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Releases: IllusionMods/KK_Plugins

KK_Plugins v258

18 Dec 18:20
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What's Changed

  • [ME] [HS2] Fix property name bitangentrim -> BitangentRim by @Hanmen-lab in #287
  • [ShaderSwapper] Material name inclusion and exclusion rules based resolution by @Petraller in #288
  • [US] [AI/HS2] Reapply the body alpha mask texture after loading new body by @elusivecake in #290
  • [Autosave] Fix being affected by timeScale (not available in PC/SBPR); Disable if game is in background or not interacted with by @ManlyMarco in #291
  • [ME] Add manifest config Hidden; Add manifest template by @acezen3d in #292
  • Move US template to the Guides folder and add modding section to readme by @ManlyMarco in #293

New Contributors

Full Changelog: v257...v258

KK_Plugins v257

29 Aug 21:46
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What's Changed

Full Changelog: v256...v257

KK_Plugins v256

23 Jul 10:26
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What's Changed

  • [ME] Fixing a mistake in the implementation of image blending by @takahiro0327 in #275

Full Changelog: v255...v256

KK_Plugins v255

07 Jul 20:39
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Full Changelog: v254...v255

KK_Plugins v254

08 Jun 21:12
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This release brings major new features to MaterialEditor:

  • Support for animated textures in APNG and GIF format (see #255)
  • Support for images in WebP format (better compression than PNG)

camera

⚠️Warning: MaterialEditor's "open file" dialog will no longer remember last opened folder until you update KKAPI to at least v1.41. If you prefer for the dialog to always open in the default directory, go to plugin settings and disable the "Remember last folder in file pickers" setting.

StudioImageEmbed and UncensorSelector have minor performance improvements but no new features.

What's Changed

Full Changelog: v253...v254

KK_Plugins v253

01 May 19:03
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What's Changed

  • [ME] Auto convert OpenGL normal maps to proper format by @RikkiBalboa in #246
  • [ME] Add accessory names and autoscroll to the ItemTypeDropDown by @RikkiBalboa in #247
  • [ME] Add shortcut to remove orphaned properties on the current outfit (can fix some bloated cards) by @RikkiBalboa in #251
  • [ME][KK/KKS] Remove coordinate properties when that coordinate is removed by @RikkiBalboa in #249
  • [PushUp] Add advanced studio controls by @Njaecha in #250
  • [US] Improve uncensor blacklist interface - search, scroll, etc. by @ManlyMarco in #248

Full Changelog: v252...v253

KK_Plugins v252

25 Apr 17:33
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This version of ME adds support for projectors in studio. The attached zipmod adds projector items and shaders for use with ME. Projectors from RendererEditor can also be used, but the included ones have additional features.

It's recommended to also get the ProjectorUtils plugin for your game from https://github.com/RikkiBalboa/Rikki-Koi-Plugins/releases.

image

What's Changed

Full Changelog: v251...v252

KK_Plugins v251

22 Mar 13:17
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What's Changed

Full Changelog: v250...v251

KK_Plugins v250

06 Feb 00:06
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What's Changed

  • [ME] Fix a bug where unused textures were not purged by @takahiro0327 in #224
  • [Boop] Inactivate boop when DynamicBonesEditor is open by @takahiro0327 in #225
  • [C2A] Have rerigging match vanilla behavior; Fix error when texture asset name is blank by @LumineTheMeme in #226

Full Changelog: v249...v250

KK_Plugins v249

28 Jan 19:49
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What's Changed

  • Add TimelineFlowControl (new plugin, allows adding custom loops and jumps in timeline) by @ManlyMarco in #221
    Requires the latest versions of BepInEx, Timeline and ModdingAPI.

Full Changelog: v248...v249

TimelineFlowControl hs2 preview