contribution in #288
- @elusivecake made their first contribution in #290
- @acezen3d made their first contribution in #292
Full Changelog: v257...v258
KK_Plugins v257
What's Changed
- [Colliders] Reduce FindObjects by @takahiro0327 in #282
- [ME] Fix texture loading by @RikkiBalboa in #284
- [ME] Fix loading of broken texture properties by @RikkiBalboa in #279
Full Changelog: v256...v257
KK_Plugins v256
What's Changed
- [ME] Fixing a mistake in the implementation of image blending by @takahiro0327 in #275
Full Changelog: v255...v256
KK_Plugins v255
What's Changed
- [ME] Fixed the lack of support for a specific specification of apng by @takahiro0327 in #265
- [ME] UI improvements by @Keelhauled in #269
- [ME] Fix mipmap calculation in WebP by @RikkiBalboa in #268
Full Changelog: v254...v255
KK_Plugins v254
This release brings major new features to MaterialEditor:
- Support for animated textures in APNG and GIF format (see #255)
- Support for images in WebP format (better compression than PNG)
StudioImageEmbed and UncensorSelector have minor performance improvements but no new features.
What's Changed
- [ME] Fix normalmap conversion on item copy and timeline texture change by @RikkiBalboa in #252
- [ME] Simple refactoring by @takahiro0327 in #254
- [ME] Support apng and gif by @takahiro0327 in #255
- [ME] Drag labels to change float attached float values by @RikkiBalboa in #258
- [Shared] Optimized sequence equal by @takahiro0327 in #257
- [ME] Enable toggle shortcuts in maker by @RikkiBalboa in #260
- [ME] WebP support by @RikkiBalboa in #261
- [ME] Use export path for import dialog by @Keelhauled in #262
- [Shared] Optimized sequence equal with Vector2 by @takahiro0327 in #263
- [ME] Fix toggle shortcuts for the character also reacting in studio by @RikkiBalboa in #264
Full Changelog: v253...v254
KK_Plugins v253
What's Changed
- [ME] Auto convert OpenGL normal maps to proper format by @RikkiBalboa in #246
- [ME] Add accessory names and autoscroll to the ItemTypeDropDown by @RikkiBalboa in #247
- [ME] Add shortcut to remove orphaned properties on the current outfit (can fix some bloated cards) by @RikkiBalboa in #251
- [ME][KK/KKS] Remove coordinate properties when that coordinate is removed by @RikkiBalboa in #249
- [PushUp] Add advanced studio controls by @Njaecha in #250
- [US] Improve uncensor blacklist interface - search, scroll, etc. by @ManlyMarco in #248
Full Changelog: v252...v253
KK_Plugins v252
This version of ME adds support for projectors in studio. The attached zipmod adds projector items and shaders for use with ME. Projectors from RendererEditor can also be used, but the included ones have additional features.
It's recommended to also get the ProjectorUtils plugin for your game from https://github.com/RikkiBalboa/Rikki-Koi-Plugins/releases.
What's Changed
- [ME] Projector support by @RikkiBalboa in #244
Full Changelog: v251...v252
KK_Plugins v251
What's Changed
- [C2A] Fixed linear search of dictionaries by @takahiro0327 in #230
- Added texture manager - Share identical textures across characters by @takahiro0327 in #229
- [ME] Optimised generation of normal maps by @takahiro0327 in #231
- [ME] Switch toggle dropdowns to actual toggles by @RikkiBalboa in #233
- [ME] Add toggle for UpdateWhenOffscreen MeshRenderer property by @RikkiBalboa in #234
- [ME][KKS] Fixed a crash bug when loading broken zipmods by @takahiro0327 in #239
- [ME] Add renderer and material filter lists by @RikkiBalboa in #241
Full Changelog: v250...v251
KK_Plugins v250
What's Changed
- [ME] Fix a bug where unused textures were not purged by @takahiro0327 in #224
- [Boop] Inactivate boop when DynamicBonesEditor is open by @takahiro0327 in #225
- [C2A] Have rerigging match vanilla behavior; Fix error when texture asset name is blank by @LumineTheMeme in #226
Full Changelog: v249...v250
KK_Plugins v249
What's Changed
- Add TimelineFlowControl (new plugin, allows adding custom loops and jumps in timeline) by @ManlyMarco in #221
Requires the latest versions of BepInEx, Timeline and ModdingAPI.
Full Changelog: v248...v249