All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project does not adhere to Semantic Versioning.
v2024.11 November 2024
- Updated mob_db2 documentation to include the
Inherit
mechanism. (#3327)
- Fixed a code comment containing misleading information. (#3327)
- Fixed the
clang-13
build in the GitHub CI, failing due to a removed package in debian unstable. (#3333)
v2024.10 October 2024
- Changed the
getmobdrops()
script command to avoid the use of global temporary variables. (#3319)- The caller now specifies an array that will be filled with the requested data.
- The amount of filled entries will be returned as the command's return value. The caller should only read up to that amount of entries from the array, as it may contain previous leftover values past that point.
- See the script_commands documentation for further details.
- Improved the output of the
@mobinfo
atcommand to include item links for the mob drops, on clients that support it. Unsupported clients will gracefully fall back to just printing the names. #3328 - Improved the output of the
@iteminfo
atcommand to include item links, on clients that support it. Unsupported clients will gracefully fall back to just printing the names. #3329
v2024.09 September 2024
- Implemented the script command
getunitparam()
to query values defined inunit_parameters_db.conf
, and the relatedUNIT_PARAM_*
constants. See thescript_commands.txt
documentation for usage details. (#3323) - Added validation of the name length for configuration entries added through the HPM
addBattleConf()
,addLoginConf()
,addCharConf()
,addCharInterConf()
,addLogConf()
,addScriptConf()
methods, to prevent silent truncation. (#3324)
- Fixed an issue causing item-granted skills that were overriding an existing skill level, not to be correctly cleared when unequipping the item. (#3322)
- Fixed previously plagiarized skills re-appearing on subsequent logins due to the related script variables not getting cleared properly. (#3325)
v2024.08 August 2024
- Converted packets
CHARLOGIN_ONLINE_ACCOUNTS
,MAPCHAR_AUTH_REQ
,CHARLOGIN_SET_ACCOUNT_ONLINE
to the struct format. (#3304, #3312, #3314) - Excluded the standalone (i.e. autotrader) characters from those sent to the API server. (#3314, issue #3306)
- Changed the
getpartymember()
script command to avoid the use of global temporary variables. (#3305, #3307, #3308, #3315)- The caller now specifies an array that will be filled with the requested data.
- The amount of filled entries will be returned as the command's return value. The caller should only read up to that amount of entries from the array, as it may contain previous leftover values past that point.
- Added constants for specifying the requested data:
PT_MEMBER_NAME
,PT_MEMBER_CHARID
,PT_MEMBER_ACCID
. - See the script_commands documentation for further details.
- The included scripts have been updated with the new syntax.
- Changed the
getguildmember()
script command to avoid the use of global temporary variables. (#3310, #3311, #3318)- The caller now specifies an array that will be filled with the requested data.
- The amount of filled entries will be returned as the command's return value. The caller should only read up to that amount of entries from the array, as it may contain previous leftover values past that point.
- Added constants for specifying the requested data:
GD_MEMBER_NAME
,GD_MEMBER_CHARID
,GD_MEMBER_ACCID
. - See the script_commands documentation for further details.
- Reduced timeout for the GitHub Actions CI builds to 30 minutes, to prevent stuck jobs from stalling the entire pipeline for too many hours. (#3317)
- Fixed a packet reading error causing the list of online characters on char and login server to desynchronize and invalidate the API server tokens. (#3304)
- Fixed CI builds failing due to the MariaDB client attempting to connect to the server with SSL. (#3313)
- Fixed the hwsapi commits failing because of an expired GPG key.
- Fixed HPMDataCheck containing incomplete data because of a missing include in the headers that use the
DEFINE_PACKET_ID
macro. (#3314) - Updated the mapcache entry for
iz_ac02
(renewal-only content) to a 2012 version compatible with the included scripts. (#3316, issue #2809) - Fixed deprecation warnings in the GitHub Actions CI builds caused by the use of unsupported nodejs v16 actions. The actions have been upgraded to their nodejs v20 versions as recommended by GitHub. (#3317)
- Fixed a deprecation warning in the GitHub Actions macOS CI builds due to a packet that was renamed. (#3317)
- Deprecated building on GCC versions older than 7. This has been the case for at least 4 months according to the Supported Platforms rules, but this is the official deprecation warning. Support macros and workarounds will be dropped from the code at some point in the future. (#3317)
- Removed GitHub Actions workflows that don't support nodejs v20. This includes the test builds for gcc-4.8, gcc-5 and gcc-6, which have been unsupported by Hercules for at least 4 months. (#3317)
v2024.06 June 2024
- Added the
mesnavigation()
script command, to generate navi tags valid for the current packetver. (#3300) - Added the
mesmobspawn()
script command, to generate navi tags valid for the current packetver. (#3300) - Added the
mesurl()
script command, to generate clickable URL tags valid for the current packetver. (#3300) - Added the
mestipbox()
script command, to generate tipbox tags valid for the current packetver. (#3300)
- Refactored the Plagiarism/Reproduce skill tracking logic and removed some code duplication. (part of #3298)
- Replaced the use of hardcoded
<NAVI>
tags in scripts withmesnavigation()
calls. (#3300)
- Fixed the copy of one's own skills via Plagiarim or Reproduce causing the skill and its requirements to be deleted. (#3298, issue #3289)
v2024.05 May 2024
- Implemented official ATK % calculation for
BS_OVERTHRUST
in pre-renewal. Party members only receive 5% ATK bonus. (#3293)
- Fixed a missing initialization of the (m)atk/(m)def modifiers, resulting into 0 or 1 damage. (#3293, related to #3290)
- Fixed an incorrect call of
clif->updatestatus()
to non-player objects in relation to atk/def percent bonuses. (#3294, related to #3290) - Fixed a failure on SCs from skills that don't have a
StatusChange
entry in their skill db entries after a@reloadskilldb
, such as the spirit skills. (#3296, issue #3295) - Fixed a compiler warning due to a missing case label when
SECURE_NPCTIMEOUT
is enabled. (#3297, issue #3197)
v2024.04 April 2024
- Implemented
skill->get_index_sub()
, allowing to prevent error reports on the console when a skill is not found, for testing whether a skill exists in places where its absence is not an error. (#3292) - Implemented (m)atk/(m)def percent system: (#3290)
- Implemented percent atk/def/matk/mdef bonus calculation, matching the official behavior
- Added the
AtkPerc
,DefPerc
,MatkPerc
,MdefPerc
calc flags tosc_config.conf
to trigger recalculation of the respective stats - Added atk percent bonus to the client's status window like on official servers (note: the matk percent bonus is not displayed)
- Added def percent bonus to the client's status window (included in the soft def)
- Implemented official behavior for skills/status changes that officially rely on this system (detailed below)
- Added the script command
getitemgroupitems()
to obtain a list (without duplicates) of all items contained in a given item group (#3275) - Added support for the
ZC_SOULENERGY
packet for displaying soul balls, split fromZC_SPIRITS
for new clients (#3291)
- Converted handling of packets
ZC_SKILL_SELECT_REQUEST
,CZ_SKILL_SELECT_RESPONSE
andZC_SPIRITS2
to the structure format. (#3292, #3291) - Changed the Tarot Card of Fate (
CG_TAROTCARD
) Strength (atk), The Magician (matk), The Devil (atk, matk), The Sun (atk, matk, def) bonus calculation to use the newly implemented atk/def percent system. This includes the new SCsSC_TAROTCARD_ATK_PERC
,SC_TAROTCARD_MATK_PERC
,SC_TAROTCARD_DEF_PERC
. (#3290) - Changed the Gospel (
PA_GOSPEL
) bonus calculations to use the newly implemented atk/def percent system. This includes the new SCSC_GOSPEL_ATK_PERC
. (#3290) - Changed the Provoke (
SM_PROVOKE
,MER_PROVOKE
) SC (SC_PROVOKE
) to use the newly implemented atk/def percent system. (#3290) - Changed the Concentration (
LK_CONCENTRATION
) SC (SC_CONCENTRATION
) to use the newly implemented atk/def percent system. (#3290) - Changed the Bloodlust (
HAMI_BLOODLUST
) SC (SC_HAMI_BLOODLUST
) to use the newly implemented atk/def percent system. (#3290) - Changed the Vital Strike (
LK_JOINTBEAT
) SC (SC_JOINTBEAT
) to use the newly implemented atk/def percent system. (#3290) - Changed the Eske (
SL_SKE
) SC (SC_SKE
) to use the newly implemented atk/def percent system. (#3290) - Changed the Fleeting Move (
HFLI_FLEET
) SC (SC_HLIF_FLEET
) to use the newly implemented atk/def percent system. (#3290) - Changed the Curse SC (
SC_CURSE
) to use the newly implemented atk/def percent system. (#3290) - Changed
SC_INCATKRATE
to use the newly implemented atk/def percent system. (#3290) - Changed the Divest Weapon (
RG_STRIPWEAPON
) SC (SC_NOEQUIPWEAPON
) to use the newly implemented atk/def percent system. (#3290) - Changed the Mind Breaker (
PF_MINDBREAKER
) SC (SC_MINDBREAKER
) to use the newly implemented atk/def percent system. (#3290) - Changed the Divest Shield (
RG_STRIPSHIELD
) SC (SC_NOEQUIPSHIELD
) to use the newly implemented atk/def percent system. (#3290) - Changed the Fling (
GS_FLING
) SC (SC_FLING
) to use the newly implemented atk/def percent system. (#3290) - Changed the Angelus (
AL_ANGELUS
) SC (SC_ANGELUS
) to use the newly implemented atk/def percent system. (#3290) - Changed Poison (
SC_POISON
) and Deadly Poison (SC_DPOISON
) to use the newly implemented atk/def percent system. (#3290) - Changed Asura Strike (
MO_EXTREMITYFIST
) to ignore atk percent bonuses. (#3290) - Changed several functions to take or return
enum scb_flag
where appropriate. (#3290) - Added a compatibility workaround for
enum scb_flag
(via typedef toe_scb_flag
andint64_t
constants) for pre-C23 MSVC versions that don't support enum values larger than 32 bit. This is only conditionally enabled on such compilers, and will be dropped when we'll be able to switch the C standard to C23. (#3290) - Split handling of the spiritball clif function into
clif->spiritballs()
andclif->soulball()
, with incompatible arguments to the oldclif->spiritball()
calls. Second argument is now the amount of spheres, instead of their type. (#3291)
- Fixed a memory leak when reloading the unit params db (#3288)
- Fixed an assertion failure in Auto Shadow Spell when the character has no cloned or reproduced skills. (#3292)
- Fixed Auto Shadow Spell's inability to switch to a skill with a lower skill id than the previously selected one. (#3292)
- Fixed an assertion failure when clicking "ok" with no skills selected or clicking "cancel" in Shadow Spell. (#3292, issue #3286)
- Fixed the value of the
flag
field of packetZC_SKILL_SELECT_REQUEST
, expected to be 1 (meaning auto shadow spell) rather than the amount of skills in the list. (#3292) - Fixed soul balls not displaying correctly in clients from 2020 onwards. (#3291)
- Support for C99 is deprecated and will be removed soon. C11 will be the required C standard since all the officially supported compilers implement that. This is a reminder that the mainstream support for VS2019 by Microsoft ended on Apr 9 2024, making VS2022 (version 17.4 and newer) the only version we currently support officially.
- Work on the rebalance patch is continuing on the
rebalance
branch.
v2024.03 March 2024
- Created a
rebalance
branch to collect all the rebalance-related PRs as there will be inconsistencies in the game until they are all merged.- The code merged into this branch is already production-grade and would have been merged to master other than for consistency reasons.
- Those that wish to preview the changes before they are complete are free to use this branch (see its CHANGELOG.md for details of the merged changes so far).
- It will be eventually merged into master and will be treated the same way as master (no force-pushes, no history rewrites).
- Migrated the Hercules GitHub wiki to a new platform (MkDocs) at the URL https://docs.herc.ws/
- Contributions are very welcome on the associated repository https://github.com/HerculesWS/hercules-docs
- For a syntax reference, see https://squidfunk.github.io/mkdocs-material/reference/
- Added GitHub Actions CI workflows targeting Visual Studio on Windows. (#3284)
- Changed
openlapineupgradeui()
andopenlapineddukddakboxui()
to allow calls without an item id when used in item scripts. (#3272)
- Fixed a regression in the item trade packet (2020+) causing an incorrect item grade to be sent. (#3287, since v2021.12.01)
- Fixed a build error on Mac computers with different types of cores, such as the 'performance' and 'efficiency' cores of the M series CPUs. (#3271)
v2024.02 February 2024
- Added GitHub Actions CI builds on macOS (Intel and ARM). (#3281)
- Renamed the arguments of the
aMalloc()
,aCalloc()
,aStrndup()
,aRealloc()
,aReallocz()
macros to make it harder to accidentally swap their order. (#3280)
- Fixed
expandinventory()
not allowing to return to the initial minimum inventory size. (#3270) - Fixed a race condition allowing for a call to
clif->pLoadEndAck()
before the client's loadendack is received. (#3277) - Fixed a memory leak of emblem data when guilds are unloaded or disbanded. (#3278)
- Fixed several instances of swapped arguments in
aCalloc()
calls, causing warnings in gcc-14. (#3280) - Fixed a regression causing AutoSpell not to replace the selected skill when the new skill has lower level than the previous one. (#3282)
- Updated copyright headers for year 2024.
v2023.12 December 2023
- Added a warning when enabling the RoDEX account box on unsupported client packetvers. To continue using this feature with patched RE clients it is necessary to uncomment the
ENABLE_RODEX_ACCOUNT_MAIL_RE_PATCH
macro incore.h
. (#3263) - Added a warning when a script sends account mails when the feature is disabled on the server. (#3263)
- Added an option to allow combo skills requested during previous skill's delay to be accepted (and queued up for execution), making them easier to trigger especially by players with high latency. The option can be enabled by setting
combo_cache_skill
totrue
inconf/map/battle/skill.conf
. (#3260, #3266) - Added constants for all
messages.conf
messages replacing a large amount of magic numbers. The maximum number of messages is now defined incommon/msgtable.h
asMSGTBL_MAX
. See the related pull request description for a conversion tool that may be used to migrate custom constants. (#3265)
- Enabled the RoDEX account box by default since the default packetver supports it. (#3263)
- Improved the error messages, providing additional useful details, when a char server's connection request to the login server is rejected. (#3264)
- Cleaned up some repetition from the job name switches, replaced with X macro using the
class*.h
files. See the pull request description for migration details in case of custom jobs. (#3265, related to #165)
- Fixed the
snap_dodge
setting not working withMO_EXTREMITYFIST
. (#3241, issue #638) - Fixed stat food and cash stat food being stacked on top of each others. Cash food of higher level is able to overwrite buffs from normal food, while normal food won't overwrite buffs from cash food. (#3250, issue #2489)
- Fixed some SC counters (including Storm Gust) not getting reset to 0 when a unit dies. (#3255, issue #3196)
- Fixed costumes blocking itemskill execution, even when items are being consumed. (#3257, related to issue #2925)
- Fixed a race condition that may cause SC statuses to be received after the character status calculations are done, when the server is under heavy load. (#3256)
- Fixed a compiler warning caused by swapped aCalloc arguments. (#3264)
- Fixed the
MO_TRIPLEATTACK
animation not workingn when there's no possible chainable combo skill. (#3259) - Removed an incorrect
afterCastActDelay
fromPA_SACRIFICE
in pre-renewal. (#3259) - Removed the fixed target from some combo skills. Monk skills act on the current target even if the last skill was used on a different enemy. (#3259)
- Fixed
MO_TRIPLEATTACK
overwritingattackabletime
. (#3259) - Fixed combo delays applying to all
SC_COMBOATTACK
based skills and not sending the proper time to the client. (#3259) - Fixed one cell movement not ignoring hidden objects (such as GMs) in its stack limit calculation. (#3259)
- Removed nearly identical redundant Visual Studio solutions for different versions. Only one version is kept, compatible with all the supported VS versions. The AppVeyor CI configuration is updated accordingly. (#3262, #3267, #3268)
v2023.11 November 2023
- Added an option to use an unit's current facing direction to search for free cells, instead of defaulting to east. (#3242)
- The option, currently disabled by default, can be turned on by setting
keep_dir_free_cell
(conf/map/battle/misc.conf
) to true. - Advantages:
- Improves distribution of mobs when dispersing after being grouped. This setting allows monsters to spread in a circular fashion instead of forming a long horizontal line.
- Allows characters to move more naturally if they came from the east, instead of walking back.
- In some instances, fixes characters walking in a loop unable to pick up an item. (#1241)
- The option, currently disabled by default, can be turned on by setting
- Changed the map server's behavior when receiving invalid connections with unknown protocols to terminate the connection after receiving the second byte. (#3247)
- Disabled the possibility of attaching a script to a character in autotrade mode through
attachrid()
. This solves a number of issues with many script commands assuming a client to be attached. (#3243, issue #568) - Updated map list, mapcache, NPC and hateffect constant databases. (#3249)
- Extracted the Blade Stop (Root) trigger conditions to a separate function for better readability and maintainability. (#3254)
- Fixed some job concurrency conflicts in the GitHub Actions workflows causing some tests to be skipped for pushes to the master branch. (#3239)
- Consolidated the GitHub Actions workflow entry point to always be the 'controller' regardless of the trigger condition. (#3239)
- Fixed
MO_TRIPLEATTACK
not applying the same motion delay as the client in the case the next combo is not possible, causing visual glitches. (#3240) - Fixed the
MO_TRIPLEATTACK
delay formula increasing delay with dex instead of decreasing it. (#3240) - Fixed an issue causing characters to be stuck in a walk loop while trying to pick up an unreachable item on the ground. (#3242, issue #1241)
- Fixed a deprecation warning issued by MariaDB causing CI test failures. (#3247)
- Fixed range and cast time for
ASC_BREAKER
. (#3245, issue #1104) - Fixed
SA_DISPEL
not working in duels. (#3246, issue #640) - Added support for GRF files larger than 2 GiB on Windows, fixing failures in mapcache generation. (#3248, issue #2935)
- Fixed songs not triggering their onleft or onout events when overlapping and turning into dissonance. (#3251, issue #1501)
- Fixed the range checks of Blade Stop/Root: (#3254)
- Fixed the target's (as in triggering attack target, and Blade Stop caster) equipped weapon wrongly affecting the skill's working range.
- Success range is changed to 2, to match the official behavior.
- In pre-re, changed it to always succeed against player attackers regardless of range.
- Changed it to always succeed for non-player casters regardless of range (custom Hercules behavior, officially only players may cast Blade Stop).
- Fixed
CELL_NOSTACK
making mob ai not being able to reach target under certain conditions. (#3244, issue #574) - Fixed the critical bonus calculation from status effects getting truncated to 0.3 CRIT per point of LUK instead of 1/3. (#3252, issue #3094)
v2023.10 October 2023
- Added an option to synchronize the flinch animation with walk delay, improving positional lag. The option is disabled by default, uncomment the
WALKDELAY_SYNC
definition insrc/config/core.h
to enable it. (#3232) - Implemented logic to generate "item links" serverside and the related script command
getitemlink()
, including various core functionalities this relies on. (#3236, #3238)- This also adds basic support for the
base62
encoding used by the client.
- This also adds basic support for the
- Refactored Auto Spell (Hindsight) and moved its configuration to a libconfig table. (#3237)
- The configuration is available in the
{re,pre-re}/autospell_db.conf
file, see the documentation in the file header. - The separation between game logic (in
skill.c
) and client/display logic (inclif.c
) has been improved. - Cast end logic has been separated from the large skill castend function into smaller dedicated functions.
- The function
skill->autospell()
has been renamed toskill->autospell_spell_selected()
to make its purpose clearer. - This refactoring will simplify some of the upcoming rebalance changes.
- The configuration is available in the
- Added concurrency settings to the GitHub CI workflows to cancel old ongoing builds when a new commit is pushed, speeding up testing the up to date version. (#3238)
- Fixed the HPMHooking API plugin builds in VS 17.x (#3231)
- Fixed
AM_ACIDTERROR
not ignoring defense on units other than those defined inbattle_config.vit_penalty_target
(i.e. players). (#3234) - Fixed Sage's free case increasing ASPD instead of decreasing it when the skill level is lower than 10. (#3235)
- Fixed the
clang-13
build in the GitHub CI, failing due to a removed package in debian unstable. (#3238) - Fixed AppVeyor CI builds, failing due to a missing
mysql56
image. (#3238)
v2023.08 August 2023
Note: with this release the versioning scheme has slightly changed: the release day is no longer included in the release tag and is set to
00
in theHERCULES_VERSION
constant. Hotfix releases will take the formv2023.08.001
~v2023.08.999
(and will setHERCULES_VERSION
to202308001
~202308999
). Releases will still happen around the second wednesday of each month when possible.
- Added support for choosing between localtime and UTC output in the script command
gettime()
(defaults to localtime for backward compatibility). (#3224) - Added support for choosing between localtime and UTC input in the script command
getcalendartime()
(defaults to localtime for backward compatibility). (#3224) - Added the
GETTIMETICK_*
constants to be used with thegettimetick()
script commands. It's recommended to update custom scripts to use the constants instead of numbers, as there is no guarantee that the values will not change in the future. (#3224) - Added an option to allow Venom Dust to give experience points. See
venom_dust_exp
inconf/battle/battle.conf
. (#3226, issue #3188) - Added the missing
common/packets_struct.h
include toHPMapi.c
andHPMlogin.c
. (#3228)
- Changed Poisoning Weapon to show the type of poison used when applied. (#3219)
- Moved the
GETTIME_*
constants to source. (#3224) - Documented a quirk of
gettimetick(GETTIMETICK_HOUROFDAY_S)
(formerly known as type 1) when the server is running with a local timezone on the day daylight savings begin or end. (#3224) - Changed
gettimetick()
to reject unknown types instead of defaulting to type 0. (#3224)
- Fixed a typo in the
sc_start()
rate description in the command documentation. (#3219) - Fixed the duration and rate of Poisoning Weapon getting reduced more than they were supposed to be. (#3219)
- Fixed the duration of the Venom Bleed poison effect. (#3219)
- Fixed a missing VS 2022 solution for the HPMHooking API plugin. (#3222)
- Fixed
TF_DOUBLE
not granting the Hit bonus when triggered. (#3225) - Fixed the command
getcalendartime()
returning the wrong timestamp when fed with a localtime input while daylight savings are in effect. (#3224) - Fixed a warning about an unused variable in
npc.c
with some compilers. (#3224) - Fixed the attendance system returning the wrong timestamp when the server is running on a local timezone and daylight savings are in effect. (#3224)
- Fixed temporary skills not getting cleared from the skill tree on recent clients when the item granting them is unequipped. (#3227, issue #3209)
v2023.07.12 July 12 2023
- Added a macro to toggle the logging of login/logout events in the API server. Disabled by default, uncomment the
DEBUG_ONLINEDB_LOG
definition inaclif.c
to enable it. (#3207) - Added support for
skill_db2.conf
to extend/override the skill DB. Just like the item and mob databases, it supports theInherit
field to allow overriding part of a skill's entry without having to copy the rest. (#3216)
- Increased the default value of the API server setting
remove_disconnected_delay
from 5000 to 50000. (#3207) - Reduced the timeout in the GitHub Actions CI scripts to 60 minutes, to avoid stuck jobs preventing further builds from starting for 6 hours and wasting a large amount of runner minutes. (part of #3217)
- Replaced some lengthy pieces of repeated code in the skill DB parser with a loop. (part of #3216)
- Changed case-insensitive checks to case-sensitive for many database fields: (#3216)
SkillInfo
flag namesSkillType
flag namesDamageType
flags namesRequirements/WeaponTypes
flags namesRequirements/AmmoTypes
flags namesRequirements/State
valuesUnit/Flag
flag namesUnit/Target
values- NOTE: the
SameGuild
value was previously incorrectly listed asSameguild
in the examples and documentation. The correct version isSameGuild
.
- NOTE: the
- For debugging purposes, a piece of code similar to https://github.com/HerculesWS/Hercules/files/11782956/compare_skills.diff.txt can be used to print the values before and after applying this patch, to check the differences and ensure that no unintended changes were introduced in the parsing of one's custom entries.
- Added a
target
argument toskill->check_condition_castend()
to allow additional checks that require information about the skill's target. (part of #3215)
- Added some missing null pointer checks and assertions. (part of #3207)
- Added API-server related configs into the copy actions of the VS projects. (part of #3207)
- Fixed an unreliable health check in the CI builds based on MariaDB containers. (#3217)
- Fixed some interactions of
MO_KITRANSLATION
. (#3215)- It should fail with a skill failure message and not consume requirements when: (#3215)
- being cast on Gunslinger class
- being cast on a player that already has 5 spheres
- being cast on friendly non-player units (e.g. Mercenary)
- It should fail with a skill failure message and not consume requirements when: (#3215)
- Fixed some interactions of
MO_ABSORBSPIRITS
. (#3215)- It should fail and not consume SP when:
- the target player doesn't have spheres
- the target player is of Gunslinger class (due to teh game implementation not allowing them to have spheres)
- the target player is friendly
- It should fail and consume SP when:
- used on a BOSS monster
- used on a non-boss monster, but failing the 20% check
- used on non-player units (like mercenaries)
- moved the target check to condition cast end
- It should fail and not consume SP when:
- Fixed the error message when a gunslinger is attempting to use a skill that requires coins without having the necessary amount. (#3215)
- Fixed the stacking of
WM_POEMOFNETHERWORLD
to match the behavior described in the 2012.08.22 official patch notes: (#3215)- it cannot be placed over another instance of the skill
- when trying to do so, it should show a position error to client
v2023.06.14 June 14 2023
- Implemented the Unit Parameters DB, to allow splitting some battle configs into separate pre-renewal and renewal databases and fine tune them in configuration groups associated to each job. (#3214)
- The new database is in db/pre-re/unit_parameters_db.conf / db/re/unit_parameters_db.conf and it is referenced by the job db through the new
ParametersGroup
field. - Support for plugins to extend the DB is provided, through
addToUnitParam()
,getfromUnitParam()
,removefromUnitParam()
. - The following fields are available, with the respective macros to access them from the source:
MaxHP
(replacesbattle_configuration/max_hp
) -pc_maxhp_cap(sd)
MaxASPD
(extendsbattle_configuration/max_aspd
and supersedesbattle_configuration/max_third_aspd
) -pc_max_aspd(sd)
MaxStats
(extendsbattle_configuration/max_parameter
andbattle_configuration/max_third_parameter
, supersedesbattle_configuration/max_extended_parameter
,battle_configuration/max_summoner_parameter
,battle_configuration/max_baby_parameter
,battle_configuration/max_baby_third_parameter
) -pc_maxstats(sd)
(replacespc_maxparameter(sd)
)NaturalHealWeightRate
(replacesbattle_configuration/natural_heal_weight_rate
) -pc_overhealweightrate(sd)
and the helperpc_isoverhealweight(sd)
(replacespc_is50overweight(sd)
)
- The
MaxHP
field supports defining level ranges to make the parameter vary based on the character's level. - Detailed documentation is available in doc/unit_parameters_db.md
- Additional upgrade notes including an upgrade cheatsheet can be reviewed in the pull request description at #3214
- The new database is in db/pre-re/unit_parameters_db.conf / db/re/unit_parameters_db.conf and it is referenced by the job db through the new
- Changed the animation delay to be applied at castbegin instead of castend, to match official behavior.
skill_amotion_leniency
now defaults to 0 which offers a more accurate official behavior. Users that wish to block more speedhacks may still increase it. (#3187, issue #2703) - Changed the player's maximum HP to be capped differently based on the player's level (Renewal, episode 15.1). (part of #3214, related to issue #243)
- Fixed some (false positive)
sprintf()
overflow warnings. (#3212)
- Removed the deprecated
LGTM
badge from the main README. (#3211) - Removed the following battle configuration settings, superseded by the unit parameters db - see above for details: (part of #3214)
battle_configuration/max_hp
battle_configuration/max_third_aspd
- Note:
battle_configuration/max_aspd
still exists but is only used for Homunculus and as a fallback for players whose job can't be determined battle_configuration/max_extended_parameter
battle_configuration/max_summoner_parameter
battle_configuration/max_baby_parameter
battle_configuration/max_baby_third_parameter
- Note:
battle_configuration/max_parameter
andbattle_configuration/max_third_parameter
are retained since some logic still depends on them battle_configuration/natural_heal_weight_rate
v2023.05.10 May 10 2023
- Added support to clone the definition of an item in the
item_db
. A cloned item inherits all the fields (except item ID and AegisName) of its original, allowing a compact definition with only the fields that differ. See the definition ofCloneItem
in doc/item_db.txt for details. (#3206) - Added the script commands
openquestui()
andopentipboxui()
. (#3201)
- Updated the Thanatos Tower with its Renewal changes (only affecting Renewal mode), based on the official patch notes, until before the revamp update. (#3204)
- Changes from 2012.04.04 kRO Patch:
- It is no longer required to have several players near the NPC to move to the 3rd floor
- Changes from 2016.06.29 kRO Patch:
- Burled Request quest exp reward updated:
- Base EXP: 120,000 -> 1,200,000
- Job EXP : 100,000 -> 1,000,000
- Burled Request quest required level changed
- No level requirement -> Level 91 or higher required
- Changed weapon level required to progress Burled Request quest
- Level 4 Weapon -> Level 3 or 4 Weapon
- Changed restrictions to enter upper floors of the tower with a Black Key
- Before: Reborn, 3rd classes or Expanded jobs level 95 or above
- Now: Any character level 95 or above
- Burled Request quest exp reward updated:
- Edited lines were also updated to current Hercules' standards and HULD
- Changes from 2012.04.04 kRO Patch:
- Disabled full request logging in the api server. (#3203)
- Added the warning flag
-Wenum-int-mismatch
to the build settings. (#3203) - Extended the
ZC_OPEN_UI
packet functions to allow passing thedata
field as a parameter. (part of #3201)
- Added the missing EXP rewards for the Amatsu Dungeon quest. (#3205)
- Fixed errors in the MinGW builds (#3203)
- Added a missing stdbool.h include.
- Fixed the plugin file extension.
- Added a check for an empty char server response in the API handler
emblem_download
(i.e. when requesting the emblem of a nonexistent guild). (#3203) - Fixed the unit-specific
dmg_taken_rate
getting ignored in favor of the database-defined value (mostly when usingsetunitdata(UDT_DAMAGE_TAKEN_RATE, ...)
. (#3202) - Added the missing documentation for the
openbank()
script command. (#3201) - Fixed handling of multiple RoDEX item claim requests (such as when retrieving multiple attachments at once) by queuing up the requests. (#3189, issues #3186, 3009)
v2023.04.12 April 12 2023
Note: everything included in this release is part of PR #3198 which consists of 301 commits. To avoid extreme redundancy the PR link will not be repeated for each line of the changelog.
- Added a brand new fourth server (api-server) to support HTTP-based client features as well as, potentially, third party tools
- The api-server listens by default on port 7121.
- The server is a separate process and can be started in the same way as login, char and map servers.
- Configuration can be found in
conf/api/
and supports the same import mechanism as the other servers. - HPM plugins are supported in the same way as login, char and map servers and sample plugins are included.
- The api-server can be customized (i.e. through HPM plugins) to provide an easily accessible HTTP API for use by third party tools that want to communicate with the Hercules server.
- The server offers some built-in basic protection (limiting connections by IP, limiting request and headers size, trusted IPs, etc.), but as with any externally exposed service, caution is recommended, and a system administrator should decide whether it is necessary to use additional forms of filtering (such as a judiciously configured reverse proxy or web application firewall) for public deployments.
- The connection interfaces are as follows:
- client - api-server (
aclif
) - login-server (
lapiif
) - api-server (aloginif
) - char-server (
capiif
) - api-server - map-server (
mapiif
) - api-server
- client - api-server (
- The http parser library can be switched at compile time to llhttp (
--with-http_parser=llhttp
) and defaults tohttp-parser
(--with-http_parser=http-parser
) - Visual Studio solutions have been updated (as a best-effort approach, those files are unmaintainable and are looking to be replaced by a generator such as CMake in order to avoid repetition and desynchronization). Xcode project has not been updated at the current time.
- Some parameters can be edited at compile time to alter various behaviors. See
src/api/aclif.h
,src/api/httpsender.h
,src/api/mimepart.h
,common/apipackets.h
for a list of macros that can be redefined (undocumented and may have unexpected side-effects, edit after familiarizing with the code that uses them).
- Added support for user configuration in clients that support the HTTP API at the
/userconfig/load
and/userconfig/save
endpoints- emotes are persisted by the char server into the
emotes
table (SQL migration is included), default emotes can be edited inconf/emotes.conf
- hotkeys (v1) are currently not supported
- hotkeys (v2) are persisted by the char server into the
hotkeys
table (SQL migration is included)
- emotes are persisted by the char server into the
- Added support for character settings in clients that support the HTTP API at the
/charconfig/load
endpoint - Added support for guild emblems in clients that support the HTTP API at the
/emblem/upload
and/emblem/download
endpoints- Supports BMP (static) and GIF (static or animated) emblems
- The
emblem_data
field in theguild
table has been changed to amediumblob
(SQL migration is included) - Validation parameters can be changed in
conf/common/emblems.conf
- Added support for party/adventurer agency functions in clients that support the HTTP API at the
/party/list
,/party/get
,/party/add
,/party/del
endpoints- Search is currently not supported
- Adventurer agency data is persisted by the char server into the
adventurer_agency
table (SQL migration is included) - A new module (
int_adventurer_agency
) has been added to the char server
- Added the following third party libraries, used by the api-server:
- http-handler from the node-js http-parser (
3rdparty/http-parser
) - multipart-parser (
3rdparty/multipart-parser
) - cJSON (
3rdparty/cJSON
) - llhttp (
3rdparty/llhttp
) - GIFLIB (
3rdparty/libgif
)
- http-handler from the node-js http-parser (
- Extended the SQL interface with the
SQL->QueryStrFetch()
method, to execute a query and fetch a row. - Added support for sending/receiving chunked packets (for sending and receiving packets that would exceed the maximum packet size)
- See related macros in
src/common/chunked/rfifo.h
andsrc/common/chunked/wfifo.h
- Tests are included, in
src/test/test_chunked.c
- Chunked packets are usable for both server-server and client-server communication
- See related macros in
- Added
extraconf
interface (currently supportingconf/common/emblems.conf
) for configuration files used by multiple servers
- The
create_session()
function is now part of the socket interface and adds support for configurable connection and termination handlers. - The
delete_session()
function is now part of the socket interface. - Updated token generation in the login server to support communication with the API server.
- Updated gitignore with temporary files from python and ccache.
- Updated handling of packet
CZ_REQ_GUILD_EMBLEM_IMG
(nowPACKET_CZ_REQ_GUILD_EMBLEM_IMG1
) to use the struct format and added thePACKET_CZ_REQ_GUILD_EMBLEM_IMG2
andCZ_REQ_GUILD_EMBLEM_IMG3
variants. - Updated handling of packets
ZC_CHANGE_GUILD
,ZC_GUILD_EMBLEM_IMG
,CHARMAP_GUILD_EMBLEM
,CHARMAP_GUILD_INFO
,CHARMAP_GUILD_INFO_EMPTY
,MAPCHAR_GUILD_EMBLEM
to use the struct format. - Updated packets
ZC_CHANGE_GUILD
,ZC_GUILD_EMBLEM_IMG
. - Renamed
clif->guild_emblem_area()
intoclif->guild_emblem_id_area()
. - Renamed
DEFAULT_AUTOSAVE_INTERVAL
toDEFAULT_CHAR_AUTOSAVE_INTERVAL
andDEFAULT_MAP_AUTOSAVE_INTERVAL
to avoid conflicting definitions of the same macro. - Extended the
console.console_msg_log
(conf/global/console.conf
) setting to work on all servers instead of just the map server.- Log filenames will be named accordingly:
log/login-msg_log.log
,log/char-msg_log.log
,log/map-msg_log.log
,log/api-msg_log.log
.
- Log filenames will be named accordingly:
- Changed
emblem_data
instruct guild
to be a pointer instead of a fixed size array (this may require updates to any custom code copying or allocating/deallocating the struct). - Switched to python3 for all the debian/ubuntu jobs in Gitlab-CI
- Enabled memory leak on exit checks to the address sanitizer configuration for CI builds
- Fixed a compilation error with ccache.
- Fixed packetvers in
clif_friendslist_send()
.
v2023.03.08 March 08 2023
- Added documentation for include overrides in configuration files (#3191)
- Implemented the DynamicNPC Create request packets and the related script command
dynamicnpcresult()
. An example can be found innpc/other/dynamicnpc_create.txt
. (#3192) - Implemented support for the GoldPC UI (a.k.a. Mileage), disabled by default, which can be enabled from
conf/map/battle/feature.conf
for packetver20140611
and newer. (#3192)- The initial implementation includes two modes (single and double), configurable in
db/goldpc_db.conf
, and selectable infeature.conf
. - An example NPC can be found in doc/sample/goldpc.txt, demonstrating the use of the GoldPC system script commands (
setgoldpcmode()
). - A custom GoldNPC NPC is spawned by players upon clicking the GoldPC button, see
npc/other/goldpc.txt
. - Further documentation of the system is available in doc/goldpc.md.
- The initial implementation includes two modes (single and double), configurable in
- Added paths for include overrides to .gitignore so that they won't show up as untracked in git status or risk getting committed by accident. Those that wish to commit them to their fork are still free to do so by issuing a git add command. (#3191)
- Fixed the
RA_WUGBITE
immobile status (#2813) - Fixed the
SC_FEINTBOMB
cloak status not working (#2813) - Fixed an UnknownStatusChange error triggered by
SC__BLOODYLUST
(#2813)
v2023.01.11 January 11 2023
- Added a skeleton function for generating an auth token. This doesn't add actual token generation capabilities at this time, but allows plugins to hook into it to implement custom behavior. (#3183)
- Added the missing effects of Fire Expansion level 3 and 4 (#2920)
- Changed
validateinterfaces.py
to run on python3. (#3185) - Changed the CI builds to use python3 instead of python2, as it's getting removed by linux distributions including debian unstable. (part of #3185)
- Changed the
show_monster_hp_bar
option to show the HP bar on WoE guardians when it's enabled for Emperium (flag '2', disabled by default) instead of when it's enabled for MvPs/bosses (flag '4', also disabled by default.) (#2931, related to #2008, #2912)
- Fixed a missing package
php-dom
in CI builds. (part of #3185)
- Updated copyright headers for year 2023.
v2022.12.07 December 07 2022
- Added the
nosendmail
mapflag, adding the ability to prevent players from sending emails (RODEX and classic) from a map. (#2962) - Added the
item_drop_bonus_max_threshold
configuration flag inconf/map/battle/drops.conf
, making the item bonus rate cap configurable. (#3136)
- Updated
script_commands.txt
, fixing typos and incorrect file names, adding documentation for missingcheckoption()
flags and updating some external URLs. (#3177)
- Added some missing checks for null in
sd->inventory_data
pointers to prevent crashes. (#3176) - Fixed the item bonus rate cap getting applied to the base item drop rates and the server's drop rate modifiers, making their real values different from what
@mi
shows. The cap now only applies to drop-time bonuses (cash shop SCs, race-specific drop rate modifiers, luk or size custom influence, renewal level modifiers, etc). (part of #3136)
v2022.11.02+1 November 02 2022
PATCH 1
- Added support for newer packetvers/encryption keys/client messages (up to 20221019). (#3174)
- Added support for packet
ZC_SPECIALPOPUP
related to the Special Popup messages. (part of #3174) - Implemented script command
specialpopup()
to open a popup and/or show a chat text message from thespopup.lub
file. An example script has been provided innpc/custom/specialpopup.txt
. (#3174) - Implemented the
specialpopup
mapflag, to automatically show the popup text configured clientside. All GvG maps have been configured to show popup with type 1. (#3174)
- Updated many packets with the correct Zero client packetver checks. (part of #3174)
- Updated GitHub Actions workflows to use the latest packetver. (part of #3174)
- Updated GitHub Actions workflow to include a gcc-12 build. (part of #3174)
- Fixed a conflicting variable name
pinfo
, causing warnings about shadowed variables when building plugins. (part of #3174)
- Removed the unused value
vendinglistType
fromenum packet_headers
. (part of #3174)
v2022.11.02 November 02 2022
- Updated the map cache and map list with new maps. (#3156)
- Updated the NPC ID constants and Hat effect constants with new IDs. (part of #3156)
- Implemented the package item selection UI for recent clients that support it. (#3158)
- A new item type,
IT_SELECTPACKAGE
is defined for this purpose (see theSelect_Example1
item).
- A new item type,
- Added support for constants and bitmask arrays in
mob_skill_db.conf
, for theConditionData
,val<n>
andEmotion
fields. (#3164, issue #2768) - Exposed monster modes (
MD_*
constants) to the script engine. (part of #3164) - Implemented the
@quest
atcommand, to manipulate a character's quest log. (#3166) - Implemented the Rebuilding the Destroyed Morroc quests from episode 14.3. Note: the quests (except the reward NPCs) are disabled by default. (#3167)
- Implemented the Enchant User Interface for clients that support it. (#3159)
- The enchantments are defined in the newly introduced
db/*/enchant_db.conf
database.
- The enchantments are defined in the newly introduced
- Refactored
status->get_sc_def()
and its call chain (includingstatus->change_start()
and thesc_start*()
macros to include the skill ID, used for SC immunity checks. (part of #3155) - Updated the CodeQL GitHub workflow to follow the latest upstream templates. (part of #3169)
- Removed duplication and consolidated the functions of the
itemdb->lookup_const()
/mob->lookup_const()
functions asmap->setting_lookup_const()
. (part of #3164) - Moved the function
itemdb->lookup_const_mask()
into the map interface asmap->setting_lookup_const_mask()
. (part of #3164) - Renamed the
BA_FROSTJOKER
skill and related constant to the official nameBA_FROSTJOKE
. The old name is left behind as a deprecated constant, to ease migration of custom code. (#3170) - Split
constants.md
intoconstants_re.md
andconstants_pre-re.md
, since there are large variations in the available constants and their values between modes. The generator plugin and related CI script have been updated accordingly. (#3171) - Refactored and simplified some code after the removal of the multi-zone leftovers. (part of #3173)
- Cheatsheet for updating custom code:
MAX_MAP_SERVERS
has been removed, and any code that used it in a loop needs to be refactored to remove the loop that is no longer necessary.chr->server[]
has becomechr->map_server
(and it's a single object rather than an array of one element).- packet
H->Z
0x2b04 (chrif->recvmap()
) has been removed without a replacement as it was never sent. - many functions that took a
map_id
/server_id
argument no longer need it (since it would be always zero). Code that used it likely needs to be refactored or removed. - packet
H->Z
0x2b20 (chrif->removemap()
) has been removed without a replacement as it was never sent. mapif->sendallwos()
has been removed without a replacement as it never sent anything since there couldn't be more than one map server connected at any given time.mapif->sendall()
is replaced bymapif->send()
(but mind the different return value).mapif->send()
no longer requires a server id argument since there can only be one (and its return value changed).- several pieces of code have been completely removed since they were not reachable through any code path: any custom code part of them was likely never called and can be safely removed.
map->map_db
and any related functions have been removed, as it could never get populated.chrif->other_mapserver_count
and any related functions have been removed, as it could never become nonzero.- packets
Z->H
0x2b05 andH->Z
0x2b06 have been removed as they could never be sent. chr->search_mapserver()
andchr->search_default_maps_mapserver()
have been completely overhauled and their purpose is now fulfilled bychr->mapserver_has_map()
andchr->find_available_map_fallback()
, with different return values and arguments.- the
map_fd
argument has been removed from several non-mapif functions that should have no business with it. The map server's fd can be retrieved throughchr->map_server.fd
, but in most cases it shouldn't be necessary and could be a code smell. - the
chrif->changemapserver()
function has been removed with no replacement as it was never called. - the
server
field ofstruct online_char_data
has been replaced with an enum and renamed tomapserver_connection
. It no longer encodes the server ID (since it could only be zero) but only the connection state. The old-2
special value maps toOCS_UNKNOWN
,-1
toOCS_NOT_CONNECTED
and>= 0
toOCS_CONNECTED
.
- Cheatsheet for updating custom code:
- Moved the
chrif
packet documentation topackets_chrif_len.h
, where the packet lengths are defined. (part of #3173)
- Fixed/implemented Official behavior for the Golden Thief Bug Card, blocking SCs caused by magic-type skills, regardless of the SC type. (#3155)
- Exceptions apply: Magnificat, Gloria and Angelus are blocked, even if they aren't magic-type skills.
- Some skills that would be broken now have temporary workarounds to apply the right behavior if it doesn't match what their type dictates.
- The
NoMagicBlocked
flag has been removed from skills that no longer require it.
- Fixed the
AttackType
for many skills to match the official value. (part of #3155) - Fixed the zeny payments through the Stylist UI to be properly logged and count toward achievements. (#3157)
- This includes a potentially very long running database migration for the logs database (adding the picklog type '5').
- Fixed
PF_SOULCHANGE
to match the official behavior, preventing its use against characters in the Berserk state and against boss monsters and allowing it to disregardSC_FOGWALL
. (#3160) - Fixed a case of the Doctor Quest taking items and not rewarding in return, as well as some
delitem()
that aren't executed in the same run loop ascountitem()
. (#3162) - Fixed some possible exploits in the Pickocked Quest, allowing only one instance of the NPC to be available at any time. (#3162)
- Fixed the Dual Monster Race logic to disregard the relative order of the winning monsters and simplified the script logic. (#3162)
- Fixed Kihop wrongly counting the bearer Taekwon for the bonus calculation. (#3161)
- Fixed the interaction of Lex Aetherna with Freeze and Stone Curse. (#3161)
- Fixed the SP cost behavior for Tarot Card of Fate when under the effect of Service for You. (#3161)
- Fixed the duration of Super Novice's Steel Body when dying at 99% experience. (#3161)
- Fixed the cast time and after cast delay of Napalm Beat. (#3161)
- Fixed
CH_CHAINCRUSH
not working afterMO_COMBOFINISH
. (#3161) - Fixed several security issues (including a number of false positives) reported by CodeQL (overflows, misleading implicit type conversions, ambiguous regular expressions, etc) and refactored some related code to reduce dangerous variable reuses. (#3169)
- Fixed some cases of movement notifications sent to the client after a monster dies, causing visual glitches such as mobs not cleared and still standing or moving after their death. (#3163, issues #2047, #2109)
- Fixed an integer overflow in the image size for the Macro interface. (#3165)
- Fixed a failed assertion when a quest has 3 objectives. (#3166)
- Fixed various quest related packets sent to the client. (#3166)
- Fixed the labelling for quests that use monster size, race or element as conditions.
- Fixed swapped values for the mob size.
- Fixed the mob ID not being sent for special cases (with map names, races, sizes or elements) and requiring a new log in to see the correct quest objectives.
- Fixed the Zeny retrieval process from RoDEX, causing potential loss of Zeny. (#3168)
- Fixed output character encoding in the
setup_mariadb.ps1
script. (#3172) - Fixed a buffer overflow in
mapif->rodex_getitemsack()
. (part of #3173)
- Deprecated the
BA_FROSTJOKER
skill ID and constant, renamed to the official nameBA_FROSTJOKE
. (part of #3170)
- Removed the
itemdb->lookup_const()
andmob->lookup_const()
functions, replaced bymap->setting_lookup_const()
. (part of #3164) - Removed the
itemdb->lookup_const_mask()
function, replaced bymap->setting_lookup_const_mask()
. (part of #3164) - Removed support for the deprecated
View
field in the item DB, replaced in 2016 byViewSprite
andSubType
with #1828. (#3170) - Removed the deprecated constants
Job_Alchem
andJob_Baby_Alchem
, replaced in 2016 byJob_Alchemist
andJob_Baby_Alchemist
with #1088. (#3170) - Removed the old
VAR_*
setlook constants, deprecated since 2016 with #908. (#3170) - Removed the
useatcmd()
script command, deprecated in 2017 with #1841. (#3170) - Removed code (mostly dead code) related to the long unsupported and long broken multi-zone functionality. (#3173)
v2022.10.05 October 05 2022
- Added support for
UDT_OPTIONS
togetunitdata()
andsetunitdata()
, allowing to interact with mobs that are using job sprites. (#3146) - Implemented the
AllowPlagiarism
SkillInfo
flag in the skill DB and theINF2_ALLOW_PLAGIARIZE
source code counterpart, allowing separate per-skill settings for Plagiarize and Reproduce. (#2948) - Added support for newer packetvers/encryption keys/client messages (up to 20220831). (#3152)
- Added support for preview in the old cash shop packet. This is disabled by default and can be enabled by defining
ENABLE_OLD_CASHSHOP_PREVIEW_PATCH
or through the configure flag--enable-old-cashshop-preview-patch
. A client patch is necessary, available at http://nemo.herc.ws/patches/ExtendOldCashShopPreview (part of #3152) - Implemented the Item Reform user interface on supported clients (2020 and newer). The feature can be configured through the
item_reform_info.conf
anditem_reform_list.conf
db files. (#3150)
- Replaced use of
safesnprintf()
with the C99 standardsnprintf()
. (part of #3148) - Improved detection of the usability of
-Wformat-truncation
, disabling it on older gcc versions where it doesn't produce useful warnings. (part of #3148) - Refactored and fixed some Plagiarize/Reproduce related code. (part of #2948, issue #989)
- Updated the list of third job skills that can be plagiarized. (part of #2948)
- Fixed the gcc version specific GitHub CI builds that were running Ubuntu 21.10, which is EOL. LTS versions are now preferentially used, where possible. (#3147)
- Fixed HWSAPI run failures caused by a missing XML::Parser perl module (872aebe2d3)
- Fixed the
UDT_CLASS
option ofsetunitdata()
to set the view data's class if a mob uses a job class ID. (part of #3146) - Fixed some improper use of
safesnprintf()
/snprintf()
, potentially causing truncation at the wrong position or buffer overruns. (part of #3148) - Fixed text in old clients in packet
ZC_NOTIFY_CHAT_PARTY
. (#3149) - Code style fixes. (part of #3149)
- Fixed an interaction issue between copied (Plagiarize/Reproduce) skills and ones already present in the character's skill list. (part of #2948, issue 2940)
- Removed the
safesnprintf()
function, superseded by the C99 standard functionsnprintf()
. Note: in case of truncation,snprintf()
returns the amount of characters that would have been written if the buffer wasn't limited, whilesafesnprintf()
returns a negative value. Care should be used when replacing the function in third party code. (#3148) - Removed the
copyskill_restrict
battle config setting, superseded by the configurable per-skill restrictions. (part of #2948)
v2022.06.01 June 01 2022
- Added support for newer packetvers/encryption keys/client messages (up to 20220518). (#3142)
- Added the
mes2()
,mes2f()
,next2()
script commands and related packets. (part of #3142)- This family of commands is only supported by main clients starting from 20220504, client implementation may be incomplete.
- The commands work similarly to their respective counterparts without
2
, but will display the window with the NPC messages on the bottom of the screen.
- Added the
setdialogsize()
,setdialogpos()
,setdialogpospercent()
script commands, allowing control over the NPC dialog size and position (supported by main clients starting from 20220504). Example scripts are provided in thecustom
folder. (part of #3142) - Added the
playbgmall2()
script command as an extended version ofplaybgmall()
providing looping control (supported by main clients starting from 20220504). (part of #3142) - Added the
soundeffectall2()
script command as an extended version ofsoundeffectall()
providing more precise looping control (supported by main clients starting from 20220504). (part of #3142) - Added the
PLAY_SOUND_*
constants to be used for thetype
parameter ofsoundeffect()
andsoundeffectall()
. (part of #3142) - Added
pc->bonus_addele()
andpc->bonus_subele()
to thepc
interface. (#3139) - Added
enum instance_window_info_type
to specify the instance destruction reason. (part of #3141) - Added the
GETHOMINFO_*
constants to be used for thetype
parameter ofgethominfo()
. (#3137, issue #3133) - Implemented Dynamic NPCs, allowing a script to summon an NPC, only visible to a certain player and automatically despawn it after a certain time.
- See the
dynamicnpc()
script command as well as thedynamic_npc_timeout
anddynamic_npc_range
settings inconf/map/battle/misc.conf
for details. - Example script is provided in the
doc/sample
folder.
- See the
- Refactored
clif_soulball()
andclif_spiritball()
into a single function. (#3128) - Updated handling of various packets (
PACKET_ZC_SPIRITS
,ZC_SAY_DIALOG
,ZC_WAIT_DIALOG
,ZC_PLAY_NPC_BGM
,CZ_MOVE_ITEM_FROM_BODY_TO_CART
,ZC_SOUND
,ZC_BROADCASTING_SPECIAL_ITEM_OBTAIN_item
,ZC_BUYING_STORE_ENTRY
,ZC_STORE_ENTRY
,CZ_PC_PURCHASE_ITEMLIST_FROMMC
,CZ_PC_PURCHASE_ITEMLIST_FROMMC2
,ZC_DISAPPEAR_BUYING_STORE_ENTRY
) to use the struct format. (#3128, #3131, #3142) - Reimplemented the "HWSAPI" build bot functionality (automatic HPM hooks updates, SQL item/mob/mobskill database generation, constants documentation generation) as a GitHub Actions workflow, migrating away from a legacy self-hosted homebrewed buildbot. (#3144)
- Updated CodeQL GitHub Action to v2. (part of #3144)
- Extended the
playbgm()
command with a newtype
parameter providing looping control (supported by main clients starting from 20220504). Example scripts are provided in thenpc/custom
folder. (part of #3142) - Extended the
soundeffect()
command with a newterm
parameter providing more precise looping control (supported by main clients starting from 20220504). Example scripts are provided in thenpc/custom
folder. (part of #3142) - Updated packetver in the CI builds to the most recent one. (part of #3142)
- Updated libbacktrace. (part of #3142)
- Replaced clang-13 with clang-15 in the GitHub Actions CI builds. (part of #3142)
- Suppressed some warnings in libconfig when compiling with clang-15. (part of #3142)
- Renamed the
CZ_SEE_GUILD_MEMBERS
packet into its official nameCZ_APPROXIMATE_ACTOR
. (part of #3142) - Updated
clif->package_announce()
(and theZC_BROADCASTING_SPECIAL_ITEM_OBTAIN_item
packet) to include the item refine level when supported by the client. (part of #3142) - Improved type safety of
vending->purchase()
. (part of #3131)
- Fixed an issue where the item is changed/deleted before the status update is sent to the grade enchant UI, resulting in wrong or missing information. (#3140)
- Fixed a missing include preventing compilation or loading of HPM plugins. (#3129)
- Fixed mercenaries showing with the "Unknown" name when idling, spawning or walking. (#3143)
- Fixed
clif->item_movefailed()
(and theZC_MOVE_ITEM_FAILED
packet) to send the correct item amount. (part of #3142) - Fixed
soundeffect()
andsoundeffectall()
'sPLAY_SOUND_REPEAT
mode not working as intended. (part of #3142) - Changed many scripts that were incorrectly using the
PLAY_SOUND_REPEAT
mode ofsoundeffect()
toPLAY_SOUND_ONCE
, as their behavior was equivalent before. (part of #3142) - Fixed a missing linebreak in the nullpo callback console error message. (part of #3142)
- Fixed some issues around instance destruction, causing visual glitches and assertion failures. (#3141)
- When characters were moved out of an instance at its expiration, they were receiving information that the instance went idle rather than destroyed.
- When a character had a Player type instance attached, it would still receive instance info on login even after the instance was destroyed.
- When reloading scripts after playing an instance, an assertion was failing.
- When shutting down the server after playing an instance, an assertion was failing.
- In some cases, the wrong reason code was provided on instance destruction.
v2022.04.07 April 07 2022
- Added support for newer packetvers/encryption keys/client messages (up to 20220316). (#3123)
- Added support for
REMOVE_MOUNT_WUG
inPACKET_CZ_UNINSTALLATION
. (part of #3123) - Added the
openbank()
script command to open the Bank UI on packetver 20150128 and newer. (part of #3123) - Added support for the
Item
skill type to the skill database. (part of #3123) - Fixed
clif->wis_message()
for packetvers starting from 20131204. (part of #3123) - Fixed
clif->equipitemack()
for some 2010 and 2012 packetvers. (part of #3123)
- Split the intif, inter and chrif packet lengths to separate files, removing the hand-written packet length arrays. (#3122)
- Moved the packet related macros from
packetsstatic_len.h
to a dedicated header,packetsmacro.h
. (part of #3122) - Updated handling of various packets (
CZ_CONTACTNPC
,ZC_ATTACK_FAILURE_FOR_DISTANCE
,ZC_START_CAPTURE
,ZC_TRYCAPTURE_MONSTER
,ZC_PROPERTY_PET
,ZC_CHANGESTATE_PET
) to use the struct format. (#3126 and part of #2123) - Updated/added some packet and enum values. (part of #1234)
- Renamed:
- Many client message IDs were renamed in commit (too many to list them here, see commit 37771a82da).
ZC_USESKILL_ACK::unknown
->ZC_USESKILL_ACK::attackMT
PACKET_CZ_UNINSTALLATION::packetType
->PACKET_CZ_UNINSTALLATION::PacketType
PACKET_CZ_UNINSTALLATION::action
->PACKET_CZ_UNINSTALLATION::InstallationKind
REMOVE_MOUNT_2
->REMOVE_MOUNT_WUG
PACKET_ZC_WHISPER::name
->PACKET_ZC_WHISPER::sender
- Added:
- Missing values in
enum useskill_fail_cause
- Missing values in
enum map_type
CZ_CONFIG_STORE_ASSISTANT_FEE
inenum CZ_CONFIG
CZ_BANK_UI
andCZ_ZENY_LOTTO_UI
inenum cz_ui_types
- Missing values in
enum delitem_reason
INF_ITEM_SKILL
andINF_UNKNOWN
inenum e_skill_inf
OPT1_NONE
andOPT2_NORMAL
as empty values forenum e_opt1
andenum e_opt2
respectivelyINVTYPE_WORLD_STORAGE
inenum inventory_type
OPT3_ELEMENTAL_VEIL
inenum e_opt3
- Missing values in
enum emotion_type
ACT_ATTACK_MULTIPLE_CRITICAL
andACT_SPLASH_NOMOTION
inenum action_type
- Missing values in
- Renamed:
- Updated main Readme file. Replaced TravisCI build badge with GitHub Actions badge and added Discord invitation link. (#3124)
- Fixed the sample plugin failing to compile in Visual Studio. (part of #3123)
- Added the SQL script checks to the GitHub actions CI (restored functionality previously present in TravisCI). Updated the SQL analyzer tool and switched to open composer. (part of #3123)
v2022.03.02 March 02 2022
- Added support for custom compiler flags in each plugin individually, specified within the .c file and tagged with
#PLUGINFLAGS
. See the example in the sample plugin for more details. (#3110) - Added support for newer packetvers/encryption keys/client messages (up to 20220216). (#3112)
- Added packet
CZ_SEE_GUILD_MEMBERS
- Added packet
- Extended the itemdb2sql generator to include the
gradeable
,keepafteruse
,dropannounce
,showdropeffect
,dropeffectmode
,ignorediscount
,ignoreovercharge
,rental_start_script
,rental_end_script
columns (#3117) - Added GitHub CI builds with some old gcc and clang versions. (part of #3118)
- Added support for loading maps with RSW format 2.6. (#3119)
- Added several new maps to the index and mapcache. (part of #3119)
- Added new NPC sprite and hat effect IDs to the constants database. (part of #3119)
- Added
common/packet_struct.h
for inter-server packet definitions. (#3120)
- Added a missing nullpo check in clif.c. (#3114)
- Fixed some packet header and field names and added the struct definition for some missing ones. (#3107 and #3112)
- Symbol renames cheatsheet:
ZC_PAR_CHANGE1
->ZC_PAR_CHANGE
ZC_LONGPAR_CHANGE
->ZC_LONGLONGPAR_CHANGE
packet_npc_market_purchase
->PACKET_CZ_NPC_MARKET_PURCHASE
ZC_OPEN_UI
->ZC_UI_OPEN
clif->zc_say_dialog_zero1()
->clif->zc_quest_dialog()
clif->zc_say_dialog_zero2()
->clif->zc_monolog_dialog()
clif->zc_menu_list_zero()
->clif->zc_quest_dialog_menu_list()
ZC_ACK_REQNAME_TITLE
->ZC_ACK_REQNAMEALL_NPC
ZC_CAMERA_INFO
->ZC_VIEW_CAMERAINFO
ZC_ITEM_PREVIEW
->ZC_CHANGE_ITEM_OPTION
ZC_ENCHANT_EQUIPMENT
->ZC_UPDATE_CARDSLOT
ZC_SERVICE_MESSAGE_COLOR
->ZC_DEBUGMSG
CZ_START_USE_SKILL
->CZ_USE_SKILL_START
CZ_STOP_USE_SKILL
->CZ_USE_SKILL_END
ZC_INVENTORY_EXPANSION_INFO
->ZC_EXTEND_BODYITEM_SIZE
ZC_ACK_INVENTORY_EXPAND
->ZC_ACK_OPEN_MSGBOX_EXTEND_BODYITEM_SIZE
ZC_ACK_INVENTORY_EXPAND_RESULT
->ZC_ACK_EXTEND_BODYITEM_SIZE
CZ_INVENTORY_EXPAND
->CZ_REQ_OPEN_MSGBOX_EXTEND_BODYITEM_SIZE
CZ_INVENTORY_EXPAND_CONFIRMED
->CZ_REQ_EXTEND_BODYITEM_SIZE
CZ_INVENTORY_EXPAND_REJECTED
->CZ_CLOSE_MSGBOX_EXTEND_BODYITEM_SIZE
ZC_NPC_BARTER_OPEN
->ZC_NPC_BARTER_MARKET_ITEMINFO
CZ_NPC_BARTER_CLOSE
->CZ_NPC_BARTER_MARKET_CLOSE
CZ_NPC_BARTER_PURCHASE
->CZ_NPC_BARTER_MARKET_PURCHASE
CZ_PING
->CZ_PING_LIVE
CZ_COOLDOWN_RESET
->CZ_CMD_RESETCOOLTIME
CZ_STYLE_CLOSE
->CZ_CLOSE_UI_STYLINGSHOP
ZC_LOAD_CONFIRM
->ZC_NOTIFY_ACTORINIT
ZC_REFINE_OPEN_WINDOW
->ZC_OPEN_REFINING_UI
CZ_REFINE_ADD_ITEM
->CZ_REFINING_SELECT_ITEM
ZC_REFINE_ADD_ITEM
->ZC_REFINING_MATERIAL_LIST
CZ_REFINE_ITEM_REQUEST
->CZ_REQ_REFINING
CZ_REFINE_WINDOW_CLOSE
->CZ_CLOSE_REFINING_UI
ZC_REFINE_STATUS
->ZC_BROADCAST_ITEMREFINING_RESULT
ZC_HAT_EFFECT
->ZC_EQUIPMENT_EFFECT
ZC_GUILD_CASTLE_LIST
->ZC_GUILD_AGIT_INFO
CZ_CASTLE_TELEPORT_REQUEST
->CZ_REQ_MOVE_GUILD_AGIT
ZC_CASTLE_TELEPORT_RESPONSE
->ZC_REQ_ACK_MOVE_GUILD_AGIT
ZC_CASTLE_INFO
->ZC_REQ_ACK_AGIT_INVESTMENT
CZ_CASTLE_INFO_REQUEST
->CZ_REQ_AGIT_INVESTMENT
ZC_LAPINEDDUKDDAK_OPEN
->ZC_RANDOM_COMBINE_ITEM_UI_OPEN
CZ_LAPINEDDUKDDAK_CLOSE
->CZ_RANDOM_COMBINE_ITEM_UI_CLOSE
CZ_LAPINEDDUKDDAK_ACK
->CZ_REQ_RANDOM_COMBINE_ITEM
ZC_LAPINEDDUKDDAK_RESULT
->ZC_ACK_RANDOM_COMBINE_ITEM
CZ_REQ_MOUNTOFF
->CZ_UNINSTALLATION
CZ_SE_CASHSHOP_LIMITED_REQ
->CZ_GET_ACCOUNT_LIMTIED_SALE_LIST
CZ_NPC_EXPANDED_BARTER_CLOSE
->CZ_NPC_EXPANDED_BARTER_MARKET_CLOSE
ZC_NPC_EXPANDED_BARTER_OPEN
->ZC_NPC_EXPANDED_BARTER_MARKET_ITEMINFO
CZ_NPC_EXPANDED_BARTER_PURCHASE
->CZ_NPC_EXPANDED_BARTER_MARKET_PURCHASE
ZC_LAPINEUPGRADE_OPEN
->ZC_RANDOM_UPGRADE_ITEM_UI_OPEN
ZC_LAPINEUPGRADE_RESULT
->ZC_ACK_RANDOM_UPGRADE_ITEM
CZ_LAPINEUPGRADE_CLOSE
->CZ_RANDOM_UPGRADE_ITEM_UI_CLOSE
CZ_LAPINEUPGRADE_MAKE_ITEM
->CZ_REQ_RANDOM_UPGRADE_ITEM
CZ_CAPTCHA_REGISTER
->CZ_REQ_UPLOAD_MACRO_DETECTOR
ZC_CAPTCHA_UPLOAD_REQUEST
->ZC_ACK_UPLOAD_MACRO_DETECTOR
CZ_CAPTCHA_UPLOAD_REQUEST_ACK
->CZ_UPLOAD_MACRO_DETECTOR_CAPTCHA
ZC_CAPTCHA_UPLOAD_REQUEST_STATUS
->ZC_COMPLETE_UPLOAD_MACRO_DETECTOR_CAPTCHA
CZ_MACRO_REPORTER_ACK
->CZ_REQ_APPLY_MACRO_DETECTOR
ZC_MACRO_REPORTER_STATUS
->ZC_ACK_APPLY_MACRO_DETECTOR
ZC_MACRO_DETECTOR_REQUEST
->ZC_APPLY_MACRO_DETECTOR
ZC_MACRO_DETECTOR_REQUEST_DOWNLOAD
->ZC_APPLY_MACRO_DETECTOR_CAPTCHA
CZ_MACRO_DETECTOR_DOWNLOAD
->CZ_COMPLETE_APPLY_MACRO_DETECTOR_CAPTCHA
ZC_MACRO_DETECTOR_SHOW
->ZC_REQ_ANSWER_MACRO_DETECTOR
CZ_MACRO_DETECTOR_ANSWER
->CZ_ACK_ANSWER_MACRO_DETECTOR
ZC_MACRO_DETECTOR_STATUS
->ZC_CLOSE_MACRO_DETECTOR
CZ_CAPTCHA_PREVIEW_REQUEST
->CZ_REQ_PREVIEW_MACRO_DETECTOR
ZC_CAPTCHA_PREVIEW_REQUEST
->ZC_ACK_PREVIEW_MACRO_DETECTOR
ZC_CAPTCHA_PREVIEW_REQUEST_DOWNLOAD
->ZC_PREVIEW_MACRO_DETECTOR_CAPTCHA
CZ_MACRO_REPORTER_SELECT
->CZ_REQ_PLAYER_AID_IN_RANGE
ZC_MACRO_REPORTER_SELECT
->ZC_ACK_PLAYER_AID_IN_RANGE
ZC_PARTY_MEMBER_JOB_LEVEL
->ZC_NOTIFY_MEMBERINFO_TO_GROUPM
ZC_TAKEOFF_EQUIP_ALL_ACK
->ZC_ACK_TAKEOFF_EQUIP_ALL
ZC_SAY_DIALOG_ZERO1
->ZC_QUEST_DIALOG
ZC_SAY_DIALOG_ZERO2
->ZC_MONOLOG_DIALOG
ZC_MENU_LIST_ZERO
->ZC_QUEST_DIALOG_MENU_LIST
ZC_SAY_DIALOG_ALIGN
->ZC_DIALOG_TEXT_ALIGN
CZ_GRADE_ENCHANT_ADD_ITEM
->CZ_GRADE_ENCHANT_SELECT_EQUIPMENT
ZC_GRADE_ENCHANT_ADD_ITEM_RESULT
->ZC_GRADE_ENCHANT_MATERIAL_LIST
CZ_GRADE_ENCHANT_START
->CZ_GRADE_ENCHANT_REQUEST
CZ_GRADE_ENCHANT_CLOSE
->CZ_GRADE_ENCHANT_CLOSE_UI
ZC_GRADE_ENCHANT_RESULT
->ZC_GRADE_ENCHANT_ACK
ZC_GRADE_STATUS
->ZC_GRADE_ENCHANT_BROADCAST_RESULT
- Symbol renames cheatsheet:
- Updated handling of various packets (
ZC_PC_PURCHASE_ITEMLIST_FROMMC
,ZC_SHOW_IMAGE
,PACKET_ZC_WHISPER
,ZC_UPDATE_GDID
) to use the struct format. (part of #3112) - Improved support of the
ZC_SE_CASHSHOP_OPEN
for clients between 2014 and 2022. (part of #3112) - Improved handling of customized
MAX_MVP_DROP
andMAX_MOB_DROP
values in the modbb2sql generator. (part of #3117) - Split the mapinit interface setup into a separate
mapit_defaults()
function. (part of #3118) - Renamed struct
irc_bot_interface
intoircbot_interface
(part of #3118) - Improved the interface validation script to better detect errors and missing interface methods. (#3118)
- Updated the inter-server packet
INTER_CREATE_PET
to use the struct format. (part of #3120)
- Updated the address sanitizer library version for gcc-snapshot ci builds. (#3113)
- Fixed the item grade information lost from mail attachments when using the old mail system. (#3116)
- Fixed an uninitialized send buffer in
PACKET_ZC_ADD_EXCHANGE_ITEM
causing memory garbage to be sent to the client. (part of #3116) - Limited the maximum string length in the script command
gettimestr()
to 1023 characters, preventing a rogue script from allocating gigabytes of memory with a single command. (part of #3116) - Fixed some missing methods from interfaces or direct calls that bypassed the interfaces. (part of #3118)
- Fixed possible buffer overflows in clif.c and pc.c (part of #3118)
- Fixed some visual options (such as
SC_BLIND
) not getting re-sent to the client after using@refresh
. (#3121, issue #2706)
v2022.01.05+2 January 05 2022
PATCH 2
- Fixed a missing quantity in the cart item data sent to the client. (#3105)
v2022.01.05+1 January 05 2022
PATCH 1
- Added the
GCC10ATTR()
macro, to declare an__attribute__
annotation only in GCC >= 10.0. (part of #3104)
- Fixed a missing header causing HPM compilation failures. (#3104)
- Fixed warnings on GCC 9 and older versions. (part of #3104)
v2022.01.05 January 05 2022
- Added the
PRAGMA_GCC7()
macro, to specify pragma instructions only active on GCC >= 7.0 (part of #3092) - Added the
GCCATTR()
macro, to declare an__attribute__
annotation only in GCC and not in Clang. (part of #3092) - Added the
GCC11ATTR()
macro, to declare an__attribute__
annotation only in GCC >= 11.0. (part of #3092) - Added
grfio_decode_filename()
to the grfio interface. (part of #3092) - Added configurable steps for the roulette system. See the serverside configuration in
conf/map/battle/roulette.conf
and the clientside patches at http://nemo.herc.ws/patches/ChangeRouletteBronzeLimit http://nemo.herc.ws/patches/ChangeRouletteGoldLimit and http://nemo.herc.ws/patches/ChangeRouletteSilverLimit for more details. (#3101) - Added support for newer 2021 packetvers/encryption keys/client messages (up to 20211229). (#3103)
- Implemented the Grade Enchanter user interface: (#3100)
- A new configuration flag
features.grader_max_used
is added to feature.conf. - The
map_log.enable
flag in logs.conf has been extended with a new value. - The grade enchanting database has been implemented in
db/{pre-re,re}/grade_db.conf
. - the
@gradeui
and@reloadgradedb
atcommands have been added. - The
opengradeui()
script command has been added. - The Grade Enchanter NPC has been added (automatically loaded in Renewal mode on packetvers that support it) in
npc/re/other/grader.txt
. - NOTE: The values in the database aren't currently official but guessed.
- NOTE: Item protection is not supporter on older clients.
- NOTE: This requires a database migration for the picklog and zenylog tables. The migration shouldn't cause a full table rebuild on recent versions of MySQL and MariaDB that allow appending new values to the end of enums.
- A new configuration flag
- Updated GitHub Actions: (#3092)
- Updated compilers (Clang 13 replaces Clang 10, the current GCC version and the current snapshot version replace respectively GCC 9 and GCC 10).
- Updated packetvers to the most recent ones.
- Updated database versions (MariaDB 10.2 is added alongside 'latest', while 10.1 and 10.5 are removed; MySQL 'latest' is added alongside 5.6 and 5.7).
- Updated configure.ac to require at least Autoconf 2.69 (the current configure file is generated by Autoconf 2.71). This only affects developers who want to regenerate their configure script. (part of #3092)
- Updated the warning flags in the configure script with new ones for recent versions of GCC and Clang. (part of #3092)
- Added annotation attributes to the functions in memmgr and strlib and some other prtinf-like functions. (part of #3092)
- Changed the memory allocation functions to never return a NULL pointer. (part of #3092)
iMalloc->malloc()
(and functions or macros that use it such asaMalloc()
,CREATE()
,aCalloc()
,aStrndup()
, etc) will abort completely instead of returning NULL ifmalloc()
fails.iMalloc->malloc()
(and functions or macros that use it) will allocate a 1-byte buffer if requested to allocate 0 bytes.
- Improved several packet generation functions, removing an unnecessary memcpy. (#3102)
- Fixed an issue that caused the script conditional feature checks to always be true (i.e. make the setting to disable the GM management scripts ineffective). (#3096)
- Fixed
MO_CALLSPIRITS
inbAutoSpell
(such as the Greatest General card) to use the specified skill level instead of the currently learned level. (#3095) - Fixed an error when saving the homunculus exp when reaching the maximum level through
@homlevel
. (#3098, issue #3097) - Fixed various possible buffer overflows and other warnings reported by recent versions of GCC and Clang. (part of #3092)
- Fixed a memory issue caused by reloading the git/svn information on non-windows platforms where it's generated at compile time. (part of #3092)
- Fixed the SP bar not correctly updating for party and battleground team members in the 2021 clients that support it. (part of #3103)
- Fixed the weight in the expanded barter shop for 2019 and older clients. (part of #3103)
- Fixed the Doram skill Picky Peck
SU_PICKYPECK
to be affected by Spirit of LifeSU_SPIRITOFLIFE
. (#3018) - Fixed the double cast activation chance of the skills Picky Peck
SU_PICKYPECK
and BiteSU_BITE
. (part of #3018)
- Updated copyright headers for year 2022.
v2021.12.01 December 01 2021
- Added support for Visual Studio 2022 - the solution is called Hercules-17.sln (#3087)
- Added error reporting to the console when Zlib fails to decompress data. (#3090)
- Added detection of a mismatched Zlib dynamic library vs the header used when compiling and reporting of the current version on startup. (part of #3090)
- Added support for a number of 2020 and 2021 packetvers/encryption keys/client messages, including several Zero clients (up to 20211118). (#3082)
- Added support for the item grade feature: (part of #3082)
- Added support to the relevant packets in compatible packetvers (generally starting with RE 20200723 or main 20200916)
- Implemented saving into the database (database migration required)
- Added the
@grade
atcommand. - Added the item DB flag
Gradable
to enable grading support for individual item IDs. and theITEMINFO_FLAG_NO_GRADE
to thegetiteminfo()
andsetiteminfo()
commands. - Added the
MAX_ITEM_GRADE
constant to the script engine. - Added the
@inventorylist_grade[]
output variable togetinventorylist()
. - Added the
@cartinventorylist_grade[]
output variable togetcartinventorylist()
. - Added the
setgrade()
script (item DB script) command. - Added the
getequipisenablegrade()
andgetequipgrade()
general script commands.
- Added the
@unequipall
atcommand and the corresponding client packet for 20210818 and newer clients. (part of #3082) - Added the
zmes1()
,zmes1f()
,zmes2()
,zmes2f()
,zmenu()
,zselect()
,zprompt()
commands as counterparts using the Zero UI to the respective commands without the z prefix. Demo scripts are provided to showcase the functionality. (part of #3082) - Added the
setdialogalign()
script command to specify the text alignment in NPC dialogs. (part of #3082) - Added an optional argument to display a light pillar visual effect on the item created through
makeitem()
. (#3065) - Added the
active_transform()
script command, behaving likemontransform()
but with a different, stackable SC. (#3073, issue #2035)
- Improved detection of recent versions of Windows for the system information screen. (part of #3087)
- Updated the documentation of the Item DB structure to include all the new fields. (#3085)
- Updated handling of several packets (
ZC_EQUIPWIN_MICROSCOPE
,ZC_NOTIFY_HP_TO_GROUPM
,ZC_BATTLEFIELD_NOTIFY_HP
) to use the struct format. (part of #3082) - Refactored
clif_updatestatus()
and updated to use packet names instead of numeric IDs. (part of #3082)
- Fixed the
countnameditem()
command never matching any items and always returning 0. (#3088) - Fixed an issue causing a failure to compressing captcha images on non-Windows systems. (#3091)
- Fixed issues with packet
ZC_EQUIPWIN_MICROSCOPE
for old clients. (part of #3082) - Fixed the use of integer variables (as opposed to integer literals) in the
rodex_sendmail()
script command. (#3067, issue #3027)
- Removed Visual Studio 2015 (Hercules-14.sln) solution. Developers still using it are advised to upgrade to a newer version or to switch to GCC since backward compatibility won't be guaranteed. (part of #3087)
- The wiki page about supported platforms has been updated, as it had been neglected for a while. Notable changes:
- Debian 11 was added, kicking out Debian 9 (no policy changes)
- The CentOS/RHEL support policy was changed, since there no longer are matching CentOS and RHEL regular releases. This means that RHEL support cannot be guaranteed and the only CentOS version that is officially supported is CentOS Stream (and CentOS 8 until it will be EOL on December 31st)
- Ubuntu 21.10 was added and Ubuntu 18.04 was removed (no policy changes)
- FreeBSD 13.0 was added, kicking out FreeBSD 11.x; 12.x versions older than 12.2 are unsupported (no policy changes)
- macOS 10.15, 11 and 12 have been added, kicking out macOS 10.13 and 10.14. GCC (latest version installed through Homebrew) is also supported as an alternative to Clang shipped with XCode. The total amount of supported versions has been increased from 2 to 3.
- The currently supported OpenBSD version has been updated to 7.0 (no policy changes)
- The currently supported NetBSD version has been updated to 9.2 (no policy changes)
- The currently supported Raspberry Pi OS version has been updated to 11 (bullseye). The supported distribution is now labeled Raspberry Pi OS, rather than Raspbian, following the official naming.
- Windows 11 21H2, Windows 10 21H2, Windows Server 2019, Windows Server v.20H2 and Windows Server 2022 were added. No policy changes but a note was added to discourage running Hercules on Windows on production servers.
- Visual Studio 2022 17.0 was added, kicking out Visual Studio 2015. No policy changes.
v2021.11.03+1 November 03 2021
PATCH 1
- Fixed a regression in the mob drop rate bonus calculation, always overriding it to 900%. (#3083)
v2021.11.03 November 03 2021
- Implemented support for conditional comments in the script engine's parser, allowing to exclude blocks of code (including top-level commands) from parsing based on a condition, in a similar fashion to ifdef directives in the C preprocessor. See doc/script_commands.txt and the pull request description for detailed information on their use. (#3080)
- Added a setting to prevent the GM administration NPCs from loading (leveraging conditional comments). (part of #3080)
- See
script_configuration.load_gm_scripts
inconf/map/script.conf
. - The provided administrative NPCs have been updated to support this setting and third party scripters that want to do the same can put their administrative NPCs behind conditional comments controlled by the
LOADGMSCRIPTS
feature (see doc/script_commands.txt for details.
- See
- Implemented the
bSubSkill
item bonus, reducing damage in percentage from the specified skill. (#2970) - Implemented the
bDropAddRace
item bonus, increasing item drop rate in percentage when killing monsters of the specified race. (part of #2970) - Implemented the Star Emperor and the Soul Reaper job classes and their respective skills. (#3030)
- Implemented an option to ignore the Discount and Overcharge effect for a given item ID. See the Item DB flags
IgnoreDiscount
andIgnoreOvercharge
respectively. (#3060, issue #3055) - Implemented an SC config option
HasVisualEffect
to indicate that a skill displays a visual effect on the affected unit, de-hardcoding it from source. (#3061) - Implemented the Instant kill state (
/item onekillmonster
), allowing GMs to kill mobs in one hit (the@killmonster
permission is necessary). (#3063) - Implemented support for loading captcha images on server startup (#3064)
- Implemented the Lapine Upgrade user interface. (#3068)
- Exposed the former
rodex_sendmail_sub()
function as part of the script interface, asscript->buildin_rodex_sendmail_sub()
. (part of #3071) - Implemented a
checkhiding()
script command, returning true if a character is hidden (Hiding, Cloaking or Chase Walking but not GM Perfect Hide). See doc/script_commands.txt for details. (part of #3081)
- Reworked the drop rate calculation and the way drop rate bonuses stack, to better accommodate for the new
bDropAddRace
bonus. (part of #2970) - Changed various card slot processing functions to check all of them even if an item has a limited amount of card slots, since they could contain other (non-card) enchantment items. (#3066)
- Converted the elemental damage table to libconfig. See
(pre-)-re/attr_fix.conf
. A converter scripttools/attr_fix_converter.php
has been provided in order to help converting any customized tables. (#3070) - Added the inventory index for each item in the
@itemlist
command (part of #3071) - Changed the ambiguous return value of
getpetinfo(PETINFO_NAME)
when no pet is found. The empty string""
is now returned instead of"null"
, which could ambiguously be considered a valid pet name. (part of #3079) - Changed the WARPNPC scripted warps to behave in a consistent way to real non-scripted warps. (#3081)
- The use of
OnTouch_
has been replaced withOnTouch
to prevent players from holding an NPC dialogue open to abuse the serialization mechanism of the former event and block the script from triggering for other players. - A check for the hidden/cloaked status has been added, to match the behavior of non-scripted warps.
- The use of
- Applied the above
OnTouch_
toOnTouch
conversion to the NPCs from the Cursed Spirit quest in order to prevent the same serialization abuse and the glitches that derive from it. (part of #3081)
- Fixed (implemented) lazy evaluation of the ternary conditional operator in the scripting language. Only the expected branch is now executed, as opposed to both branches. (#3074)
- Fixed the behavior of the Splash Kunai (
KO_HAPPOKUNAI
) skill: (#3053, issue #1597)- Updated damage formula to
3 * (Kunai Atk+ Weapon Atk + Base Atk)) * (Skill Level + 5) / 5
. - Pierce attack modifier no longer applies to it.
- Element comes from the kunai rather than from the weapon.
- SP Cost gets increased and Hit count should be 1.
- Updated damage formula to
- Fixed the behavior of the Dragon Breath (
RK_DRAGONBREATH
) skill: (part of #3053, issue #1597)- It now applies the elemental modifier and ignores the target's flee.
- Fixed the behavior of the Intense Telekinesis (
WL_TELEKINESIS_INTENSE
) skill: (part of #3053, issue #1597)- Damage is now tripled when the skill element is Ghost.
- Fixed several warnings reported by the Visual Studio compiler (#3058)
- Fixed an incorrect condition in the WoE mob status calculation. Instead of relying on castle IDs it now correctly detects the type of WoE castle (FE or TE) and applies the appropriate status modifiers. (#3062)
- Fixed the inconsistent behavior of
getcalendartime()
when supplied with the current hour and minute. (#3072)- The command will now always return the next occurrence of the given time (as specified by the day of month or day of week parameter) instead of inconsistently returning today's timestamp in some cases.
- Fixed the Lord Of Death spawning script never using one of the spawn locations. (#3075)
- Fixed visual glitches in RoDEX when the first item of a character's inventory (having index 0) is added to an attachment slot. (#3071)
- Fixed visual glitches when removing parts of an item stack from an attachment slot. (part of #3071)
- Fixed some processing errors in RoDEX with newer clients, after the "bulk actions" update, that keep the rows from deleted messages on screen until refreshing and send bogus data to the server. (part of #3071)
- Fixed the message body length check in the
rodex_sendmail()
script command, now allowing for the full message length of the RoDEX system as opposed to the shorter length from the earlier Mail system. (part of #3071) - Fixed the
map->foreachinpath()
path calculation having gaps or too narrow paths, affecting skills such as Sharpshooting. (#3076) - Fixed the behavior of the Acid Demonstration (
CR_ACIDDEMONSTRATION
) skill: (#3077)- The strip effect from rogues was incorrectly applied when the Armor & Weapon Break triggers for non-player characters. Now nothing is applied instead, matching the official behavior.
- Fixed the behavior of the Mental Charge (
HLIF_CHANGE
) skill: (#3078)- In pre-renewal the skill now makes the caster always use the raw max MATK as base damage, as in official servers.
- Removed the
set_sc_with_vfx()
macro, superseded by theHasVisualEffect
SC config flag. (part of #3061) - Removed the
getguildname()
script command, deprecated since v2019.11.17 and superseded bygetguildinfo()
- see PR page for replacements if you were still relying on the deprecated command. (#3079) - Removed the
getguildmaster()
script command, deprecated since v2019.11.17 and superseded bygetguildinfo()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
getguildmasterid()
script command, deprecated since v2019.11.17 and superseded bygetguildinfo()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
petstat()
script command, deprecated since v2019.04.07 and superseded bygetpetinfo()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
PET_*
constants related to thepetstat()
command. (part of #3079) - Removed the
specialeffect2()
script command, deprecated since 2017 and superseded byspecialeffect()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
pcblockmove()
script command, deprecated since v2018.06.03 and superseded bysetpcblock()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
kickwaitingroomall()
script command, deprecated since v2020.11.16 and superseded bywaitingroomkick()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
debugmes()
script command, deprecated since v2019.05.05 and superseded byconsolemes()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
misceffect()
script command, deprecated since 2017 and superseded byspecialeffect()
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079) - Removed the
pow()
script command, deprecated since 2017 and superseded by the exponentiation oeprator**
- see PR page for replacements if you were still relying on the deprecated command. (part of #3079)
v2021.10.06+1 October 06 2021
PATCH 1
- Fixed a critical guild storage saving issue causing item duplication. (#3059)
- Fixed the return code of
chr->memitemdata_to_sql()
to behave as documented. (part of #3059) - Fixed a possible out of bound read from a buffer in
clif_guild_basicinfo()
. (part of #3059)
v2021.10.06 October 06 2021
- Implemented the official Macro Detection/Captcha system. Note: a client patch may be necessary, in order to correct an inconsistency between the BMP formats accepted by the Register functions and the Detector/Preview UI. (#3051)
- Includes:
- The Macro Register UI, available through the
/macro_register
command. - The Macro Detector UI, triggered by the server to send captcha challenges to players.
- The Macro Reporter UI, available through the
/macro_detector
command. - The Captcha Preview UI, available through the
/macro_preview <captcha_id>
command.
- The Macro Register UI, available through the
- See the Pull Request #3051 description and http://nemo.herc.ws/patches/ChangeCaptchaImageDecompressionSize/ for screenshots and more details.
- Includes:
- Added a new SC flag
NoMagicBlocked
, to block a status change while under the no magic state. (#3050) - Added a startup check to ensure the best/fastest available clock source is used on Linux. (#3046)
- Added the skill flags
RangeModByVulture
,RangeModBySnakeEye
,RangeModByShadowJump
,RangeModByRadius
,RangeModByResearchTrap
, replacing hardcoded skill range modifiers. (#3043)
- Removed redundant
sd->hd
NULL checks before calls tohomun_alive()
. (#3056) - Regenerated the
configure
script with Autoconf 2.71. (part of #3046) - Updated some party-related packets (
PACKET_ZC_ACK_MAKE_GROUP
,PACKET_ZC_PARTY_JOIN_REQ
,PACKET_ZC_PARTY_JOIN_REQ_ACK
,PACKET_ZC_NOTIFY_CHAT_PARTY
,PACKET_ZC_NOTIFY_POSITION_TO_GROUPM
,PACKET_ZC_NOTIFY_HP_TO_GROUPM
,PACKET_ZC_PARTY_MEMBER_JOB_LEVEL
,PACKET_ZC_DELETE_MEMBER_FROM_GROUP
to use the struct format. (#3049) - Updated
.mailmap
. (#3010)
- Fixed Kaite in Renewal to increase melee damage to 400% as in official servers. (#3054)
- Added a missing
equipFlag
to theZC_ENCHANT_EQUIPMENT
packet. (#3052) - Fixed
SC_GENTLETOUCH_CHANGE
not applying the WATK bonus. (#3048, issue #1629) - Fixed the
Daehyon_Card
script effect to only work on One or Two Handed Sword. (#3047, issue #2996) - Fixed
SC_HOWLING_MINE
to usestatus->isdead()
through the HPM interface instead of directly. (#3044) - Fixed the weapon type requirement of
KO_JYUMONJIKIRI
to require that left and right hand aren't bare fists (but the right hand can be a shield). (#3041) - Fixed the
Womens_Bundle
item script and thenpc_live_dialogues.txt
documentation still referencing theF_RandMes()
function instead ofF_Rand()
. (#3040, issue #3039) - Fixed a redundant
MAPID_BABY_TAEKWON
in thepc_jobchange()
fame list check. (#3057)
- Note: Even if we release at the beginning of the month, Hacktoberfest is still in progress! We'll be granting the
hacktoberfest-accepted
label to any valid PRs opened before October 31st, even if we'll include them in the November release. Make sure to sign up on https://hacktoberfest.digitalocean.com/ and open your PRs before the deadline if you wish to participate. Happy Hacktoberfest!
v2021.09.01 September 01 2021
- Added a sanity check of skill IDs against
MAX_SKILL_ID
when loading the skill database. (part of #3033) - Added Rebellion skills, items and SCs to the Pre-Renewal database. (#3031)
- Added the
NoBBReset
flag for SC types that shouldn't be reset by the Rebellion skill Banishing Buster. (#3032)
- Increased
MAX_SKILL_ID
to 10020 to fit all the currently existing skills. (#3033) - Updated the list of job IDs displayed by
@jobchange
. (#3029)
- Fixed the mob groups reading the rate from the wrong object, resulting in the fallback value
MOBID_PORING
being returned in many cases. (#3037, issue #3036) - Fixed typos in various documentation comments. (#3035)
- Fixed the Extreme Vacuum skill causing a permanent
SC_VACUUM_EXTREME
status when it hits several targets at the same time. (#3025, related to #2995) - Fixed the damage of piercing critical attacks with Thanatos Card in Renewal. (#3023, issue #3022)
- Fixed the Ignition Break animation in recent (2018 and newer) clients. (#3034, issue #2511)
- Fixed the Blast Mine, Claymore Trap and Land Mine damage to ignore card damage reductions. (#3024, formerly #1149)
v2021.08.04 August 04 2021
- Added support for the official Guild Storage system, supported starting with PACKETVER 20131223. Older PACKETVERs aren't affected by this change. (#1092)
- When the official system is enabled, a guild will require the
GD_GUILD_STORAGE
skill in order to obtain access to Guild Storage. - Starting with PACKETVER 20140205 it's possible to control access to the Guild Storage through permissions defined in the Guild window.
- Since this change can lock existing guilds out of their storage until and if they invest skill points in
GD_GUILD_STORAGE
, it's possible to opt out and keep using the custom system (fixed size, no skills required) by defining theDISABLE_OFFICIAL_GUILD_STORAGE
preprocessor macro. - When the official guild storage is enabled,
MAX_GUILD_STORAGE
can't/shouldn't be redefined. TheGUILD_STORAGE_EXPANSION_STEP
macro is instead provided, defining the amount of storage slots that each level of theGD_GUILD_STORAGE
skill will provide. - Increasing the maximum level of the
GD_GUILD_STORAGE
skill may lead to unexpected behaviors. If you must, you'll at least need to edit theMAX_GUILD_STORAGE
macro definition to increase the maximum skill level. - When this is enabled, the
MAX_GUILD_STORAGE
script constant will refer to the maximum possible guild storage, rather than the current size of a specific guild's storage. - This requires a database migration.
- When the official system is enabled, a guild will require the
- Moved the
map->freeblock_unlock()
call fromskill_castend_nodamage_id_unknown()
to its caller. (#3019) - Converted the random monster databases to libconfig. See
db/*/mob_group.conf
anddb/mob_group2.conf
. A converter (tools/mobgroupconverter.py
) is provided, in order to convert custom databases. (#3013) - Major refactoring of the Guild Storage related code and documentation. The Guild Storage items are now held in a dynamically sized array. (part of #1092)
- Fixed a crash when a bl is deleted twice.
map->freeblock()
will now detect it and prevent the double deletion. (#3021) - Fixed a damage overflow in
GN_CART_TORNADO
when a character's base strength is very high. The base str value is now capped to 130 for the skill formula's purposes. (#2927, issue #659) - Fixed the behavior of
SC_POWER_OF_GAIA
to increase the maximum HP in percentage rather than by a fixed amount. (#2918)
- The txt version of the random monster databases (
mob_classchange
,mob_pouch
,mob_boss
,mob_branch
,mob_poring
) is no longer supported. Custom databases need to be converted to libconfig with the provided tool. (part of #3013)
v2021.07.07 July 07 2021
- Updated some guild-related packets to use the struct format. (#3016)
- Fixed off-hand damage bypassing any card reductions on the target. (#3014, issue #3011)
- Fixed indentation and extra blank lines in the renewal skill db file. (#3012)
- Fixed the use of
setunitdata()
on a mob to change that specific unit's view data instead of overwriting it globally. Any such changes will now persist in case of the mob database is reloaded. (#3006)
v2021.06.02 June 02 2021
- Added diagnostic checks around map free blocks when asan is on, to track bl double free issues. (#3005)
- Added support for checking the clients' supported features through client flags (requires a client patched with the SendClientFlags patch - currently supports
ENABLE_CASHSHOP_PREVIEW_PATCH
only, more to come later). See thelogin_configuration/permission/check_client_flags
andlogin_configuration/permission/report_client_flags_error
settings inlogin-server.conf
. (#3001) - Added support for the Rebellion skills. (#2997)
- Updated the cooldown of Neutral Barrier (
NC_NEUTRALBARRIER
) to depend on the skill level. (#2934) - Changed
successremovecards()
to automatically re-equip the item, for consistency withfailedremovecards()
. (part of #3004)
- Fixed an issue that prevented dual monster races from completing. (#2990, issue #2989)
- Fixed a crash with evolved homunculi. (#3008)
- Fixed mapflags in instanced maps not getting reloaded correctly after scripts are reloaded. (#3003, issue #3002)
- Fixed the visual effect of Killing Cloud (
SO_CLOUD_KILL
). (#2980, issue #2978) - Fixed a regression in Ankle Snare (
HT_ANKLESNARE
) caused by a recent Manhole update. (#2965, issue #2964) - Fixed an issue that prevented a character from equipping items after attempting to use the Refine skill with no refinable items in inventory. (#3007)
- Fixed an issue that prevented the automatic re-equipping of items by
failedremovecards()
setequipoption()
. (#3004)
v2021.05.05 May 05 2021
- Added settings to modify the chain item drop rates. See
item_rate_add_chain
,item_drop_add_chain_min
anditem_drop_add_chain_max
in drops.conf for details. (#2983, issue #2982) - Added a check to ensure that the
map->freeblock_lock()
andmap->freeblock_unlock()
calls are balanced (GCC only). (#2992)
- Documented that
struct script_state::rid
can contain the GID of a mob when called throughOnTouchNPC
. (part of #3000) - Merged the homunculus exp tables into
exp_group_db
(#2998)
- Fixed a crash in the
WL_WHITEIMPRISON
skill as well as possible crashes in theST_SWORDREJECT
andASC_BREAKER
skills. (#2991) - Fixed the adoption request entry in the character context menu. (#2993)
- Fixed the Vacuum Extreme status becoming permanent until logout or death. (#2995, issue #2919)
- Fixed Free Cast ignoring other speed modifiers (bypassing speed debuffs such as Curse). (#2987, issue #2976)
- Fixed the trade restrictions for the Monster Ticket item, which should disallow dropping, trading, etc. (#2986, issue #2985)
- Fixed an issue in the custom warper NPC that caused characters to get stuck when selecting the last warp option when it wasn't set yet. (#2984)
- Fixed an error when
getarraysize()
,soundeffectall()
,atcommand()
oruseatcmd()
are called from anOnTouchNPC
script. (#3000, related to issue #2989) - Fixed
montransform()
,clan_join()
,clan_leave()
andclan_master()
not reporting an error when called without RID attached. (part of #3000) - Fixed the Water Screen skill, now deflecting the damage to the Aqua elemental spirit and healing the master by 1000 HP every 10 seconds. (#2981)
- Fixed the Guardians in WoE:SE spawning in random locations instead of their designated ones. (#2999)
- Removed the
homunculus_max_level
andhomunculus_S_max_level
battle configuration flags, now replaced by theexp_group_db
configuration. (part of #2998 and 32fea2586d)
v2021.04.05+1 April 05 2021
PATCH 1
- Fixed a regression that caused the buffs from various skills not to get applied. (#2979, issue #2977)
v2021.04.05 April 05 2021
- Added new
SP_*
constants in preparation for adding 4th jobs and reformatted thestatus_point_types
enum to have one entry per line, with their respective values. (part of #2968) - Added support for the Baby Summoner job class. (part of #2968)
- Added support for the Baby Ninja job class. (part of #2968)
- Added support for the Baby Kagerou and Baby Oboro job classes. (part of #2968)
- Added support for the Baby Taekwon job class. (part of #2968)
- Added support for the Baby Star Gladiator job class. (part of #2968)
- Added support for the Baby Soul Linker job class. (part of #2968)
- Added support for the Baby Gunslinger job class. (part of #2968)
- Added support for the Baby Rebellion job class. (part of #2968)
- Added support for the Star Emperor job class and related skill ID constants and skill database entries. Skill ID conflicts between Star Emperor and Rebellion were solved in favor of the former for renewal and the latter for pre-renewal for the time being. (part of #2968)
- Added support for the Baby Star Emperor job class. (part of #2968)
- Added support for the Soul Reaper job class and related skill ID constants and skill database entries. (part of #2968)
- Added support for the Baby Soul Reaper job class. (part of #2968)
- Moved the mappings between skills and status changes (
Skill2SC
table) into theStatusChange
field of the skill database. TheSkills
field of thesc_config
is renamed toSkill
and limited to one associated skill per SC. (#2971) - Added the corresponding numeric value next to each entry in the
e_class
enum, to prevent accidental renumbering and to make lookup easier. (part of #2968) - Added some missing constants for job IDs or separators in the
e_class
enum. (part of #2968) - Improved validation of the
class_exp_table
of thejob_db
with additional sanity checks. (part of #2968) - Moved the
EAJ_*
constants fromconstants.conf
to the source and added the ones that were missing (EAJ_WEDDING
,EAJ_XMAS
,EAJ_SUMMER
,EAJ_BABY_SUMMONER
). (part of #2968) - Changed the warning message displayed when a constant is redefined with the same value as previously defined to mention that it has the same value. (part of #2968)
- Renamed the
job_name()
function topc_job_name()
. The public interface name is stillpc->job_name()
. (part of #2968) - Moved the job enum values into separate files (
common/class.h
,common/class_special.h
andcommon/class_hidden.h
), to be accessed through theENUM_VALUE()
X-macro and reduce repetition. (part of #2968) - Added the
-Wswitch-enum
warning to the default compiler settings (with an exception for libbacktrace). (part of #2968) - Improved validation of
job_db2
, now detecting missing jobs. (part of #2968) - Changed some function parameters from integers to the appropriate enums. (part of #2968)
- Split the status change config into renewal and pre-renewal. (part of #2963)
- De-hardcoded the status change calculation flags, moving them from the source to the
CalcFlags
field of thesc_config
. (#2963)
- Fixed a regression in the association between skills and status changes. (part of #2971, issue #2969)
- Added support for the Summoner job to the
db2sql
plugin. (part of #2968) - Fixed validation of the skills cast through Abracadabra (Hocus Pocus). (#2972, related to #2859, issue #2824)
- Fixed validation of the skills cast through Improvised Song. (#2972, related to #2859, issue #2823)
- Worked around a client issue (packet containing garbage) that prevented proper validation of the Warp Portal skill use request when cast through Abracadabra, causing the caster to get stuck and unable to cast any other skills until relogging or teleporting. (#2972)
- Removed the unused
FixedCastTime
field from the pre-renewal skill DB. (part of #2968) - Removed the
status->set_sc()
function, no longer needed. (part of #2963)
v2021.03.08 March 08 2021
- Added support for preview in the cash shop. This is disabled by default and can be enabled by defining
ENABLE_CASHSHOP_PREVIEW_PATCH
or through the configure flag--enable-cashshop-preview-patch
. A client patch is necessary, available at http://nemo.herc.ws/patches/ExtendCashShopPreview (#2944) - Added a console warning if a message that is not present in
messages.conf
is requested. (#2958) - Added the missing icons for
SC_DEFSET
andSC_MDEFSET
. (#2953) - Added the
SC_NO_RECOVER_STATE
status preventing HP/SP recovery and the related item bonusbStateNoRecoverRace
. (#2956)
- De-hardcoded the association between status changes and skills from the source code. A new field
Skills
is added to thesc_config
, allowing to specify a list of skills for each status change entry. The macroadd_sc
has been removed fromstatus.c
, usestatus->set_sc()
instead. (#2954) - Converted packets
ZC_NOTIFY_SKILL
,ZC_USE_SKILL
,ZC_NOTIFY_GROUNDSKILL
,ZC_SKILL_POSTDELAY
andZC_NOTIFY_SKILL_POSITION
to the structure format. (#2951) - Converted the Homunculus database to libconfig. A tool to help converting custom databases has been provided in
tools/homundbconverter.py
. (#2941) - De-hardcoded the list of skills that are blocked under
SC_STASIS
andSC_KG_KAGEHUMI
. A new pair ofSkillInfo
flagsBlockedByStasis
andBlockedByKagehumi
has been added to the skill database. (#2959) - Updated the item script of
Velum_Flail
to its official effects. (part of #2956)
- Fixed compilation with mingw. (#2945)
- Fixed the CodeQL analysis builds in the CI. (#2946)
- Fixed a possible use after free in
unit_skilluse_id2()
. (#2947) - Fixed the save point message of the Kafra in
alb2trea
. (#2950) - Fixed some issues/regressions in the regeneration code: (#2952)
- Fixed an issue that caused the SP regeneration rate bonus to be applied to the HP regeneration.
- Fixed the HP/SP regeneration always capping to a minimum of 1, causing unintended behavior. (issue #2910)
- Fixed a issue that caused the homunculus regeneration configuration to apply to elementals instead.
- Fixed the Happy Break bonus not triggering.
- Fixed the doridori doubled SP regeneration applying to jobs other than Super Novice.
- Fixed Emergency Call ignoring
unit_skilluse_id2()
in Renewal. (#2949) - Fixed Manhole working on Guardians/Emperium while it shouldn't. (#2942)
- Fixed
successremovecard()
not running the cards' unequip scripts. (#2933, issue #2922)
v2021.02.08 February 08 2021
- Extended the quest database with new options. (#2874)
- Mob ID can be set to 0 to allow any monster ID.
- A monster level range can now be specified.
- A target monster's map can now be specified.
- A target monster's type (size, race and/or element) can now be specified.
- Added new quest database entries using the new options. (part of #2874)
- Added a failed assertion backtrace report in the removing player error in
unit->remove_map()
. (part of #2938) - Added support for constants and improved error messages in the quest DB. This affects the
Mob_ID
,Drops/ItemId
andDrops/MobId
fields. (#2886) - Added inheritance mechanism for the pet DB. Inheritance works in the same way as the mob and item databases, allowing to specify the
Inherit: true
flag in order to inherit (rather than overriding) an existing entry with the same Id. (#2206, issue #2181) - Updated the map database, NPC and Hateffect constants with new data. (#2936)
- Changed the free cell search (as used by random mob spawns or teleport) to ignore the map margins, as in official servers. The margin size defaults to the official value of 15 and can be changed by editing the
search_freecell_map_margin
setting inmisc.conf
. (#2911) - Refactored and sanitized
map->search_freecell()
. The function has been renamed tomap->search_free_cell()
since the meaning of its return values has changed. (part of #2911) - Refactored and documented some pet database functions and added validation of the pet DB entries before they're inserted into the database. The new constant
ITEID_PET_FOOD
has been added. (part of #2206)
- Fixed a signed left shift overflow in socket.c. (part of #2938)
- Fixed failing github workflows builds, switching from clang-10 to clang-11 since the former is no longer available in the Debian repositories. (part of #2938)
- Forcefully disabled the compiler flag
-fcf-protection
to avoid issues in thesetjmp()
calls. (#2938) - Fixed some missing item IDs referenced by the quest DB in pre-re mode. (part of #2886)
- Fixed grfio issues with large grf files. (#2937)
v2021.01.11 January 11 2021
- Integrated the Renewal mob database with the correct
DamageTakenRate
value for MVPs that require it. Those MVPs have a green aura and only receive 10% of the damage dealt to them. (#2875) - Added an enum for client action types. See
enum action_type
. (#2930) - Added skill prerequisite checks before leveling up homunculus skills, allowing the definition of prerequisites for non-evolved or non-loyal homunculi, as it was previously limited to those. The check is disabled when the
player_skillfree
setting is enabled in the battle config. (#2807) - Added constants for the
mercenary_delete()
script command as well as themercenary->delete()
function and documentation for the formerly undocumented values. Seeenum merc_delete_type
and the script constantsMERC_DELETE_*
. (part of #2858, issue #2843)
- Cleaned up mob database from redundant
MVPExp: 0
fields. (part of #2875) - Updated packet
CZ_REQUEST_ACTNPC
to use a struct. (part of #2930) - Changed the default mercenary delete type of the
mercenary_delete()
script command to be fired by the user (not updating loyalty). (#2843)
- Fixed an issue that caused the Sign quest to lock up and become unfinishable for everyone when a player times out or logs out under certain conditions. (#2921)
- Fixed an exploit that allowed multiple people into the solo room of the Sign quest. (part of #2921)
- Fixed a failed assertion when using the
MH_SUMMON_LEGION
skill. (#2929)
- Removed the undocumented and meaningless return value of
mercenary->delete()
, now returning void. It was previously relying on the return value of two other functions, and ultimately always returning zero. (part of #2843)
v2020.12.14+1 December 14 2020
PATCH 1
- Fixed a crash in
unit->run_hit()
caused by a regression in the last update. (#2924)
v2020.12.14 December 14 2020
- Added a warning when
setnpcdisplay()
orsetunitdata()
is called on a floating NPC. (#2907) - Added support for RSW formats up to 2.5 for reading map water level. (#2916)
- Added a
status->check_skilluse_mapzone()
function, simplifyingstatus->check_skilluse()
and adding a useful plugin hooking point. (#2893)
- Second part of the refactoring of the functions in
unit.c
, adding code documentation and following the code style guidelines. Functions have been renamed when backward compatible changes to the arguments or return values were made. (#2783)- Added proper documentation in doxygen-format.
- Moved variables declaration closer to their first use
- Corrected mistreatment on checks of non-boolean variables
- Renamed some variables to clarify their use
- Saved re-used calculations in variables or create local macros for them
- Simplified logical checks / conditions when possible
- Changed returning error-code in functions to obey code-style guidelines (Functions that are affected by this are renamed so that custom code fails to compile as to point at that change of behavior.)
- Split too long lines according to code-style guidelines
- Made functions use enums for directions (
enum unit_dir
), when dealing with a direction context - Reduced code-repetition by separating code-chunks into new functions
- Fixed remaining code-style after applying all these changes if necessary
- The following functions have been refactored:
unit->walktobl()
(renamed tounit->walk_tobl()
)unit->run_hit()
unit->run()
unit->escape()
(renamed tounit->attempt_escape()
)unit->movepos()
unit->walk_toxy_timer()
(return value fix)unit->blown()
(renamed tounit->push()
)path->blownpos()
(related to theunit->blown()
change)- added
npc->handle_touch_events()
function - the
is_boss()
macro now returns a boolean
- Added static assertion checks to prevent
MAX_STORAGE
andMAX_GUILD_STORAGE
from causing oversized inter-server packets (#2904) - Disabled the HP bar on Emperium and MVP monsters by default. The configuration flag
show_monster_hp_bar
has been extended to a bitmask, to allow specifying different setting for normal monsters, Emperium and MVPs. The new default value is 1 (normal monsters only), while the value corresponding to the previous behavior is 7 (4|2|1
). (#2821)
- Fixed a walk delay error in
unit_stop_walking()
. (part of #2783) - Fixed homunculi and mercenaries not warping back to their master in time. (part of #2783)
- Reverted an unintended logical change in
unit->walk_toxy_timer()
done during the first part of theunit.c
refactoring. (#2783) - Fixed a warning (
Warning: #1681 Integer display width is deprecated and will be removed in a future release.
) when importing the database schema in recent versions of MySQL. (#2903) - Fixed compilation with recent versions of the MySQL/MariaDB client libraries. (#2917)
- Fixed a farming exploit at the Cursed Spirit NPC. (#2883)
- Fixed the configuration flag
monster_loot_type
not working as intended. (#2855, issue #2834)
- Removed the unused function
skill->get_linked_song_dance_id()
. (#2906)
v2020.11.16 November 16 2020
- Added a new script command
waitingroomkick()
offering better control thankickwaitingroomall()
. (#2048) - Added a new function
map->get_random_cell_in_range()
to get a random cell in a square around a center cell. (part of #2882) - Added a new function
map->get_random_cell()
imitating an official cell randomization behavior, returning a cell between a minimum and a maximum distance away from the center, in a square area. (part of #2882) - Added
pc->calc_pvprank_sub()
to thepc
interface to allow plugins to hook into it. (#2894)
- Updated the list of Hat Effect ID constants with new values. (#2878)
- Updated the list of NPC Sprite ID constants with new values. (#2879)
- Renamed the
PARTY_BOOKING_JOBS
andPARTY_BOOKING_RESULTS
macros toMAX_PARTY_BOOKING_JOBS
andMAX_PARTY_BOOKING_RESULTS
respectively to better suit their purpose, and refactored some related code. The macros can now also be redefined externally. (#2231) - Extended the
warpwaitingpc()
andwaitingroom()
script commands with an argument to specify which NPC to execute the commands on, for consistency with other waitingroom commands. (part of #2048) - Refactored
map->random_dir()
, fixed a possible runtime error and added/clarified the function documentation. (#2882) - Changed the libconfig directive
@include "FILENAME"
directive to search insideconf/import/include/{SERVERNAME}/{FILEPATH}
before{FILEPATH}
allowing for example to easily overridesql_connection.conf
on a server by server basis without editing other files. (#2881) - Improved the error messages in the mob skill DB parser to include the monster ID constants instead of just the numeric IDs. (#2884)
- Corrected the return values in the null pointer checks of
mob->skill_use()
and renamed it tomob->use_skill()
due to the changed API. (part of #2887) - Corrected the return values in the null pointer checks of
mob->skill_event()
and renamed it tomob->use_skill_event()
due to the changed API. (part of #2887) - Removed an unnecessary call to
unit->set_dir()
when the direction doesn't change in the busyunit->attack_timer_sub()
, preventing a needlessclif->changed_dir()
broadcast. (#2891) - Added data validation to the
rodex_sendmail*()
commands to ensure that the item amount is valid. (#2901, issue #2897) - Added data validation to the
rodex_sendmail_acc*()
commands to ensure that the receiver ID is in a valid range. (#2901, issue #2898)
- Added checks to the waitingroom script commands to ensure that their related waiting room and NPC exist. (part of #2048)
- Fixed the random cell selection of Confusion and Chaos according to their official behavior (random cell in a square area). (part of #2882)
- Fixed the random cell selection of
WE_CALLPARTNER
,WE_CALLPARENT
,WE_CALLBABY
,AM_RESURRECTION
according to their official behavior (random cell in a quare area with minimum and maximum distance). (part of #2882) - Fixed the damage buff effect of Watery Evasion when using Freezing Spear. (#2873)
- Fixed a missing scoreboard UI for battleground type 2. (#2849, issue #2848)
- Fixed a null pointer error in the search store function when trying to search with an empty list or with an empty card list. (#2885)
- Fixed the handling of the return value of
mob->skill_use()
andmob->ai_sub_hard()
. (#2887) - Fixed summoned monsters not following their master if it's a
BL_PC
. (#2888, issue #2808) - Fixed the Impositio Manus behavior to always overwrite itself regardless of level. (#2890, issue #695)
- Fixed a possible crash when changing the display class of a floating NPC, caused by missing data validation. (#2900, issue #2899)
- Fixed the name of the
Fruit Pom Spider Card
item. (#2902, issue #2896) - Fixed the
KO_GENWAKU
skill effect, swapping the position of the caster and the target. (#2831)
- Deprecated the
HAT_DIGITAL_SPACE
constant in favor ofHAT_EF_DIGITAL_SPACE
. (part of #2878) - Deprecated the
kickwaitingroomall()
script command in favor ofwaitingroomkick()
. (part of #2048)
v2020.10.19 October 19 2020
- Added a
HERCULES_VERSION
constant with the identifier of the current Hercules release, exposed to source and script engine. (#2868) - Added a CI script to run a
CodeQL
analysis. (#2861)
- Removed
SC_FRIGG_SONG
from the Group A Song Skills list, since it is no longer part of it. (#2864) - Improved, clarified and corrected the documentation comments of the
client.conf
configuration file. (#2870) - Moved some messages to
messages.conf
. (#2866) - Updated the
F_InsertComma()
function to work with numbers that are too large to fit in a numeric variable (such as numbers, larger than a 32 bit signed integer, returned by SQL queries). (#2860) - Extended
getcharid()
to optionally accept a character ID as an alternative to the character name. (#2876)
- Fixed a failed assertion in the char server when trying to save a plagiarized skill. (#2877)
- Fixed the
KO_ZENKAI
AoE, to only trigger one of its status effects per tick. (#2863) - Removed duplicated code from the mapflag parser function. (#2857)
- Fixed incorrect job class checks in several scripts. This fixes the special discount for assassins in the Morocc pub as well as a number of class-specific flavor text that wasn't displayed in various other scripts. (#2856)
- Fixed a wrong variable name in the
getcartinventorylist()
documentation. (#2850, part of issue #2843) - Fixed the effect of Convex Mirror, now properly showing the position of the boss monsters on the map, if any are present. (#2862)
- Fixed the Dancer Soul Link not granting the associated Bard skills. (#2852, issue #2815)
v2020.09.20 September 20 2020
- Added a configure option
--with-maxconn=VALUE
to change the maximum number of allowed concurrent connections. (#2837) - Added a new script command
mercenary_delete()
, to remove the mercenary from a character. (#2818) - Added the
MDAMAGE_SIZE_SMALL_TARGET
,MDAMAGE_SIZE_MIDIUM_TARGET
,MDAMAGE_SIZE_LARGE_TARGET
item options to the db. (#2816) - Added a configuration flag
features/show_attendance_window
to control whether the attendance window should pop up on login when there are unclaimed rewards. (part of #2812, issue #2101)
- Increased the maximum number of concurrent connections to be 3072 by default when epoll is enabled. (part of #2837)
- Converted the mapcache documentation to the Markdown format and updated to reflect the way the mapcache currently works and is generated. (#2274, issue #2060)
- Improved, clarified and corrected the documentation comments of the configuration files. (#2827)
- Changed the attendance system from character bound to account bound. This includes an irreversible database migration, a backup is strongly advised. (#2812, issue #2704)
- Refactored and improved the natural HP/SP regeneration code. (#2594, cc7e1ecf0a, #2841)
- Removed several unused variables from
struct regen_data
. - Renamed the members of
struct regen_data
to be more clear. - Changed the HP/SP heal frequency rate modifiers from a base of 1 to a base of 100 to reduce precision loss due to truncation.
- Fixed the natural healing bonus of castle owners, to be correctly applied and removed when a castle changes ownership.
- Extended the range of the variables in the regen data structures to int to reduce the possibility of overflows and underflows.
- Split the
status_calc_regen
andstatus_calc_regen_rate
functions into specialized functions for each affected bl type. - Limited various regeneration related status effects to the bl types that can be affected by them.
- Fixed various regeneration related bonuses that were affecting the regeneration rate (time) instead of the regeneration power (amount healed).
- Fixed the way different regeneration bonuses are stacked, to match the official behavior.
- Added support for different and configurable regeneration rates for different bl types. This can be configured through the
elem_natural_heal_hp
,elem_natural_heal_sp
,hom_natural_heal_hp
,hom_natural_heal_sp
,merc_natural_heal_hp
,merc_natural_heal_sp
configuration flags. - Fixed the
HLIF_BRAIN
andHAMI_SKIN
regeneration bonuses to affect the regeneration rates instead of the regeneration powers. - Added a configurable cap to the regeneration rate. This can be configured through the
elem_natural_heal_cap
,hom_natural_heal_cap
,merc_natural_heal_cap
,natural_heal_cap
configuration flags. - Fixed the behavior or Tension Relax when overweight, to just allow regeneration instead of increasing the regeneration rate and removed its effect on the SP regeneration.
- Fixed the Magnificat effect in pre-renewal to only affect SP instead of both HP and SP. It was originally affecting both officially, but it was removed very early (Comodo update).
- Made the regeneration data get recalculated on status changes that set the
SCB_REGEN
flag and added it to the 50% and 90% overweight SCs.
- Removed several unused variables from
- Fixed GitLab and GitHub CI builds broken due to upstream package changes. (#2838)
- Fixed the
generate_translations
plugin on windows, not generating the output directories correctly. (#2836) - Fixed the MDEF and DEF reduction of Odin's Power to depend on the skill level. (#2833)
- Fixed some skills (such as
MO_EXTREMITYFIST
TK_JUMPKICK
,SR_DRAGONCOMBO
,SR_GATEOFHELL
) not sending the correct target type to the client when used as part of a combo. (#2829) - Fixed typos in the documentation comments of several db files. (#2828)
- Removed duplicate lines in
cash_hair.txt
andclif.c
. (#2840) - Fixed an issue that prevented the "night mode" effect to be displayed. (#2839)
- Fixed a dangling pointer causing memory corruption when using
@unloadnpc
or any other way to unload NPCs. (#2835) - Fixed a wrong IP check in the geoip code. (#2842)
v2020.08.23 August 23 2020
- Added the missing mapflag constants
MF_NOMAPCHANNELAUTOJOIN
,MF_NOKNOCKBACK
,MF_CVC
,MF_SRC4INSTANCE
. (part of #2654) - Added official item script for Rune Boots. (#2806)
- Refactored the mapflag related code to reduce repetition. The mapflag constants exposed to the script engine
mf_*
have been changed to uppercaseMF_*
to match their source counterparts. Custom scripts may need to be updated to follow. (#2654)
- Corrected the >10+ refine success chance with HD ores to match the normal ores. (#2772, issue #2771)
- Corrected the duration of the Tao Gunka Scroll to be 3 minutes. (#2804)
- Updated the Flying Galapago item script to match the official version. (#2799)
- Fixed a duplicate path separator in the
item_combo_db.conf
loader console messages. (#2814) - Fixed an exploit in the autocast system, allowing to bypass the deletion of skill requirements under certain conditions. (#2819)
- Fixed a typo that made the
MERCINFO_ID
constant unusable from the script engine. (#2817)
v2020.07.26 July 26 2020
- Added information about the Random Item Options to the
OnSellItem
array list. (#2794, part of issue #2379) - Added a new
mf_nopet
mapflag to control pet restrictions on a map by map basis. This supersedes thepet_disable_in_gvg
battleconf setting. (#2652) - Added/updated packets, encryption keys and message tables for clients up to 2020-07-15. (#2788)
- Added a new pair of item bonuses
bSubDefEle
andbMagicSubDefEle
to reduce damage (physical and magical respectively) against a specific defense element. (#2790)
- Changed the script command
gettimetick(0)
to never return negative values. The tick loop interval is reduced from about 50 to about 25 days, but the values are guaranteed to be positive. Sincegettimetick(0)
is only intended to be used for precise calculation of short durations, it is care of the scripter to account for overflows of the counter, treating it as a 31 bit unsigned integer operating in modulo2**31
. For most uses,gettimetick(2)
should be preferred. (#2791, issue #2779) - Updated the Renewal formula for the
RG_SNATCHER
skill. (#2802) - Refactored the scripts that use
OnTouch
areas andenablednpc()
/disablenpc()
logic to warp characters, to useareawarp()
instead, simplifying the scripts and resolving some possible exploits and issues. (#2798) - Changed the
@item2
atcommand's parameters to be optional, except the item ID. Default values of 1 for the Identified and Quantity parameters and 0 for everything else will be used, when not specified. (#2795) - Updated/added the script for items that use
bSubDefEle
andbMagicSubDefEle
. (part of #2790, issue #548)
- Fixed a possible exploit in the Dokebi Battle Quest allowing to spawn a higher than expected amount of Am Muts. (#2797)
- Fixed the Dokebi Battle Quest becoming impossible to complete until server restart under certain circumstances. (part of #2797)
- Fixed the
@changecharsex
command not correctly saving the updated gender to the database. (#2796, issue #2789) - Fixed an issue that made the Moscovia Whale Island Quest impossible to complete. (#2792, issue #2715)
- Fixed a missing cleanup of the
dnsbl
vectors on shutdown. (part of #2788) - Fixed the experience gain messages printing a literal
%"PRIu64"
instead of the gained amount of experience. (#2647) - Fixed several typos in the configuration files. (#2769)
- Removed the
pet_disable_in_gvg
battleconf setting in favor of the newmf_nopet
mapflag. (part of #2652)
v2020.06.28 June 28 2020
- Added support to display a pet's intimacy in the egg's item description window. (#2781)
- Added a convenience macro
pc_has_pet()
to check whether a character has a pet. (part of #2781) - Added convenience macros
pc_istrading_except_npc()
andpc_cant_act_except_npc_chat()
. (part of #2775) - Added support for
PACKET_ZC_PERSONAL_INFOMATION
, to replace the old custom status messages about rates and penalties. (#2757) - Added a new configuration flag
display_rate_messages
(conf/map/battle/client.conf
) to control whether and when to display the rate modifiers to players. (part of #2757) - Added a new configuration flag
display_config_messages
(conf/map/battle/client.conf
) to control whether and when to display the configuration messages to players as well as which messages to display. By default, now the pet autofeed and guild urgent call setting are also displayed, along with the others. (part of #2757) - Added a new configuration flag
send_party_options
(conf/map/battle/client.conf
) to control whether and when to display the party option messages to players, including some cases (on login, when options are changed, when a party member is added or removed) that were previously not available. (part of #2757) - Added a new configuration flag
display_overweight_messages
(conf/map/battle/client.conf
) to control whether and when to display the overweight notification message to players. (part of #2757) - Added support to display the Tip of the Day message box on login. A new configuration flag
show_tip_window
(conf/map/battle/client.conf
) is provided, in order to disable this feature. (part of #2757) - Added missing plugins to the makefiles. (part of #2778)
- Added missing mobs and items in the pre-re database, necessary for loading custom scripts. (part of #2778)
- Added support for GitHub actions and added builds to test different flags and compilers and different MySQL/MariaDB versions. (part of #2778 and 9b89425550)
- Added/updated packets, encryption keys and message tables for clients up to 2020-06-03. (#2763)
- Updated the documentation of the
instance_create()
to clarify the type of ID required to create each type of instance. Notably, instances of typeIOT_CHAR
require an account ID and not a character ID. (part of #2732, issue #2326) - Updated the instancing system so that the instance information window is also displayed on login for instances of type
IOT_CHAR
,IOT_PARTY
,IOT_GUILD
, even if the instance state isINSTANCE_IDLE
. (part of #2732) - Changed the chatroom creation and trade checks to allow dead characters to perform them. A new configuration flag
allowed_actions_when_dead
(conf/map/battle/player.conf
) is now available, to allow neither, either or both. (#2755, issue #2740) - Changed the behavior when a pet's intimacy drops to 0 to immediately remove the pet rather than leaving it free to roam on the map. A new configuration flag
pet_remove_immediately
(conf/map/battle/pet.conf
) has been added, to restore the old behavior. (part of #2781) - Centralized some repeated code related to pet spawning and consolidated the sending of the pet's intimacy and hunger information to the client when appropriate. (part of #2781)
- Extended the
guild_notice_changemap
configuration flag with more fine grained settings on when to display the guild notice. Note: if you are currently overriding this setting, you'll need to update its value with the new meaning. (part of #2757) - Enforced the use of signed characters on platforms where
char
is unsigned. (part of #2778) - Travis-CI scripts and configuration updates: (part of #2778)
- Improved the build speed by reducing the clone depth to 1.
- Improved error reporting if an error occurs during tests.
- Added configurations targeting the arm64 and ppc64le cpu architectures as well as the gcc-10 compiler.
- Reduced the total amount of build configurations to improve the CI build time.
- Added execution of the servers with all the plugins enabled in order to detect memory violations and errors.
- Fixed some build failures caused by a false positive odr violation.
- Added execution of the map server with all the custom scripts uncommented.
- Disabled asan in the gcc-7 builds, as it's too slow.
- Converted
validateinterfaces.py
to Python 3. (part of #2778) - Changed the plugin handler to call all plugin events even when the server is running in minimal mode. (part of #2778)
- Updated the friend list related packets for Zero clients. (part of #2763)
- Changed the storage (account and guild storage) to automatically close when using the teleport skill. A configuration flag
teleport_close_storage
(conf/map/battle/skill.conf
) has been added to restore the previous behavior. (#2756, issue #1762)
- Fixed an issue when deleting instances of type
IOT_CHAR
. (part of #2732) - Fixed an issue that prevented the removal of offline characters from parties to get correctly saved to the database. (#2762)
- Fixed the deletion of skill units belonging to an NPC when it gets unloaded. (#2712, issue #768)
- Fixed the selection of required items for various skills, such as Slim Potion Pitcher, for skill levels greater than 2. Required items are now selected through the
skill->get_item_index()
function. (#2774) - Fixed the description of the meaning of rows and columns in the documentation for
db/*/attr_fix.txt
. (#2765) - Fixed the behavior of the Megaphone item script to remove the normal script restrictions (walking, attacking, using skills and items, dropping and picking up items, trading, etc) while the message input box is present and not to be cancelled on death. (#2775, issue #2751)
- Fixed a client freeze when talking with an NPC or using a Megaphone while the Rodex window is open. Rodex and NPC scripts (or megaphones) are now mutually exclusive. (part of #2775)
- Added a workaround in the CI scripts to support MySQL/MariaDB setups where the normal grant code does not work. (part of #2778)
- Fixed a memory violation between core and plugins in the HPMDataCheck code. (part of #2778)
- Fixed warnings in the skill database parser when running in minimal mode. The battle configuration is now read in minimal mode. (part of #2778, issue #2776)
- Fixed warnings about missing maps that were present in the map index and scripts. (part of #2778)
- Fixed a duplicated
fclose()
call in the mapcache plugin. (part of #2778) - Fixed conflicting NPC names in
re/merchants/hd_refiner.txt
and in various custom scripts. (part of #2778) - Fixed builds on ARMv8, some ARMv7 versions and PPC64. (part of #2778)
- Fixed the field size of
struct script_state::npc_item_flag
to support all the possible values and reduced the maximum value of theitem_enabled_npc
configuration flag to 3. (#2784) - Fixed the width of the path affected by Focused Arrow Strike to be 1 cell wide instead of 2 on each side. (part of #2785)
- Fixed a missing character ID in name requests. (part of #2763)
- Fixed an issue that caused loss of items when selling items to an NPC fails because of the character zeny cap. (#2782, issue #2780)
- Fixed the disappearance of status icon timers when the character spawns. (#2786, issue #580)
- Removed a duplicated function
time2str
frombg_common.txt
. (part of #2778)
v2020.05.31+1 May 31 2020
PATCH 1
- Fixed a crash in the db2sql plugin with the MariaDB client library. (#2748)
- Fixed the job level stat bonuses for the Novice class to match the official servers. (#2747)
- Fixed an issue that caused the walk-path check to be never executed for skills that require the caster to be able to move. (#2761)
- Fixed an issue that caused "Unknown Skill" errors to appear while casting skills. The default value for the skill damage type field of the skill database is now
NK_NONE
instead ofNK_NO_DAMAGE
. (#2761, issue #2760)
v2020.05.31 May 31 2020
- Added the possibility to declare local NPC functions as public or private. (#2142)
- Functions declared as private can be called from other scripts with the syntax
"npc name"::function_name()
. - The configuration option
script_configuration.functions_private_by_default
controls whether functions are public or private when not specified.
- Functions declared as private can be called from other scripts with the syntax
- Added a new cast condition
MSC_MAGICATTACKED
to the mob skill database, allowing mobs to react to magical attacks. (#2733, issue #2578) - Added support for level-specific values in the skill database fields
Hit
,AttackType
,InterruptCast
,CastDefRate
,Requirement.State
,Unit.Id
,Unit.Interval
,Unit.Target
,Requirements.Items.Amount
(part of #2731)- Removed hardcoded required item amounts for various skills, moving them to the skill database.
- Added support for
Requirements.Items.Any
in the skill database, allowing skills that require any one of their item conditions to be verified (as opposed to all). (part of #2731, issue #1250) - Added support for
Requirements.Equip
in the skill database, allowing to specify a required equipment to cast a skill. (part of #2731)- Removed hardcoded equip requirements for various skills, moving them to the skill database.
- Added support for
Requirements.MaxSPTrigger
in the skill database, allowing to specify a maximum SP percentage that allows to cast a skill. (part of #2731) - Added/updated packets, encryption keys and message tables for clients up to 2020-05-20. (#2713)
- Added support for the gcc sanitizer flags
address-use-after-scope
,pointer-overflow
,builtin
,pointer-compare
,pointer-subtract
,shift-exponent
,shift-base
,sanitize-address-use-after-scope
. (part of #2713) - Added support for binary and octal number literals in scripts and libconfig configuration files, using the syntax 0b000 / 0o000. (#2671)
- Added support for number separators in number literals in scripts and libconfig configuration files. The symbol
_
can be used as grouping separator (1_000_000
,0x_ffff_ffff
, etc). (part of #2671) - Added support for overriding
ENABLE_SC_SAVING
,MAX_CARTS
,MAX_SLOTS
,MAX_AMOUNT
,MAX_ZENY
,MAX_BANK_ZENY
,MAX_FAME
,MAX_CART
through CFLAGS. (#2220) - Added a
skill_enabled_npc
battle flag allowing to specify whether self-targeted or targeted skills can be used while interacting with NPCs. (part of #2718, issue #862) - Added the
loudhailer()
script command, as used by theMegaphone_
item. (#2758, issue #2751)
- Added validation for the maximum length of permanent string variables and consolidated it to 255 characters. This requires a database migration. (#2705, issue #1037)
- Split the
mapreg
SQL table into separate tables for integer and string variables. This requires a database migration. (#2720) - Updated the AUTHORS file to include names and emails from every commit so far. A helper script
tools/authors.sh
to extract them has been added. (#2729, issue #245) - Updated the drop chance of the Black and White Wing Suits. (#2739, issue #562)
- Improved validation and bounds checking in the skill database loader. (#2731)
- Increased the maximum length of the skill descriptions (display names) to 50. (part of #2731)
- Increased the maximum skill level to 20 (to support
NPC_RUN
). (part of #2731) - Capped the SkillInstances values to 25 (
MAX_SKILLUNITGROUP
) in the skill database. (part of #2731)
- Extended the
item_enabled_npc
battle flag and theenable_items()
/disable_items()
script commands with finer grained options to allow the use of usable items or equipment while interacting with NPCs. (#2718) - Changed the default setting of
player_warp_keep_direction
to match the official servers' setting. (#2752) - Replaced the (failing) gitlab-ci centos6 builds with centos8 (released in september 2019). (#2759)
- Fixed the logic and interaction between the (element)proof Potions and Undead Scrolls and their status icons. (#2708)
- Fixed an issue in the Lost Puppies quest causing the dogs to be unable to reappear. (#2698)
- Fixed a possible data corruption caused by gender mismatch after a changesex/changecharsex operation. (#2714, issue #985)
- Fixed a warning and name truncation when receiving a whisper message with a recipient name with a length of 24 characters. This allows to whisper to scripts with a name length up to 20 (through the
NPC:name
syntax). (#2721, issue #718) - Fixed interaction between
itemskill()
other item/skill uses, including otheritemskill()
. The autocast code has been changed to use a vector, to allow multiple concurrent skills. (#2699)- It's now possible to use multiple
itemskill()
calls in the same item, as long there is at most one targeted skill, and it's the last one used. - It's now possible to use items while the target cursor for a previously activated skill is visible, without aborting it. (issue #816)
- It's now possible to use a scroll while casting another skill (and the provided skill will be cast after the current one finishes). (issue #1026)
- It's now possible to use multiple
- Fixed use of Fly Wing/Butterfly Wing while riding a cash shop mount (Boarding Halter) and having a falcon. (part of #2699, issue #2750)
- Fixed the
Requirements.MaxHPTrigger
conditions for mercenary skills. (part of #2731) - Fixed a possible memory corruption or crash in the mob delayed removal function. (part of #2713, issue #2719)
- Fixed a crash in the
npcshopdelitem()
script command. (part of #2713) - Fixed a crash in the achievement progress update code. (part of #2713)
- Fixed a possible crash in the RODEX check name function. (part of #2713)
- Added null pointer checks for missing view data in clif and status code. (part of #2713)
- Added a check for the current map in mob and map code. (part of #2713)
- Fixed an error or possible crash when a mob dies on an invalid map. (part of #2713)
- Fixed an incorrect npc ID for the MOTD script after reloading or unloading scripts. (part of #2713)
- Fixed an use after free in
party->broken()
. (part of #7213) - Fixed a possible crash in
mapif->guild_withdraw()
. (part of #2713) - Fixed a null pointer error in
unit->steptimer()
. (#2723, issue #2707) - Fixed the left-shift of a negative value in
GN_CRAZYWEED_ATK
. (#2734, issue #1151) - Fixed a missing "Beloved" attribute on the eggs of renamed pets. (#2744, issue #2743)
- Fixed an inverted logic in the
storage_use_item
battle flag. (#2746) - Fixed the mineffect map property flag so that it's not affected by the character's minimized effects but only by the map type. It's enabled on all the guild castles, regardless of whether WoE is running. (#2754, issue #803)
- Fixed a crash in the equip check code if a character logs wearing an item that was previously, but is no longer, equippable. (#2745)
- Fixed a compiler warnings in 32 bit builds. (#2759)
- Deprecated the (unintended and undocumented) possibility of calling local NPC functions as event labels if their name started with
On
. (part of #2142, issue #2137)- The functionality is now disabled by default, and can be enabled by changing the
script_configuration.functions_as_events
setting.
- The functionality is now disabled by default, and can be enabled by changing the
- Removed old debug code from the
SC_DANCING
case ofstatus_change_end_()
. (#2736, issue #2716) - Removed useless
FixedCastTime
values from the pre-re skill database. (part of #2731)
v2020.05.03 May 03 2020
- Added the new pets (including the jRO exclusive ones) and their related items/monsters to the renewal database. (#2689)
- Added constants
ALL_MOBS_NONBOSS
,ALL_MOBS_BOSS
,ALL_MOBS
for the special mob IDs for global skill assignment in the mob skill database. (part of #2691) - Added support for
__func__
on Windows, since it's now available in every supported compiler. (part of #2691) - Added documentation for the mob skill database. See doc/mob_skill_db.md. (#2680)
- Added missing functions for the name ack packets for
BL_ITEM
andBL_SKILL
. (part of #2695) - Added/updated packets and encryption keys for clients up to 2020-04-14. (#2695)
- Added support for packets
ZC_LAPINEUPGRADE_OPEN
,CZ_LAPINEUPGRADE_CLOSE
andZC_LAPINEUPGRADE_RESULT
and a placeholder forCZ_LAPINEUPGRADE_MAKE_ITEM
. (part of #2695) - Added a new cell type
cell_noskill
, to block skill usage. (#2188)
- Removed warning messages about missing elements in the mob db, since it's an optional field. (part of #2689)
- Updated the renewal pet database with the correct values and bonuses. (part of #2689, issue #2435)
- Changed
mob_getfriendstatus()
to consider character as friends of their support monsters, for consistency withmob_getfriendhprate()
. (part of #2691) - Changed
MSC_AFTERSKILL
to trigger on any skill when itsConditionData
is 0, for consistency withMSC_SKILLUSED
. (part of #2691) - Improved data validation and error reporting in the mob skill database. (part of #2691)
- Changed return values of
mob_skill_use()
andmobskill_event()
. Any third party code that uses them needs to be updated. (part of #2691) - Changed the battle configuration flag
manner_system
to be applied immediately to any existingSC_NOCHAT
. (#2696, issue #227) - Changed the
atcommand()
command to ignorePCBLOCK_COMMANDS
. (#2062)
- Fixed
SC_AUTOTRADE
,SC_KSPROTECTED
andSC_NO_SWITCH_EQUIP
incorrectly recognized as unknown status changes. (#2686, issue #2684) - Prevented
SC_KSPROTECTED
from starting on dead monsters. (part of #2686) - Fixed character unhiding while disguised or when using
@option 0
. (#2687, issues #1556 and #2104) - Fixed an incorrect order of operations causing results too small in various calculations related to free cell search, mob skill chances/delays, exp penalty, pet hunger and friendly rates, cast duration. (#2690)
- Fixed errors caused by
pet_ai_sub_hard()
called for monsters that haven't been added to a map yet. (#2693) - Fixed a wrong packet error displayed when using an incorrect password for the char-login connection. (part of #2695)
- Fixed a security check in the lapine ack packet handler. (part of #2695)
- Fixed some incorrect assumptions about the skill index values, causing the Bard/Dancer soul link to grant the wrong skills. (#2710, issue #2670)
- Fixed some conditions that could cause a skill to be attempted to save to the database with a negative skill level, resulting in query errors and data loss. (part of #2710)
- Fixed the skill type of
RK_DRAGONBREATH
andRK_DRAGONBREATH_WATER
to beBF_WEAPON
and support thebLongAtkRate
bonus. (#1304) - Fixed
SC_TELEKINESIS_INTENSE
to add percent MATK instead of fixed MATK. (part of #1304)
v2020.04.05 April 05 2020
PATCH 1
- Fixed a regression that prevented pets from hatching. (#2685, issue #2683)
v2020.04.05 April 05 2020
- Added/updated packets, encryption keys and message tables for clients up to 2020-04-01. (#2663)
- The
setpcblock()
andcheckpcblock()
can now be used on another character by passing the account id. (#2668) - Added new StatusChange types (
SC_POPECOOKIE
,SC_VITALIZE_POTION
,SC_SKF_MATK
,SC_SKF_ATK
,SC_SKF_ASPD
,SC_SKF_CAST
,SC_ALMIGHTY
) and updated relevant items. (#2658, related to #1177) - Added libbacktrace support (currently Linux-only) for better error call stack logging. (#2581)
- Extended the atcommand
@fakename
with a newoptions
parameter, to select which names will be displayed. (#2637, related to issue #1966 and #2168) - Refactored the pet system code. (#2600, issues #2434 and #303)
- Added enumerations for pet hunger/intimacy levels
- Added value capping to
pet_set_intimate()
function. - Adjusted pet catch rate calculation. The old, custom, calculation can be restored by setting the
pet_catch_rate_official_formula
battle config flag to false. - Adjusted pet intimacy calculation when feeding.
- Improved validation of the Pet DB fields and of the input of various pet related functions.
- Removed the redundant
SpriteName
field from pet DB. - Changed
EggItem
field in pet DB to be mandatory. - Added new field
HungerDecrement
to pet DB. This replaces thepet_hungry_friendly_decrease
battle config setting. - Added new field
Intimacy.StarvingDelay
to pet DB. - Added new field
Intimacy.StarvingDecrement
to pet DB. - Increased
MAX_MOB_DB
to 22000. - Added pet DB documentation file. (doc/pet_db.txt)
- Removed fields from pet DB where default values can be used.
- Added intimacy validation to pet DB
EquipScript
fields. This replaces thepet_equip_min_friendly
battle config setting. - Adjusted
inter_pet_tosql()
andinter_pet_fromsql()
functions to use prepared statements. - Refactored and/or updated code style of various functions that were touched by this pull request.
- Added a backtrace to the error message of
clif_unknownname_ack()
. (part of #2663) - Added a
UNIQUE
constraint to theuserid
column of thelogin
SQL table to prevent having multiple accounts with the same name. (#2666, related to #2169) - Increased the column size of
list
for theipbanlist
SQL table to accomodate for non-wildcard IPv4 and for IPv6 compatiblity. (#2665, issue #2631)
- Fixed memory violations and incorrect handling of
npc_data
in the quest info code. (#2682) - Fixed an issue that prevented the fake name to show up when using
@fakename
in RE clients. (part of #2637) - Fixed a compiler error in
PACKET_ZC_SE_CASHSHOP_OPEN
. (part of #2663, issue #2669) - Added missing libraries into the plugins Makefile, causing a linking error when a plugin uses MySQL or other libraries. (part of #2663)
- Fixed a bug causing failed assertions that appeared when attacking a skill unit (such as Ice Wall). (#2678)
- Fixed a bug causing failed assertions in
timer_do_delete()
, related toud->walktimer
. (#2676) - Fixed a bug allowing to equip bullets and grenades regardless of the weapon type. (#2660, issue #2661, related to #2579)
- Fixed a memory leak in barter NPCs. (#2655)
- Fixed a pointer overflow in the script command
getiteminfo()
. (#2656) - Refactored and fixed several bugs in the skill auto-cast system. (#2657, issue #1211)
- Removed the
pet_hungry_friendly_decrease
battle config setting, superseded by theHungerDecrement
field of the Pet DB. (part of #2600) - Removed the
pet_equip_min_friendly
battle config setting, superseded by the code inside the Pet DBEquipScript
fields. (part of #2600) - Removed the redundant
SpriteName
field from pet DB. (part of #2600)
v2020.03.08+2 March 08 2020
PATCH 2
- Fixed an incorrect return value in
unit->walktobl()
causing mobs to get stuck when they try to loot. (#2664)
v2020.03.08+1 March 08 2020
PATCH 1
- Fixed an incorrect return value in
unit->walktobl()
causing mobs to be unable to walk to their target. (#2659)
v2020.03.08 March 08 2020
- Added/updated packets, encryption keys and message tables for clients up to 2020-03-04. (#2645)
- Exposed the item bound type (
IBT_*
) constants to the script engine. (#2650) - Added item scripts for item IDs 12459 through 12465 and corrected their name in the pre-renewal DB. (#2634, issue #1196)
- Added the
unitiswalking()
script command, to check whether an unit is walking at a given time. (#2628)
- Changed the default
PACKETVER
to 2019-05-30. (part of #2645) - Major refactoring of the functions in
unit.c
, adding code documentation and following the code style guidelines. Functions have been renamed when backward compatible changes to the arguments or return values were made. (#2546)- A new header
unitdefines.h
has been added. enum unit_dir
is now provided, to standardize handling of facing/walking directions.- The macros
unit_get_opposite_dir()
,unit_is_diagonal_dir()
,unit_is_dir_or_opposite()
,unit_get_ccw90_dir()
,unit_get_rnd_diagonal_dir()
have been added. unit->walktoxy_timer()
has been renamed tounit->walk_toxy_timer()
and its return values have been changed and documented.unit->walktoxy_sub()
has been renamed tounit->walk_toxy_sub()
and its return values have been changed and documented.unit->delay_walktoxy_timer()
has been renamed tounit->delay_walk_toxy_timer()
and its return values have been changed and documented.unit->walktoxy()
has been renamed tounit->walk_toxy()
and its return values have been changed and documented.unit->walktobl_sub()
has been renamed tounit->walk_tobl_timer()
and its return values have been changed and documented.unit->setdir()
has been renamed tounit->set_dir()
and its return value and arguments have been changed and documented.unit->getdir()
has been renamed tounit->get_dir()
and its return type and constness of the arguments have been changed.unit->warpto_master()
has been added.unit->sleep_timer()
has been renamed tounit->sleeptimer()
and its return values have been changed and documented.unit->calc_pos()
now acceptsenum unit_dir
.map->check_dir()
now acceptsenum unit_dir
.map->calc_dir()
now returnsenum unit_dir
and accepts a const bl.npc->create_npc()
now acceptsenum unit_dir
.skill->blown()
now acceptsenum unit_dir
.skill->brandishspear_first()
now acceptsenum unit_dir
.skill->brandishspear_dir()
now acceptsenum unit_dir
.skill->attack_blow_unknown()
now acceptsenum unit_dir
.- The remaining unit functions have been documented.
- A new header
- New return values have been added to
pc->setpos()
, for better error handling. (#2633, issue #2632) - Increased the
MAX_MOB_LIST_PER_MAP
value to 115 in pre-renewal builds, to fit all the default spawns. (#2638, issue #1915) - Extended the
getiteminfo()
command to also accept item names, and added the typesITEMINFO_ID
,ITEMINFO_AEGISNAME
,ITEMINFO_NAME
. (#2639) - Changed
itemskill()
to ignore conditions by default. TheISF_CHECKCONDITIONS
needs to be explicitly passed if conditions should be checked/consumed. (part of #2648) - Changed the NPC shop behavior to prevent selling items from the favorites tab of the inventory. (#2651)
- Updated Doxygen configuration to speed up generation and fix compatibility warnings. (0d747896e0)
- Updated the Travis-CI configuration file according to the validation warnings and notices. (eb97973e68)
- Fixed a missing
get_index()
call inSkill2SCTable
, causing some skills to activate the wrong status. (#2643, issue #2636) - Fixed a compilation error C2233 in Visual Studio. (part of #2645)
- Fixed Basilica unintentionally restraining boss mobs. (#2612, issue #1276, related to issue #2420)
- Fixed the handling of unequip scripts in zones where an item is restricted. The
OnUnequip
script is now never executed when unequipping in a restricted zone, but it is always executed when entering such zones, regardless of theunequip_restricted_equipment
battle flag. (#2642, issue #2180) - Fixed the handling of skill requirements and conditions by the
itemskill()
command. (#2648, issue #2646) - Added missing requirements to
CASH_INCAGI
andRK_CRUSHSTRIKE
. (part of #2648)
- Removed the
ISF_IGNORECONDITIONS
flag previously used byitemskill()
, now the default behavior. (#2648)
v2020.02.09 February 09 2020
- Added/updated packets, encryption keys and message tables for clients up to 2020-02-06. (#2625)
- Added support for the expanded barter shop, see example script in
npc/custom/expandedbartershop.txt
and the related script commandssellitem()
,startsellitem()
,sellitemcurrency()
,endsellitem()
. Note: this includes a database migration. (part of #2625) - Added the new script commands
cloakonnpc()
andcloakoffnpc()
. (part of #2615) - Added the new script command
achievement_iscompleted()
to check for achievement completion. (part of #2615) - Added Exploration Achievement NPCs. (#2615)
- Added support for an
OnNPCUnload
label, where a script can perform its cleanup before being unloaded (such as removing mapflags, etc). (part of #2590) - Added the Rebellion jobchange quest and its related mobs and items. (#2621)
- Added support for switching madogear type. See the documentation for
setmount()
and the relatedMADO_ROBOT
andMADO_SUITE
constants. (#2586)
- Changed the logic of
skill_get_index
to make it easier to add new skills, custom or official. (#2596) - Refactored
int_party
code related to exp sharing calculations. (part of #2601) - Updated the Duel system cooldown to be configurable with seconds granularity. The
duel_time_interval
setting can be safely updated and with@reloadbattleconf
, applying to any existing cooldowns. (#1495) - Converted
PACKET_ZC_STATE_CHANGE
to use its struct format and added a function to send it to a single target. (part of #2615) - Changed the behavior of
@unloadnpc
,@reloadnpc
,@unloadnpcfile
to kill the monsters that were spawned by the unloaded script (non-permanent spawns). (#2590, issue #2530) - Updated the
mobdbconverter.py
tool to support Race, Size and Element constants. The script now requires Python 3. (#2620) - Cleaned up a duplicate definition of
SP_VARCASTRATE
inpc_readparam()
. (#2624, issue #1311) - Extended
itemskill()
with a newISF_INSTANTCAST
flag to be able to cast a skill without cast time. (part of #2616) - Extended
itemskill()
with a newISF_CASTONSELF
flag to be able to forcefully cast a skill on the invoking character. (part of #2616) - Converted
ZC_AUTORUN_SKILL
to use its struct format. (part of #2616)
- Fixed some signed/unsigned mismatch compiler warnings. (#2601, issue #1434)
- Fixed some cases where the family exp sharing state wasn't correctly detected. (part of #2601)
- Fixed a duplicate "Skill Failed" message when using Asura Strike. (part of #2248, issue #1239)
- Fixed an issue that made a character turn to face its target after casting Asura Strike. (#2248, issue #1239)
- Fixed the position of a character after a failed Asura Strike cast, to be 3 cells from its original position instead of 2. (part of #2248, issue #1239)
- Fixed the status icon from the Elemental Resistance Potions and the Undead Element Scroll not disappearing when the status changes end. (#2614, issue #2593)
- Fixed a crash when using
@loadnpc
,@reloadnpc
or@unloadnpcfile
on a directory. (part of #2590, issue #1279) - Fixed
PR_STRECOVERY
to only cure status effects if the target's element isn't Undead. (#2618, issue #2558) - Fixed the mobs spawned by
mob_clone_spawn()
(clone()
,@evilclone
) being invulnerable because of an uninitializeddmg_taken_rate
taking the value of 0. (#2617, issue #2607) - Fixed a crash when the script function
getunits()
was called with an invalid mapindex. Now an error message is added when the mapindex validation fails. (#2619) - Fixed a crash when
map_forcountinmap()
was called with an invalid mapindex. Now the function will return 0 instead. (part of #2619) - Fixed clientside errors when using a
ViewData
block in the mob database without specifying aHairStyleId
. The hair style will now default to 1 when aViewData
block is specified. (#2622) - Fixed the damage calculation being too low when using weapons of type
W_RIFLE
(in pre-renewal). (#2623) - Fixed an issue that could cause homunculi to be in an unexpected partially-vaporized state (i.e. when a Vanilmirth kills its own master through
HVAN_EXPLOSION
). (#2626) - Fixed NPC ID validation when
SECURE_NPCTIMEOUT
is defined, causing scripts to abort with an "Unknown NPC" error on the console. (#2627, issue #2073) - Fixed the skill condition checks and the
flag
parameter ofitemskill()
. The constantsISF_NONE
andISF_IGNORECONDITIONS
are now available. (part of #2616) - Fixed the
itemskill()
items to provide their proper Aegis behavior, in their requirement checks, self-targeting and item consumption. (#2616, issue #819) - Fixed the Earth Spike Scroll to consume 10 SP when
SC_EARTHSCROLL
is active. (part of #2616) - Fixed warnings in the HPMHookGenerator. (1000b10026)
v2020.01.12 January 12 2020
- Added/updated packets, encryption keys and message tables for clients up to 2020-01-08. (#2599)
- Added support for auto exp insurance items. (#2603)
- Added the script commands
resetfeel()
andresethate()
. (#2285) - Added the atcommand
@hatereset
. (part of #2285)
- Extracted packet
ZC_SE_CASHSHOP_OPEN
to a separate function. (part of #2599) - Renamed the functions
clif_parse_CashShop*
intoclif_parse_cashShop*
. (part of #2599) - Converted
clif_partytickack()
to use the struct version of packetZC_PARTY_CONFIG
. (part of #2599) - Extended
setpcblock()
with a newPCBLOCK_NPC
functionality to prevent players interacting with NPCs (e.g. During some npctalk dialogue). (#2606) - Extended
warpparty()
andwarpguild()
with an option to disregard thenowarp
andnowarpto
mapflags. (#2604, issue #1861) - Updated copyright header for year 2020.
- Fixed reading water level from RSW version 2.2 and newer. (part of #2599)
- Fixed
pc_have_item_chain()
to retrieve the chain ID from the chain cache. (part of #2603) - Fixed an overflow in a zeny check condition in RODEX, causing code to never be executed. (#2266)
- Fixed a re-definition of HPM related symbols in plugins with multiple compilation units. (#2608)
v2019.12.15 December 15 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-12-11. (#2585)
- Added new version of packet
ZC_NOTIFY_EFFECT3
. (part of #2583) - Added script function
specialeffectnum()
. (part of #2583)
- Reduced the IP ban column length to 13 characters, matching the length of the inserted data. A database migration is required. (#2583, issue #2349)
- Converted packet
CZ_SE_CASHSHOP_OPEN
into a struct. (part of #2583) - Replaced the old MySQL Connector with MariaDB C Connector 3.1.5 / Client Lib 10.4.3, for the Windows VS builds. (#2580)
- Moved the functionalities of
mob_avail.txt
to the mob database, expanding it with more fields (see themob_db
documentation for details). (#2572)
- Fixed incompatibilities with MySQL 8. (part of #2580)
- Fixed errors when
guild_skill_relog_delay
is set to 1 (reset on relog). (#2592, issue #2591) - Fixed Tarot Card equipment breaking behavior to match the official, targeting only Left Hand (Shield), Armor and Helm. (#2589)
- Fixed racial crit bonuses not being affected by katar crit bonus. (#2588)
- Fixed interaction between Lex Aetherna and Stone/Freezing, now mutually exclusive. (#2598, issue #2559)
- Removed
mob_avail.txt
, since its functionality has been moved to the mob database. (part of #2572)
v2019.11.17+1 November 17 2019
PATCH 1
- Added an SQL linter. The
./tools/checksql.sh
script can be used to automatically validate the syntax of every file in thesql-files
folder (note: dependencies might need to be installed through composer). The script is also executed in the Travis builds. (#2582)
- Fixed a syntax error in the
2019-10-12--14-21.sql
migration file. (part of #2582)
v2019.11.17 November 17 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-11-13. (#2568)
- Added support for packet
CZ_REQ_MOUNTOFF
. (part of #2568) - Added a missing building entrance portal in Juno and in Lighthalzen. (#2542)
- Added the script command
getguildinfo()
and its related constantsGUILDINFO_*
, to lookup information about a guild. (#2566) - Added a separate configuration flag in
map_log.enable
to control the logging ofLOG_TYPE_LOOT
. (part of #2560, issue #2414) - Added a new log type,
LOG_TYPE_ACHIEVEMENT
and its configuration flag, to control the logging of achievement-granted items. A database migration is required. (#2560, issue #2414) - De-hardcoded the boss monsters' resistance to some status effects. It's now controlled by a new
NoBoss
flag insc_config
. (#2570) - De-hardcoded the combo skills chaining check. It's now controlled by a new
IsCombo
flag inskill_db
. (#2573) - De-hardcoded the status icons. They are now defined through a new
Icon
field insc_config
. (#2577)
- Added error details to the python converter tools when a libconfig parsing error is encountered. (part of #2568)
- Converted packet
CZ_LAPINEDDUKDDAK_CLOSE
into a struct. (part of #2568) - Updated the location of various NPCs: portals in Juno, sign post in Brasilis, Young Man in Payon (pre-renewal). (part of #2542)
- Reordered the loading of the stylist DB to be before the loading of NPC scripts, for consistence with the other DB files. (#2571)
- Fixed an incorrect nullpo check when slave monsters are summoned by an alchemist. (#2574, issue #2576)
- Fixed the Steal skill not showing the HP bar of the targeted monster right away but only when leaving and re-entering sight range. (part of #2567)
- Fixed a regression in the Steal skill that caused it to allow stealing of some cards. Card stealing prevention is now enforced by item type rather than by position in the drop list. (#2567)
- Fixed the
@fakename
to display the overridden name regardless of whether the character is disguised. (#2548, issue #2539) - Fixed the
target_to
field not being cleared appropriately, causing monsters to get stuck in a loop walking to their previous target that has died, and causing hunters with auto-attack to be unable to walk away from their target and cancel their attack action. (#2564) - Fixed the handling of HULD .po translations that contain the
\r
escape sequence. (#2569) - Fixed the unintended clearing of status changes granted by passive guild skills, via
sc_end(SC_ALL)
. (#2575, issue #1147)
- Deprecated the script command
getguildname()
, usegetguildinfo(GUILDINFO_NAME, <guild id>)
instead. (part of #2566) - Deprecated the script command
getguildmaster()
, usegetguildinfo(GUILDINFO_MASTER_NAME, <guild id>)
instead. (part of #2566) - Deprecated the script command
getguildmasterid()
, usegetguildinfo(GUILDINFO_MASTER_CID, <guild id>)
instead. (part of #2566)
- Removed the
SI_*
constants from the source code, now available throughconstants.conf
. (part of #2577)
v2019.10.20 October 20 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-10-02. (#2537)
- Added a new config file
conf/common/map-index.conf
to customize the location of themap_index.txt
file. (part of #2547)
- Moved several hardcoded messages to
messages.conf
. (#2152, issue #1282) - Updated the
@dropall
command to correctly show the amount of dropped (and skipped) items. (#2545) - Split the HULD generated translations into smaller (and easier to manage) files. A translation will now consist of a folder, with one .po (.pot) file per script. Third party translations may need to be updated to match this change. (#2492)
- Changed the slave monsters' behavior to react to chase the same target as their master, to match the official behavior. A configuration setting
slave_chase_masters_chasetarget
has been provided inbattle/monster.conf
for those that wish to keep using the old custom behavior. (#2561) - De-hardcoded the path to the
db
folder, now usingmap_configuration.database.db_path
andchar_configuration.database.db_path
in the map and char server respectively. This allows the user to customize the location of the db folder. (#2547)
- Fixed an exploitable issue in the Izlude Arena party mode script. (#2538)
- Fixed a buffer overflow in the
buildin_npcshopdelitem()
. (#2540) - Fixed a potentially exploitable issue in the Ore Downgrade script. (#1935, issue #1934)
- Corrected the item bonus for
Drooping_Kitty_C
. (#2543) - Corrected the display of the Sense skill to cap to 0 the negative resistance values instead of underflowing them. (#2544)
- Fixed compilation warning with gcc-9. (part of #2537)
- Fixed the HP bar of party members not showing when they unhide. (#2549)
- Fixed the status change timers not showing the correct values in the client, after relogging. This requires a database migration. (#2551, issue #2018)
- Corrected Magnum Break's 2 second delay to be an after-cast delay (reducible by Bragi's Poem) instead of a cooldown. (#2553)
- Fixed an issue that prevented players from closing their own vending shop. (#2555, issue #2554)
- Fixed the Homunculus skill requirements being applied to the master as well. (#2556)
- Fixed the Homunculus skill failure message not displaying any required items (part of #2556)
- Fixed the Chaotic Blessings skill from Vanilmirth never picking the enemy as its random target to heal. (part of #2556)
- Fixed an issue that caused the saved character data to retain the old party ID after leaving or getting kicked. (#2562)
- Fixed some possible crashes or memory corruption caused by dangling pointers to guilds in the character data. (part of #2562, related to issue #1266)
- Fixed the party name not getting removed from all affected characters (clientside) when a party is disbanded. (part of #2562)
- Fixed a crash in the console command parser when a line consisting only of spaces is executed. (#2563)
- Fixed the argument string passed to console commands when the input starts with multiple adjacent spaces. (part of #2563)
- Fixed the mapindex value not getting updated in the
gm:info
console command. (part of #2563) - Fixed an issue that caused aggressive monsters with ranged attack to be unable to attack from above a cliff. (#2550)
- Removed the legacy, unused,
castle_defense_rate
option frombattle/guild.conf
. (#2552)
v2019.09.22 September 22 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-09-18. (#2528)
- Added the
@changecharsex
command, to change a character's sex. (part of #2528) - Added support for clan names in the name packets. (part of #2528)
- Added support for multiple Token of Siegfried item IDs. (#2515)
- Added support for the new guild UI features in the client. (#2519)
- Added per-item scriptable start/end rental functions, replacing the previous hardcoded functionality. See the new item DB fields
OnRentalStartScript
andOnRentalEndScript
. (#2462, issue #140) - Added the
getfont()
script command, to check the player's current chat font. (part of #2462) - Added support for gcc-9 by disabling the array bound checks until the
ZEROED_BLOCK
related code will be fully compatible (#2536) - Implemented the LapineDdukDdak System. (#2336)
- Implemented the Library Mistake Quest, allowing players to bypass the rebirth costs. (#2532)
- Converted
sc_config
to libconfig. A tool to convert from the old format has been provided intools/scconfigconverter.py
. (#2526) - Converted packet
ZC_TALKBOX_CHATCONTENTS
into a struct. (part of #2528) - Extracted homunculus experience gain message code to a separate function. (part of #2528)
- Changed function arguments to type
enum battle_dmg_type
where applicable. (part of #2528) - Changed pets, homunculi, etc. not to be loaded when autotrading. (part of #2524)
- Changed the guild castle IDs order to match the client's. (#part of #2519)
- Converted the item combo DB to libconfig. A tool to convert from the old format has been provided in
tools/itemcombodbconverter.py
. (#2529) - Changed some remaining symbols to
static
. (part of #2536) - Updated the gitlab-ci builds to reflect the release of Debian 10 buster. Gcc-8 is now the primary compiler used for the gcov, asan and i386 builds. (part of #2536)
- Increased the maximum allowed item ID to int32 max, for clients supporting it. (part of #2336)
- Fixed packet
ZC_ACK_RANKING
on old (2013 and earlier) clients. (part of #2528) - Fixed an issue preventing homunculus auto-vaporize on death or skill reset, when the 80% HP condition isn't met. (#2524)
- Fixed a bug that caused homunculi's HP and SP to be refilled on every login instead of just on creation. (part of #2524)
- Fixed the intimacy requirement check for the homunculus ultimate skills. (part of #2524)
- Fixed the MVP tombstones causing players to get stuck if they were reading their message when the MVP respawns. (#2525)
- Fixed the MVP tombstones showing their message multiple times when clicked. (part of #2525)
- Fixed some incorrect examples of use of
while (select(...))
in the script documentation. (#2533) - Corrected the item ID used by the KVM Logistic Officer. (#2527, issue #2404)
- Fixed several subtle issues caused by the nick partial match feature, when enabled. Now the partial match is only performed for lookups requested by atcommands and client features, while a full match is used for source and script lookups. (#2523)
- Rewritten the
itemdb_searchname_array
function, now properly supporting the items with IDs greater than 65535. (#2535) - Fixed support for items with IDs greater than 65535 in the constdb2doc plugin. (part of #2535)
- Fixed a minor C standard compliance error, mixing function pointers and non-function pointers. (part of #2536)
- Fixed the (commented out by default) custom Venom Splasher countdown timer code. (part of #2536)
v2019.08.25 August 25 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-08-21. (#2517)
- Added icons for the elemental resistance status changes (
SC_ARMORPROPERTY
). (#2516) - Added Visual Studio 2019 solution. (#2520)
- Added new NPC ID constants. (#2521)
- Converted various packets (
ZC_ADD_SKILL
,ZC_SKILLINFO_LIST
,ZC_SKILLINFO_UPDATE2
) into structs and added a new version forZC_NPC_MARKET_PURCHASE_RESULT
. (part of #2517) - Added missing sanity checks into many clif functions. (#2501)
- Extended the
getequiprefinerycnt()
command to accept multiple equipment slots at the same time, returning the total refine of them. (#2512) - Added the path (relative to the Hercules root) to various database reading status messages. (#2513)
- Extended
setiteminfo()
andgetiteminfo()
with additional options:ITEMINFO_ELV_MAX
,ITEMINFO_DELAY
,ITEMINFO_DROPEFFECT_MODE
,ITEMINFO_CLASS_*
,ITEMINFO_FLAG_*
,ITEMINFO_STACK_*
,ITEMINFO_ITEM_USAGE_*
,ITEMINFO_GM_LV_TRADE_OVERRIDE
. (#2518)
- Fixed packets
ZC_BROADCASTING_SPECIAL_ITEM_OBTAIN
andZC_MAKINGITEM_LIST
. (part of #2517) - Fixed an overflow in the auto bonus processing function, that made it unable to handle costume/shadow gears. (#2514, issues #1355, #1190, #2451)
- Removed Visual Studio 2013 solution. (part of #2520)
- Removed round-trips to the inter-server for packets related to whisper messages, reports to GMs, GM broadcasts, party, guild and main chat, previously needed for, now unsupported, multi-zone setups. (#2522)
v2019.07.28 July 28 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-07-24. (#2498)
- Added a setting to have
@autoloot
take player drop penalties/bonuses into account. Seeautoloot_adjust
indrops.conf
for details. (#2505) - Added a mob DB field
DamageTakenRate
to change the rate of the damage received by each monster. (#2510) - Added a setting to allow homunculi to obtain a portion of the EXP gained by their master. See
hom_bonus_exp_from_master
inhomunc.conf
. Note: in order to restore the previous behavior, the setting can be changed to0
. (#2507, issue #2313)
- Converted various packets (
ZC_ACK_RANKING
,ZC_STATUS_CHANGE_ACK
,ZC_HAT_EFFECT
) into structs. (part of #2498) - Changed
pc_statusup()
to send the actual stat value back to the client in case of error. (part of #2498) - Disabled the
@refresh
and@refreshall
commands during NPC conversations, causing the character to be stuck on an invisible NPC dialog until relogging. (#2499) - Extended
@reloadmobdb
to update the currently spawned monsters. (#2500) - Changed the party sharing checks to avoid unnecessary SQL queries. (part of #2502)
- Extended the
@refine
command with shortcuts to refine every normal equipment (-1), every costume equipment (-2) or every shadow equipment (-3). (#2504) - Extended the
@refine
command to list the costume and shadow equipments. (#part of #2504) - Increased the stack limit of Turisus, Asir and Pertz to unlimited and the other runestones to 60. (#2509)
- Extended the commands
getmonsterinfo()
andsetunitdata()
/getunitdata()
with accessors for the newDamageTakenRate
mob DB field, using, respectively,MOB_DMG_TAKEN_RATE
andUDT_DAMAGE_TAKEN_RATE
. (part of #2510) - Converted the Guild Castle database to the libconfig format, in preparation for future updates. (#2506)
- Sanitized the use of
input()
in all the scripts to work correctly if the minimum accepted value is changed to less than zero in the configuration. It's recommended that third party scripts get updated not to assume a positive value, since the default setting may change in the future. (#2494) - Fixed an issue in the Sealed Shrine script, allowing to unseal multiple Baphomets under certain conditions. (#2332)
- Fixed an issue that allowed an appropriately created party to enable experience sharing even if outside the sharing range. (#2502)
- Corrected the cooldown after killing Wounded Morroc. (#2503)
- Corrected
isequipped()
andisequippedcnt()
to correctly handle costume equipment. (#2508)
v2019.06.30 June 30 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-06-05. (#2491)
- Added support for the new shortcuts packets in the Zero clients. (part of #2491)
- Added support for the Summoner class in
stylist.txt
. (part of #2357, issue #2356) - Implemented the new
setfavoriteitemidx()
andautofavoriteitem()
script commands. (#2427) - Implemented the new
@reloadnpc
atcommand, to reload a single script file. (#2476) - Implemented the new
identify()
andidentifyidx()
script commands and@identifyall
atcommand. (#2487)
- Suppressed unnecessary ShowWarning messages related to the
nosave
,adjust_unit_duration
andadjust_skill_damage
mapflags when using@reloadscript
. (#2410, issue #2347) - Updated the Rune Knight, Guillotine Cross and Ranger shops with missing items. (#2343)
- Fixed monster spawns disregarding the custom names specified. (#2496, #2491, issue #2495)
- Fixed the style range in
stylist.txt
, now starting from 1 instead of 0. (part of #2357, issue #2356)
v2019.06.02 June 2 2019
- Added Stat Reduction Potions to the Renewal item DB. (#2483)
- Added the constant
MAX_NPC_PER_MAP
to the script engine. (part of #2474) - Added the
cap_value()
script command, to cap a value between a minimum and maximum. (#2472) - Added the
mesclear()
script command, to clean an NPC message dialog without user interaction. (#2471) - Added a script for simplified installation on Windows development machines. (#2222)
- Added/updated packets, encryption keys and message tables for clients up to 2019-05-30. (#2468, #2490)
- Added support for multiple hotkeys sets (two 'tabs' on the RE clients). The constant
MAX_HOTKEYS_DB
represents the maximum amount of hotkeys saved to the database. This requires a database migration. (part of #2468) - Added the
delitemidx()
script command, to delete an item by its inventory index. (#2394) - Added the
getguildonline()
script command, to return the amount of online guild members. (#2290) - Added the
nostorage
andnogstorage
mapflags, disallowing storage usage on the affected maps. Thebypass_nostorage
permission is also provided, to bypass those mapflags. (#2221)
- Moved the questinfo data from map to npc data, allowing the use of multiple
questinfo()
blocks. (#2433, issue #2431) - Removed code duplication from the map data cleanup functions. (part of #2433)
- Allow to read negative values from
input()
. The minimum value is still set to 0 in the default configuration, but it can be overridden globally by editinginput_min_value
or locally by specifying themin
andmax
arguments toinput()
. (#2375) - Extended the
getmapinfo()
command to return the total number of NPCs in a map (MAPINFO_NPC_COUNT
). (#2474) - Updated the pre-renewal Byorgue summon slave delay to match the official value, increased before renewal to prevent farming exploits. (#2456)
- Changed the
"all"
special value used bykillmonster()
to be lowercase and case sensitive, for consistency with other script commands. (#2380) - Updated and simplified the Windows installation instructions. (part of #2222)
- Updated some NPC/name translations to match the official ones or the official intent. Cougar -> Kuuga Gai, Gaebolg -> Geoborg, Family -> Clan, Magic Gear -> Mado Gear (#2457)
- Updated the Mado Gear rental NPC to sell Mado Gear Box and Cooling Device. (part of #2457)
- Changed the
expandinventoryack()
,expandinventoryresult()
,expandinventory()
andgetinventorysize()
script commands to be lowercase, for consistency. (#2374)
- Fixed the
failedremovecards()
command, to only remove the carts whentype
is set to 1, as described in its documentation. (#2477, issue #2469) - Fixed a crash when using
npcspeed()
,npcwalkto()
,npcstop()
,unitwalk()
,unitwarp()
,unitstop()
on a floating NPC without a sprite. (#2430) - Fixed a stats calculation regression. (#2482)
- Fixed a version check for the
ZC_PING
packet. (part of #2468) - Fixed errors caused by missing Option DB and Option Drop Groups DB data when the map server loads the mob database in minimal mode. (#2486, related to issue #2484)
- Deprecated use of
"All"
withkillmonster()
. Use"all"
instead. (part of #2380) - Deprecated the mixed case version of the
expandInventoryAck()
,expandInventoryResult()
,expandInventory()
andgetInventorySize()
script commands. Use the lowercase variants instead. (part of #2374)
v2019.05.05+4 May 5 2019
PATCH 4
- Fixed a reading error in refine database caused refine chances to be incorrectly read. (#2481)
v2019.05.05+3 May 5 2019
PATCH 3
- Fixed a calculation error in the ASPD (and/or other substats) when the maximum stats have values higher than default. (#2419)
- Fixed a parsing error in the HPM Hooks Generator. (#2467)
v2019.05.05+2 May 5 2019
PATCH 2
- Fixed a packet generation issue that caused the Guild Storage to appear empty. (#2464, issue #2463)
- Fixed use of
ZC_SE_PC_BUY_CASHITEM_RESULT
on old packet versions that didn't support it. (#2465)
v2019.05.05+1 May 5 2019
PATCH 1
- Fixed an issue in the player name packet causing names not to be sent correctly. (#2460, issue #2459)
- Fixed a null pointer error on MVP drops. (#2461)
v2019.05.05 May 5 2019
- Added
consolemes()
script function which allow the script engine to print error, warning, status, debug and info messages to the console. (part of #2440) - Added the item combo effect for Geffenia Tomb of Water (2161) and La'cryma Stick (1646). (#2441, issue #1982)
- Added support for mobs to drop items with Random Options. See the new database file
db/option_drop_group.conf
and the new optional syntax in the drop entries ofmob_db.conf
. (#2309) - Added a global function
F_MesItemInfo()
, to print an item name with description link, formatted for the current client version. (#2068) - Added/updated packets, encryption keys and message tables for clients up to 2019-05-02. (#2432)
- Added a new function
clif_selforarea()
to send packets to self, falling back to area when no target is specified. (part of #2432) - Added script commands
getunittitle()
andsetunittitle()
, and the related information in theunit_data
structure. (part of #2432) - Added support for players to automatically reject party invites through the party options. (part of #2432)
- Added an option to automatically drop the connection on the server side when a character is kicked. See
drop_connection_on_quit
inclient.conf
(note: the previous behavior was equivalent totrue
). (part of #2432) - Added an option to force character save when the party options are changed. See
save_settings
inmap-server.conf
. (part of #2432) - Added the script command
closeroulette()
and the related packetZC_ACK_CLOSE_ROULETTE
to close the roulette window. (part of #2432) - Added a missing
CSBR_BUSY
value toenum CASH_SHOP_BUY_RESULT
. (part of #2432) - Added support for the refinery UI. See the new
refine_db.conf
changes and the settingsenable_refinery_ui
andreplace_refine_npcs
infeatures.conf
to toggle between the new UI and the previous scripted refiner. (#2446) - Added a new
SkillInfo
flagHiddenTrap
, to make certain traps invisible, according to thetrap_options
configuration flag. The default settings have changed to match Renewal. Pre-renewal users might want to reviewtrap_options
and the now supersededtraps_setting
. (#2232, issues #1927 and #1928)
- Extended
@dropall
to accept an optional argument for item type (#2439). - Updated copyright header in the configuration files for year 2019. (part of #2452)
- Extended the
getinventorylist()
script command to return an array@inventorylist_favorite
, set to true when the item is located in the favorite tab. (#2426) - Split the function
clif_blname_ack()
into bl type-specific functions. (part of #2432) - Extended
getunitdata()
andsetunitdata()
with support for the group ID (UDT_GROUP
), and added the related information in theunit_data
structure. (part of #2432) - Moved the
UDT_*
constants fromconstants.conf
toscript.c
. (part of #2432) - Extended the guild expulsion information to include the character ID for supported client versions. This includes a database migration. (part of #2432)
- Disabled packet validation in
socket_datasync()
. (part of #2432) - Moved the refine database and refine related functions to a new
refine.c
file. A public and private interface is provided, with public database accessorsrefine->get_bonus()
andrefine->get_randombonus_max()
. (part of #2446) - Changed several battle calculation limits to be configurable through
battle/limits.conf
and no longer hardcoded. Severalstatus_data
fields and battle functions now useint
instead ofshort
to accommodate this change. (#2419) - Changed the
unitwarp()
script command to allow NPCs to be relocated to non-walkable cells (likemovenpc()
). (#2453)
- Corrected MSVC version naming in console (#2450).
- Corrected an example using a sprite number instead of a constant in
README.md
. (#2449) - Fixed an issue in a monster death label callback in
npc/custom/events/mushroom_event.txt
when the monster is killed without an attached player. (#2442, issue #1955) - Fixed an issue where when a chat room handler leaves, the following leader won't be checked for
cell_chknochat
and will bypass it. (#2443, issue #1569) - Corrected the documentation for
pincode.enabled
in the char-server configuration. (part of #2452) - Fixed an incorrectly displayed ITEMLINK entry in the OldGlastHeim script. (part of #2068)
- Fixed a packet size underflow in the storage packet for certain client versions. (#2424)
- Fixed an issue that caused named/brewed/forged items to be saved to database with the wrong character ID. Database migrations are provided, to update the existing data. (#2425, issue #2409)
- Fixed a truncated title in the inventory window. (part of #2432)
- Fixed a possible overflow in the guild member login field (only supporting timestamps until 2036-12-31). (part of #2432)
- Fixed a compile error with old packet versions. (part of #2432, issue #2438)
- Fixed a potential exploit related to the vending skill, by adding stricter validation on the vending status flags. (part of #2432)
- Fixed a regression, restoring the ability for HPM Hooks to hook into private interfaces, through the new macros
addHookPrePriv()
andaddHookPostPriv()
. (#2447) - Fixed a zeny loss caused by the inter-server deleting zeny from messages when the user only requests to take items. (#2455)
- Fixed a compatibility issue with Perl 5.26 in the item converter script. (#2444)
- Fixed various gitlab-ci build failures, by removing some no longer supported debian versions and packages. The gcc-4.6, gcc-4.7 and gcc-5 builds have been removed. (#2458)
- Deprecated the script command
debugmes()
, superseded byconsolemes()
. (part of #2440)
- Removed the superseded
traps_setting
configuration flag, replaced bytrap_options
. (part of #2232)
v2019.04.07+1 April 7 2019
PATCH 1
- Fixed some race conditions and missing validation in the item and zeny handling code for RODEX. (#2437)
- Fixed pet eggs getting lost for pets that were hatched before the pet evolution system. Pets are now automatically migrated to the new system that keeps eggs in the user's inventory. (#2428)
v2019.04.07 April 7 2019
- Added a configuration flag to disable the achievement system even then it's supported by the current client version. See
features/enable_achievement_system
inbattle/feature.conf
. (#2170) - Added the
PETINFO_*
constants, to be used withgetpetinfo()
. (part of #2398) - Added/updated packets, encryption keys and message tables for clients up to 2019-04-03. (#2406)
- Added support for the
ZC_PING
andCZ_PING
packets. (part of #2406) - Added support for the
CZ_COOLDOWN_RESET
packet and the related/resetcooltime
client command. (part of #2406) - Added support for the "allow call" player configuration option. (part of #2406)
- Added support to open the macro UI in the client. (part of #2406)
- Added support for the
CZ_STYLE_CLOSE
packet. (part of #2406) - Exposed the
MAX_ITEM_ID
constant to the script engine. (#2367)
- Extended
getinventorylist()
to return the item's inventory index in the@inventorylist_idx[]
array. (#2401) - Extended
gettimestr()
to accept an optional argument providing a UNIX timestamp, as returned for example bygetcalendartime()
. (#2388) - Extended
getpetinfo()
to include information previously returned bypetstat()
. (#2398) - Renamed
clif_charnameack()
to the more accurateclif_blname_ack()
. (part of #2406) - Extended
showscript()
to accept an optional argument to specify the send target. (#2415) - Updated
README.md
to include links to the sections. (#2354)
- Fixed a compilation error in the sample plugin, on systems where
rand()
is not available. (#2403) - Fixed a visual glitch caused by
setunitdata(UDT_LEVEL, ...)
not updating the monster level, whenshow_mob_info
is configured to display it. (#2408) - Fixed the
features/enable_pet_autofeed
configuration value that was ignored andfeatures/enable_homunculus_autofeed
was used instead. (#2417) - Fixed an unescaped string in the db2sql generated data for the mob skill database. (#2416, related to #2407)
- Fixed some possible null pointer warnings reported by gcc. (part of #2406)
- Fixed a client crash with
@bodystyle
andJob_Super_Novice_E
. (part of #2402, related to #2383) - Fixed a client crash when using
@jobchange
to a class that doesn't support alternate body styles while a body style is applied. (#2402)
- Deprecated the command
petstat()
, superseded bygetpetinfo()
. (part of #2398) - Deprecated the
PET_*
constants, used by thepetstat()
command. (part of #2398)
v2019.03.10 March 10 2019
- Added
MOB_CLONE_START
andMOB_CLONE_END
to the constants available to the script engine. (#2390) - Added crash dumps to the Travis-CI output in case one of the servers crashes during the tests. (#2385)
- Added gcc-7 and gcc-8 builds to Travis-CI. (part of #2385)
- Added a configuration setting
magicrod_type
(skill.conf
) to restore the old eAthena behavior for the Magic Rod skill. (#2034) - Added some missing information to the documentation for
bg_create_team()
andwaitingroom2bg()
, to remove the automatic respawn. (#2381) - Added the
MERCINFO_*
constants to the script engine, forgetmercinfo()
. (#2397) - Added support for
MERCINFO_GID
togetmercinfo()
. (#2397) - Added the script commands
mobattached()
andkillmonstergid()
. (#2396) - Added/updated packets, encryption keys and message tables for clients up to 2019-03-06. (#2377)
- Added a missing value into
enum BATTLEGROUNDS_QUEUE_ACK
. (part of #2377)
- Changed the Windows SDK from version 10.0.15063.0 into 10.0.17763.0 for Visual Studio 2017. (#2368)
- Changed the return value of
getunitdata()
from0
to-1
in case the requested value couldn't be retrieved, in order to differentiate between a zero and an invalid value. Note: this may break existing scripts. (#2392) - Updated the
getunitdata()
andsetunitdata()
documentation to clarify that the command only handles integer values. (#2391) - Added the function
connect_client()
into the socket interface. (#2378) - Moved the variable
SOCKET_CONF_FILENAME
to the socket interface. (#2378) - Moved local variables from
atcommand.c
to the interface. (#2378) - Moved defines from
map.h
tomapdefines.h
to remove an inclusion loop. (#2378) - Moved the stylist-related functions to their own interface. (#2400)
- Fixed some typos in the item bonus documentation. (#2376)
- Fixed a typo in the
setpcblock()
documentation. (c9bab97108) - Fixed a missing return value in
F_GetTradeRestriction()
. (#2360) - Fixed the return value of
bg_create_team()
to be -1 in case of failure, as described in the documentation. (part of #2381) - Fixed the date field in the member list packet. (part of #2377)
- Fixed the documentation for
needed_status_point()
, not supporting thechar_id
argument. (#2399)
- Deprecated the
UDT_MAPIDXY
constant. Its use insetunitdata()
is replaced byunitwarp()
and its use ingetunitdata()
is replaced bygetmapxy()
. (#2391) - Deprecated the
UDT_WALKTOXY
constant. Its use insetunitdata()
is replaced byunitwalk()
. (#2391)
v2019.02.10+1 February 10 2019
PATCH 1
- Fixed a buffer size issue in inter server packets (#2370, issue #2369)
v2019.02.10 February 10 2019
- Added/updated packets, encryption keys and message tables for clients up to 2019-01-09. (#2339)
- Added support for the barter type shops. See
sellitem()
,NST_BARTER
and the demo scripts in doc/sample/npc_trader_sample.txt and npc/custom/bartershop.txt. (part of #2339) - Added the
countnameditem()
script command. (#2307) - Added/updated packets, encryption keys and message tables for clients up to 2019-01-30. (#2353)
- Improved the response codes and error messages related to the login/char server authentication. (#2151, issue #737)
- Changed the character creation to use
FIXED_INVENTORY_SIZE
as default inventory size instead of relying on the SQL table default value. (part of #2353) - Changed the type of several variables from
short
toint
. (#2364)
- Fixed a bug that caused the custom disguise event to run indefinitely. (#2351)
- Fixed issues (item db loading, item search by name) for item IDs higher than 65535. (#2337)
- Fixed an issue while sending the last page of
HC_ACK_CHARINFO_PER_PAGE
. (part of #2339) - Fixed the minimum duration of Voice of Siren. (#1631)
- Fixed the Sura Job Change Quest getting stuck after the first attempt. (#1656, issue #1655)
- Added support for recent MySQL versions that don't define the
my_bool
type. (#2365, issue #2363)
v2018.12.16+1 December 16 2018
PATCH 1
- Added a missing check in
run_script_main()
. (#2362)
v2018.12.16 December 16 2018
- Added/updated packets, encryption keys and message tables for clients up to 2018-12-12. (#2324)
- Added support for the
AC_LOGIN_OTP
packets. (part of #2324) - Added script command
enchantitem()
and related packetZC_ENCHANT_EQUIPMENT
. (part of #2324) - Added script command
servicemessage()
and related packetZC_SERVICE_MESSAGE_COLOR
. (part of #2324) - Split packets struct definitions out from lclif into separate files for AC and CA packets. (part of #2324)
- Added struct definitions header for HC packets. (part of #2324)
- Added support for expandable inventory size, including database persistence, inventory expansion packets, the script commands
expandInventoryAck()
,expandInventoryResult()
,expandInventory()
,getInventorySize()
, the itemInventory_Extension_Coupon
and the scriptnpc/other/inventory_expansion.txt
. (part of #2324) - Added support for the client commands
/viewpointvalue
and/setcamera
(like@camerainfo
). The atcommand aliases@setcamera
and@viewpointvalue
are also provided. (part of #2324) - Added
needed_status_point()
script function and the global functionF_CashReduceStat()
, for permanent status point reduction. (#2246) - Added an option to include script interaction into the idle criteria, disabled by default. See
idletime_criteria
inconf/map/battle/player.conf
andBCIDLE_SCRIPT
. (#2244)
- Extended support for 32 bit item IDs to the Zero and Main clients that support them. (part of #2324)
- Renamed packet identifier macros from
PACKET_ID_*
toHEADER_*
. (part of #2324) - Renamed packet struct definitions from
packet_*
toPACKET_*
. (part of #2324) - Increased
MAX_PACKET_LOGIN_DB
to0x0AD0
to match the existing packets. (part of #2324) - Added buffer size validation for
char_mmo_char_tobuf
. (part of #2324) - Updated
npc/woe-se
files to modern standards, includingmes()
andmesf()
. (#2261) - Changed HPMDataCheck to exclude packetver-specific packet structs that would cause compile-time errors. (794ce3c89497a17bd64eacbc82bce22f07f00acb)
- Fixed
getunits()
returning the wrong value if no area size is passed. (41d370cd3308be48b4ce00a50ee46515742978b0, issue #2330) - Fixed support for old (2010 and older) clients in packet
ZC_PROPERTY_HOMUN
. (part of #2324) - Fixed Gaia Sword not granting any bonus drops. This reworks the way
s_add_drop
differentiates between items and groups and the parameters passed topc_bonus_item_drop()
. Custom code may need to be updated to match. (#2327) - Fixed a 'Gungslinger' typo in
item_db2
. (#2335) - Fixed delay-consumed items missing consumption after using Abracadabra/Improvised Song (#2298, issue #1169)
- Removed unnecessary typedef from
clr_type
. The type is now only available asenum clr_type
. (part of #2324)
v2018.11.18+1 November 18 2018
PATCH 1
- Fixed a regression in #1215 that prevented characters from being resurrected. (c34871cb3f65412db663a4793df6f055663e16fa)
v2018.11.18 November 18 2018
- Added an option to prevent character renames when in a guild or a party. This is the official behavior, but disabled by default since it's unnecessary in Hercules. To enable,
char_configuration/use_aegis_rename
can be set totrue
inchar-server.conf
. (#1866, issue #1805) - Added the script command
data_to_string()
, to return the string representation of the given data (counterpart togetd()
). (#2304) - Added/updated packets, encryption keys and message tables for clients up to 2018-11-14. (#2310, #2321)
- Added a configuration option for the maximum delay allowed by
@channel setopt MessageDelay
command, seechsys/channel_opt_msg_delay
inchannels.conf
. (#2287) - Added a configuration option for more accurate emulation of the HP display on dead characters. This setting is enabled by default, but the old, less confusing, behavior is available by setting
display_fake_hp_when_dead
tofalse
inclient.conf
. (#1215, issues #889 and #840) - Added
common/packets
, to provide a common interface to the packet DB, shared by all three servers. (#2321) - Added proof of concept of compile time validation of packet struct definition against the packet lengths DB (currently only for
ZC_ITEM_PREVIEW
). (part of #2321) - Added runtime client-server packet length validation in
RFIFOSKIP()
andWFIFOSET()
. An uncheckedWFIFOSET2()
alternative is still provided, for packets that lack a db entry. (part of #2321) - Added runtime validation for the size of
WIFOHEAD()
buffer allocations. (part of #2321)
- Made
getunits()
stop unnecessarily iterating when the maximum specified amount of units is reached. (#2105) - Updated the item bonus documentation, converted to the Markdown format in doc/item_bonus.md. (#2259)
- Improved the channel delay message to include the remaining time before a new message can be sent. (#2286)
- Removed the unused
type
argument fromgetnpcid()
. All the shipped scripts have been updated. (#2289) - Improved the
charlog
to include the stats, class, hair color and style whenever available. This affects the character selection and rename log entries, that had most fields zeroed before. (#2320) - Updated the quest variables documentation, converted to the Markdown format in doc/quest_variables.md. (#2256)
- Updated the monster modes documentation, converted to the Markdown format in doc/mob_db_mode_list.md. (#2255)
- Documented
flag
of thestatus->heal()
function through theenum status_heal_flag
. (part of #1215) - Added packet versions for all server types to the socket datasync validation. (part of #2321)
- Fixed packet
ZC_FORMATSTRING_MSG_COLOR
for clients older than 20160406. (part of #2310) - Fixed the output formatting in the unhandled packet reporter. (part of #2310)
- Improved grammar in the
CONTRIBUTING.md
document. (#2303) - Fixed some logically dead code in
status.c
. (#2265) - Fixed some alerts reported by LGTM for the python scripts. (#2268)
- Fixed some typos in the
README.md
document. (#2283) - Fixed a crash and/or mapflag inconsistency when reloading scripts, especially in PK servers. Map zones are now removed correctly during a reload. (#2247, issue #2242)
- Fixed an overflow in the defense calculation when fighting more than 22 enemies. (#1233, issue #1201)
- Fixed the gitlab-ci builds with clang-4.0, which was removed from Debian testing/unstable. (#2323)
- Fixed an issue that caused a character leaving their guild to still receive some
#ally
messages from certain allied guilds. (#2322) - Fixed an issue that caused a character joining a guild not to join its
#ally
channel group. (part of #2322) - Fixed a duplicated line in the
@channel
help output. (part of #2322) - Fixed some code that assumed a character to be already on a map and attempt to leave an invalid
#map
channel when logging in. (part of #2322)
- Removed support for the
MINICORE
libraries, which were unused but needlessly built since the new mapcache system was implemented in #1552. (#2319) - Removed the unused
src/tool
directory. (part of #2319)
v2018.10.21 October 21 2018
- Unknown packets are now printed to the console, when the option to dump them to disk (
DUMP_UNKNOWN_PACKET
) is disabled. (part of #2226) - Added/updated packets, encryption keys and message tables for clients up to 2018-10-02 (#2226)
- Implemented the script command
removespecialeffect()
. (part of #2226) - Implemented the atcommand
@camerainfo
and the script commandscamerainfo()
andchangecamera()
. (part of #2226) - Added options to enforce a minimum buy/sell price for NPC items, defaulting to the official values of 1 and 0, respectively. (#2208, issue #2177)
- Added documentation for the script command
achievement_progress()
. (#2249) - Added/updated packets, encryption keys and message tables for clients up to 2018-10-17 (#2278)
- Implemented script command
itempreview()
. (part of #2278) - Added placeholders for 493 items from kRO. (#2280)
- Converted the effect list documentation to Markdown (
effect_list.md
). (#2230, issue #2215) - Improved the GitHub pull request and issue templates. (#2237)
- Allowed
getd()
to work with constants and params (although this is a discouraged practice). (#2240) - Converted the permissions documentation to Markdown (
permissions.md
). (#2253) - Extended
getiteminfo()
andsetitmeinfo()
with the trade restriction information (ITEMINFO_TRADE
). TheITR_*
constants are made available to the script engine, and the global functionF_GetTradeRestriction()
has been provided, for convenience. (#2172) - Converted the global configuration documentation to Markdown (
global_configuration.md
). (#2229, issue #2216) - Removed duplicated code from the
showevent()
icon validation. (#2250) - Extended
setquestinfo()
with a mercenary class option (QINFO_MERCENARY_CLASS
). (#2251) - Removed duplicated/diverging code from the
@bodystyle
command. (#2264) - Removed duplicated code for
prompt()
, now sharing the same function asselect()
. The new constantsMAX_MENU_OPTIONS
andMAX_MENU_LENGTH
have been provided. (#2279)
- Fixed an assertion failure in the zeny achievement, when the amount of zeny is zero. (#2227)
- Fixed issues when setting a char or account variable of another player. (#2238, issue #2212)
- Fixed a failed assertion when a character is invited to and joins a guild. (#2235, issue #2210)
- Fixed a failed assertion when
sc_end()
is called forSC_BERSERK
. (#2239, issue #1388) - Fixed display issues with homunculus in old clients. (#2252)
- Fixed damage reflection (through Reflect Shield, High Orc Card, etc) to work on traps. The old, unofficial, behavior can be restored through the battle configuration flag
trap_reflect
. (#2182, issue #1926) - Fixed Blast Mine and Claymore Trap damage, that wasn't getting split by the number of targets. (#2182, issue #1900)
- Fixed an assertion failure when refining an item fails. (#2234, issue #2217)
- Fixed the gitlab-ci builds with clang-5.0, which was removed from Debian testing/unstable. (58afe047cd)
v2018.09.23 September 23 2018
- Added LGTM.com code quality badges to the README. (#2202)
- Added maps and constants related to episode 17.1 to the map database and constants list. (#2203)
- Added/updated packets, encryption keys and message tables for clients up to 2018-09-19 (#2199)
- Added
-Wvla
to the compiler flags, to prevent accidental usage of variable length arrays. (#2199) - Implemented
PACKET_CZ_MEMORIALDUNGEON_COMMAND
. (#2195) - Extended
setquestinfo()
with support for item amount ranges. (#2218) - Implemented the Mob Skill DB generator into the
db2sql
plugin. (#2149)
- Changed the Travis build to use the maximum available PACKETVER, so that the recent code is tested. (#2199)
- Added a shorthand to call
mes()
without arguments to meanmes("")
. (#2193)
- Added a missing
IF NOT EXISTS
clause in thechar_achievements
table creation query. (e71e41b36b) - Fixed an issue in packet
ZC_INVENTIRY_MOVE_FAILED
(#2199, issue #2213) - Fixed a validation error in
setquestinfo()
. (#2218) - Fixed an error in the achievement system, when killing a cloned mob. (#2204, issue #2201)
- Fixed a truncation issue in the card columns of the database. (#2205, issue #2187)
- Fixed a crash when a character is removed from the
char
table but not from theguild_member
. (#2209, issue #2173)
v2018.08.26+1 August 29 2018
- Fixed a bug which prevented the script engine from updating params. (#2200, e554c1c9c)
v2018.08.26 August 26 2018
- Added the
@setzone
command, which allows changing the zone of the current map on the fly. (#2162) - Added/updated packets, encryption keys, and message tables for clients up to 2018-08-08. (#2176)
- Added support for
sak
andad
clients. (#2185) - Made the server display the client type (
main
,RE
,zero
,sak
,ad
) on startup. (#2185) - Added const-correct wrappers for
strchr()
,strrchr()
,strstr()
, when building with C11-compatible compilers. (#2189)
- Made the map zone db also reload when
@reloadscript
is used. (#2162) - Updated the
is_function
script command to support built-in commands, local functions, and local subroutines. (#2154) - Updated the
debugmes
script command to support printf format strings. (#2146) - Changed the language specification to
C11
in autoconf builds. (#2189)
script->add_str()
should no longer be used by plugins to inject variables, asscript->add_variable()
supersedes it. (#2164)
- Fixed the
@mapflag
command not working with thetown
mapflag. (#2133, #2162) - Fixed some issues with the banking and roulette packets. (#2190)
- Fixed the compiler throwing a warning when
MAGIC_REFLECTION_TYPE
is set to0
. (#1920, 2175) - Fixed some vague item bonus documentation for
bHealPower
andbHealPower2
. (#2125) - Fixed some issues in the GitLab CI CentOS builds that prevented the pipelines from succeeding. (#2191)
- Reverted v2018.07.29+1 and fixed the underlying issue, which caused some script variables to end up with an incorrect type. (#2164)
- Fixed some constants that had an invalid type, which caused undefined behaviour with
getdatatype
. (#1801, #2164) - Fixed zeny spending achievements recording the zeny amount in negative values. (#2171)
v2018.07.29+2 August 1 2018
PATCH 2
- Fixed a wrong preprocessor directive that prevented some clients from connecting. (#2165, #2166)
v2018.07.29+1 Jul 30 2018
PATCH 1
- Added a temporary patch for
getd()
when variable types areC_NOP
. (#2163)
v2018.07.29 Jul 29 2018
- Added support for the Achievements system and the Titles system. (#2067, #2157, #2161)
- Added a stylist db option to restrict some hairstyles for the Doram race. (#2155)
- Added/updated packets, encryption keys, and message tables for clients up to 2018-07-18. (#2139, #2126, #2132)
- Added support for the overweight percentage packet for clients older than 2017-10-25. (#2139)
- Added support for the chat commands
/changedress
and/nocosplay
. (#2139) - Added support for the party member death notification packet for clients older than 2017-05-02. (#2139)
- Added support for body style to the stylist. (#2138)
- Added a
dead_area_size
battle config option to configure the area to which player death packets are sent. (#2088) - Added project files for Microsoft Visual Studio 2017 (#2131)
- Updated the warp list packet for clients older than 2017-04-19. (#2139)
- Simplified the
questinfo()
script command and addedsetquestinfo()
. This may break some scripts, but is easily fixable with a regular expression search/replace. (#2107) - The constants database will now also be reloaded when calling
@reloadscript
. (#2130) - The maximum item ID for the item database is now
65535
for clients older than 2018-07-04, and131072
for newer clients. It may be increased up to a maximum of2147483648
in the future, as needed. (#2134) - Added the missing
pos
parameter toskill_init_unit_layout_unknown()
. (#2143)
- Microsoft Visual Studio 2012 is no longer officially supported. (#2131)
- Removed the
EF_ANGEL3
effect from the novice academy, as it is now triggered by the Achievements system. (#2156)
- Fixed a bug which made the
Venom Splasher
skill consume gemstones twice. (#2148) - Fixed a bug that could make skill cooldowns never expire, rendering the skill unusable. (#2147)
- Fixed the maximum array size being higher than the maximum integer (uint32 vs int32), which could cause integer overflows in scripts. (#2093)
- Fixed a wrongly named constant, which made
Sea-Otter Card
not increase theSushi
heal rate. (#2117) - Fixed misc bugs related to pet evolution. (#2136, #2153)
- Fixed a bug that sent an attendance system message without the attendance ui being opened. (#2129)
- Corrected several outdated documentation references to
db/constants.conf
, to point todoc/constants.md
. (#2090) - Fixed an issue in the script command
getd()
that wouldn't properly initialize the type of newly created variables throughset(getd(...), ...)
(#2158) - Fixed a missing memory initialization in several dummy
struct block_list
entries created as local variables. (#2159)
v2018.07.01+1 Jul 1 2018
PATCH 1
- Fixed a regression that made it impossible to invite guild members. (#2124, issue #2122)
v2018.07.01 Jul 1 2018
- Added/updated packets and message tables for clients from 2018-05-30 to 2018-06-12. (#2064)
- Added/updated a pair of enums (
cz_ui_types
,zc_ui_types
) for the values used by packets 0xa68 and 0x0ae2, fixed compatibility with older clients. (part of #2064) - Added the possibility for a plugin to abort the skill currently being cast by returning true from
skill_check_condition_castend_unknown()
. (#2076) - Implemented Pet Evolution. This adds a new
Evolve
field to the Pet DB, and a generator script is provided, to automatically create entries from the pet evolution lua. (#2063) - Implemented Pet Autofeeding. This adds a new
AutoFeed
field to the Pet DB, and can be completely disabled through theenabe_pet_autofeed
flag infeature.conf
. (#2063) - Added the script command
setparam()
, the setter counterpart ofreadparam()
, accepting an optional account id argument. (#2081) - Updated maps database/mapcache with new maps (part of #2098)
- Added/updated packets and message tables for clients from 2018-06-20 to 2018-06-27. (#2095)
- Added new map/mapserver-change packets for the airship system. (part of #2095)
- Added new (unused) 'dns host' field in
char_send_map_info()
, compatible with clients newer than 2017-03-29. (part of #2095) - Added an option to hide names in the script commands
unittalk()
andnpctalk()
(#1831, formerly #1571, issue #1523)
- Updated README with more info about the development dependencies. (b57232ac29)
- Updated
instance_create()
when trying to create an already existing instance, to match the official behavior. (#1924, issue #1651) - Removed the
RTLD_DEEPBIND
flag from the plugin-loading functions, for compatibility with asan in gcc-8. (#2079) - Standardized the function call syntax in the script command documentation. (#2084)
- Changed the way pet eggs are handles in the inventory (they don't get deleted when hatched), for compatibility with the pet evolution system. (part of #2063)
- Extended the script command
readparam()
with the ability to receive an account id as optional argument, as an alternative to the character name. (#part of 2081) - Updated the Private Airship map list to match the main kRO servers, and enabled the functionality on the main packetvers. (#2098)
- Updated pin code status packets for the 2018 clients. (part of #2095)
- Updated the authentication error packets in the map server to use the most recent version for the current packetver. (part of #2095)
- Updated the roulette packets for the 2018 clients. (part of #2095)
- Updated GitLab-CI builds to include more recent compilers and platforms: clang-5.0, clang-6.0, clang-7, gcc-7, gcc-8 ubuntu 18.04, MariaDB 10.1 are now tested. (part of #2111)
- Updated GitLab-CI builds to include builds with a recent Zero packetver, to ensure that recent code is compiled/tested. (part of #2111)
- Split the function
clif_disp_overhead
into two and converted its packet handling into the struct format. (part of #1831) - Cleaned up the mapif-related code, splitting
mapif
packet processing frominter
logic and moving themapif
functions tomapif.c
. (#2108) - Changed all the functions (where possible) to have static linking, in order to prevent incorrect symbols to be used by plugins, as a safer alternative to
RTLD_DEEPBIND
. Plugin authors are still advised to avoid naming their local symbols with the same name as non-static symbols exported by the code. (#2112) - Prevented compilation of the non-memmgr memory management function wrappers when the memory manager is enabled. (part of #2112)
- Fixed a crash when entries from the
job_db
are removed. (#2071, issue #2070) - Fixed
getunits()
to always return a value, even in case of error. (d2c0e453fc) - Fixed an incorrect response message in the stylist shop. (#2066, issue #2065)
- Fixed an issue in the
clif_parse_OpenVending()
processing when the item list is empty. (#2072) - Fixed various typos in code documentation/comments. (#2069)
- Fixed a field size in the character creation packet. (part of #2064)
- Added some missing fields in the
AC_ACCEPT_LOGIN
packet structure. (part of #2064) - Fixed compilation with packetvers older than 20090805. (part of #2064)
- Fixed the
rodex_sendmail_acc()
command to correctly use theaccount_id
field as stated in the documentation. (#2075, issue #2024) - Fixed the shutdown callback calls, that weren't getting called any longer since core.c was interfaced. (#2106)
- Fixed a parsing error when the pre-increment/pre-decrement operator is used in a conditional's body without braces. (#2077, issues #705, #912, #1553, #1710)
- Fixed
SC_NOEQUIPWEAPON
/RG_STRIPWEAPON
(Renewal only) andSC_INCATKRATE
/NPC_POWERUP
whose ATK increment/reduction were ineffective on monsters. (#2097) - Fixed an error when a player's PIN code is set for the first time. (#2100, issue #2046)
- Fixed the searchstore packet for compatibility with item options. (part of #2095)
- Fixed GitLab-CI build failures caused by MySQL client versions incompatible with the updated docker images. (#2111)
- Fixed the novending map/cell flag that would cause players to get stuck. (#2091, issue #662)
- Fixed the documentation for the
queueopt()
script command. (#2086) - Fixed documentation comments related to the
exp_group_db
(#2114, #2115) - Fixed an issue in the travis builds when the console error output is too long. (part of #2112)
v2018.06.03 Jun 3 2018
- Added/updated packets support for clients from 2018-05-09 to 2018-05-23. (#2043)
- Added client/version-specific
enum clif_messages
values for msgstringtable message IDs. All the related functions have been updated. (#2038) - Added the script commands
setpcblock()
andcheckpcblock()
, to prevent various character actions - see the script command docs for details. (#842) - Implemented the Stylist UI, available in clients starting from 2015. Configurable in
stylist_db.conf
, accessible to scripts throughopenstylist()
. (#2004)
- Extended the script command
getunits()
with support to look up units globally, making the map argument optional. (#1851) - Updated copyright headers to year 2018. (#2054)
- Converted
exp.txt
(nowexp_group_db.conf
) to the libconfig format, now better integrated withjob_db.conf
. (#2036, originally #1944)
- Fixed an issue in the mob skill db parser that limited the mob skills to a maximum of 5 (#2042, issue #2044)
- Fixed some incorrect msgstringtable IDs. (part of #2038)
- Fixed inheritance in the mob DB, no longer overwriting the Range field with a default value. (#2055)
- Fixed the skill element getter for levels above
MAX_SKILL_LEVEL
. (#2059) - Fixed interaction between the
pvp_nocalcrank
mapflag and the script/atcommands to toggle PvP. (#2057, issue #2056)
- While not officially deprecated yet, use of
maprespawnguildid()
andplaybgmall()
has been superseded bygetunits()
. (part of #1851) - Deprecated the
pcblockmove()
script command. Use the more flexiblesetpcblock()
instead. (part pf #842)
v2018.05.06 May 6 2018
- Added a configurable PIN code blacklist, to prevent use of certain codes. (#2007 and #2029, issue #769)
- Added/updated packets support for clients from 2018-04-11 to 2018-05-02. (#2021, #2030)
- Implemented option to allow guild skill cooldowns to continue when the leader is logged out. Enabled by default and controlled by the
guild_skill_relog_delay
flag in guild.conf. (#2005, issue #1774) - Implemented the Private Airship system, currently using the list of maps from the Zero server. (#1998)
- Added the constants
DEFAULT_MOB_JNAME
andDEFAULT_MOB_NAME
(source only) to replace hardcoded use of"--ja--"
and"--en--"
respectively. (part of #2027)
- Replaced custom messages related to the PIN code system with the official ones. (part of #2007)
- Updated the minimum client version that enables certain features: new drop packet now in
PACKETVER >= 20180418
, attendance system now inPACKETVER_ZERO_NUM >= 20180411
. (#2020) - Introduced a friendly error message when the
delwall()
script command fails due to a non-existent wall. (#2017) - Refactored some code to move
MAPID_*
related code into separate functions. (#2022) - Changed the plugins Makefile to honor the
$MYPLUGIN
variable passed through the environment, to make it easier to compile specific plugins without editing files. (#2025) - Converted the Mob Skill DB to the libconfig format. A converter script (
mobskilldbconverter.py
) has been provided for convenience. (#2019)
- Fixed interaction between Curse and Blessing. When under Curse or Stone Curse, Blessing will only remove the negative statuses and will need to be cast again to obtain the buff. (#1706, issue #680)
- Added support for
time_t
as return type in the HPMHookGen. (bb0e228bd29dd689ca76f64578de8759415a763b) - Fixed some possible buffer overflows. (#2028)
- Fixed the return value of
BUILDIN(getunitdata)
. (d6785d389cbee4f34078f6762626ca61b2d6cc25) - Improved support for clients version 2018-02-07 and Zero 2018-01-31. (part of #2030)
- Fixed the clan names in some clan-related NPC dialogs. (#2032)
- Fixed the display name of monster summoned through the
SA_SUMMONMONSTER
skill. (#2027)
- Removed all the code related to the anonymous-stat-reporting system. (#2023)
v2018.04.08 April 8 2018
- Added/updated packets support for clients from 2018-03-14 to 2018-04-04. (#1994 and #2014)
- Introduced macros
PACKETVER_RE_NUM
,PACKETVER_ZERO_NUM
andPACKETVER_MAIN_NUM
to simplify client type-specific version checks. These macros are defined toPACKETVER
only if, respectively,PACKETVER_RE
,PACKETVER_ZERO
or neither are defined. (part of #1994) - Implemented Hat Effects, available in clients starting from 2015-04-22. (#1965)
- The
hateffect()
script command has been implemented. - The related constants (with prefix
HAT_EF_*
) have been added and made available to the script engine.
- The
- Added the 2015 variant of the quest-related packets. (#1111)
- Added login date information for guild members, on clients starting from 2016-10-26. The message format can be customized on the client side, by editing line 3012 of msgstringtable.txt. (#1986)
- Added support for the
ZC_FORMATSTRING_MSG
andZC_MSG_COLOR
packets, handling msgstringtable messages. (#2012) - Added a setting (
storage_use_item
initems.conf
) to control the use of items (usable/consumable/boxes) when the storage is open. (#1868, issue #1806) - Implemented the Attendance System, requiring client 2018-03-07bRagexeRE or newer. Configuration is available in
feature.conf
anddb/attendance_db.conf
. (#1990) - Added a configurable delay to the MVP Tombstone. The delay can be configured through the
mvp_tomb_spawn_delay
setting inmonster.conf
. (#2001, issue #1980)
- Updated the functions handling quest-related packets to use the struct-based form. (part of #1111)
- Converted the Pet DB to the libconfig format. A converter script (
petdbconverter.py
) has been provided for convenience. (#2000) - The
noteleport
mapflag has been added to the Archer Village (pay_arche
), to match official servers. (part of #2006) - The
script->sprintf()
function has been renamed toscript->sprintf_helper()
. (part of #2009)
- Removed a duplicated line in the login server VS project that would prevent Visual Studio from loading it. (#1992)
- Prevented a console warning when a nonexistent map is passed to the
getmapinfo()
script command. (584e8de35) - Fixed a RODEX loading data problem when a message's expiration date was manually edited. (#1995)
- Corrected the error messages displayed when using various restricted items to match the official servers. (#2006)
- Added a missing status refresh for the Homunculus Autofeed system when changing maps. (#2002)
- Fixed a NULL pointer check failure when
TK_JUMPKICK
is used by a non-player. (#2015, issue #1875) - Fixed compilation of the HPMHooking plugin on systems where
sprintf()
is a macro. (#2009, issue #2003)
v2018.03.11 March 11 2018
- Added a new
mapcache
plugin to convert, update or recreate mapcache files in the new format. (part of #1552) - Added appveyor configuration to the repository. (part of #1552)
- Exposed
script->sprintf()
to plugins. (#1976) - Added/updated packets support for clients from 2018-02-21 to 2018-03-09. (#1983)
- Updated the mapcache to a new, git-friendly, format having one file per map. (#1552, #1981)
- For info on how to convert or recreate mapcache entries, see the mapcache plugin (
./map-server --load-plugin mapcache --help
)
- For info on how to convert or recreate mapcache entries, see the mapcache plugin (
- Removed the display of PIN codes and passwords from the
@accinfo
GM command. Old code is kept commented out for those that may wish to re-enable it. (#1975) - Updated
README.md
with some clarifications and corrections. (#1985)
- Updated the VS project files with the recently added .h files, for better intellisense/search. (#1970)
- Fixed a NULL pointer in
login->accounts
, only affecting plugins. (part of #1979) - Fixed a case of use after free in the
@reloadatcommand
GM command. (part of #1979) - Added several missing checks in various
clif_parse_*
functions. (part of #1979) - Fixed various PIN code related exploits. (part of #1979)
- Fixed a case of use after free when the option
delay_battle_damage
is set to false. (part of #1979) - Fixed a segmentation fault in clan-related code when using the
db2sql
plugin. (#1989, issue #1984) - Fixed an incorrect behavior in RODEX returned messages. (part of #1987)
- Fixed an error that made RODEX mails impossible to delete in some cases. (part of #1987)
- Fixed a NULL pointer in RODEX when the user tried to perform actions on unloaded mails. (part of #1987, issue #1977)
- Fixed an incorrect interaction between RODEX and NPCs. (#1936)
- Fixed an incorrect Kafra Points / Cash Points calculation. (#1541, issue #1540)
- Removed the old
mapcache
executable, superseded by the new plugin. (part of #1552)
v2018.02.11+1 February 13 2018
PATCH 1
- Fixed a possible crash in
@cvcon
(and possibly other functions) when a referenced map zone doesn't exist. (#1972, issue #1971) - Fixed the messages displayed when enabling or disabling CvC. (part of #1972)
- Extended the
bg_message
string termination fix to all the clients. (#1973)
v2018.02.11 February 11 2018
- Added/updated packets support for clients from 2017-12-13 to 2018-01-24. (part of #1957)
- Implemented the official Clan System, including the possibility of customization and a Clan vs Clan versus mode. (#1718, #1964, #1968, related to issue #241)
- New GM commands:
@claninfo
,@joinclan
,@leaveclan
,@reloadclans
,@cvcon
and@cvcoff
. - New script commands:
clan_join()
,clan_leave()
andclan_master()
; extendedstrcharinfo()
andgetcharid()
. - Configuration changes: see
conf/clans.conf
,conf/map/logs.conf
,db/clans.conf
,db/*/map_zone_db.conf
. - Note: This requires the SQL migrations
2017-06-04--15-04.sql
and2017-06-04--15-05.sql
. - Note: The
npc/re/other/clans.txt
script is now loaded by default in renewal mode.
- New GM commands:
- Added several (status-icon related) constants to the script engine (through the new
constants.inc
file). (part of #1718) - Implemented the missing HPM interfaces in the login server (account, ipban, lchrif), added the missing variables into the login interfaces. (#1963, issue #1908)
- The
_sql
suffix has been removed from the source files in the login server. - Functions in
account.c
andloginlog.c
have been prefixed withaccount_
andloginlog_
respectively. - The
chrif_
functions of the login server have been renamed tolchrif_
. - The
server[]
array has been moved tologin->dbs->server[]
. - The
account
(account.h),ipban
(ipban.h
),lchrif
(login.h),loginlog
(loginlog.h
) - Several
log_*
global variables have been moved to the loginlog interface, with their respective names. - The
account_engine[0]
variable has been moved tologin->dbs->account_engine
(note: this is not an array!)
- The
- Added/updated packets support for clients from 2018-01-31 to 2018-02-07. (#1969)
- Applied script standardization to the Bakonawa Lake instance script. (#1874)
- Applied script standardization to the Buwaya Cave instance script. (#1877)
- Applied script standardization to the Eclage Interior instance script. (#1878)
- Applied script standardization to the Hazy Forest instance script. (#1880)
- Applied script standardization to the Malangdo Culvert instance script. (#1881)
- Fixed compatibility issues with the 2013-12-23 client. (part of #1957, issue #1956)
- Prevented the leak of a hidden GM's presence through area packets. (#1200)
- Fixed an unterminated string in the
bg_message()
related packets, with certain client versions. (#1890)
v2018.01.14 January 14 2018
- Added support for the
AllowReproduce
flag in the skill DB. This supersedes theskill_reproduce_db
. (#1943) - Added support for the
ZC_PROGRESS_ACTOR
packet. The packet is exposed to the script engine through theprogressbar_unit()
command (available on PACKETVER 20130821 and newer). (#1929) - Added support for the new item drop packet for the Zero clients. The packet is controlled by the
ShowDropEffect
andDropEffectMode
item DB flags and ignored by non-Zero clients. (#1939) - Added support for the new Map Server Change packet 0x0ac7. (part of #1948)
- Always enabled assertions and null pointer checks. In order to disable them (very discouraged, as it may lead to security issues), it is now necessary to edit
nullpo.h
. (#1937) - Disabled the address sanitizer's memory leak detector in the travis builds, since it produced failures in third libraries. (#1949, #1952)
- Applied script standardization to the Nydhogg's Nest instance script. (#1871)
- Split
packet_keys.h
into separate files for main clients and zero clients. (part of #1948) - Split
packets_shuffle.h
into separate files for main clients and zero clients. (part of #1948) - Replaced the custom bank unavailable error message with the actual bank check error packet. (part of #1948)
- Updated and corrected the party member and party info packets. (part of #1948)
- Updated
README.md
with more relevant badges and links (added Discord, removed Waffle, added more GitHub information). (#1951)
- Updated Xcode project to include the RODEX related files. (#1942)
- Fixed RODEX loading mails when it requires multiple packets. (#1945, issue #1933)
- Removed the
skill_reproduce_db
, now superseded by theAllowReproduce
skill flag. (part of #1943)
v2017.12.17 December 17 2017
- Implemented Homunculus Autofeeding, available on the 2017 clients. The feature can be disabled by flipping
features.enable_homun_autofeed
infeature.conf
. (#1898) - Added support for the newly released Ragnarok Zero clients. The client type is controlled with the
--enable-packetver-zero
configure-time flag (disabled by default). (#1923)
- Applied script standardization to the Old Glast Heim instance script. (#1883)
- Split packets.h into two files:
packets.h
andpackets_shuffle.h
. (part of #1923)
- Corrected a wrong path displayed in an error message pointing to the map-server configuration. (#1913)
- Fixed the natural expiration of the Poison status when under the effect of Slow Poison. (#1925)
v2017.11.19+2 November 28 2017
PATCH 2
- Fixed an item loading failure in RODEX. (#1917, issue #1912)
- Fixed invisible NPCs (such as
FAKE_NPC
) being displayed as novices. (#1918, issue #1916)
v2017.11.19+1 November 24 2017
PATCH 1
- Suppressed assertions in the Skill DB accessors when called with
skill_id = 0
(normal attacks). (#1910, issue #1909)
v2017.11.19 November 19 2017
- Added several missing members to the login interface. (Part of #1891)
- Added support for colored character server population counter in the service selection list. Configurable through
users_count
inlogin-server.conf
. (#1891) - Added top-level command
miniboss_monster
to label monsters as minibosses, and to send them as such to the client. (part of #1889) - Added support for 2017-10-25 - 2017-11-01 clients. (#1889)
- Added support to display NPCs with player classes, including equipment and styles (best with clients starting from 20170726). This extends
getunitdata()
andsetunitdata()
with support forUDT_SEX
,UDT_HAIRSTYLE
,UDT_HAIRCOLOR
,UDT_HEADBOTTOM
,UDT_HEADMIDDLE
,UDT_HEADTOP
,UDT_CLOTHCOLOR
,UDT_SHIELD
,UDT_WEAPON
,UDT_ROBE
,UDT_BODY2
. (#1893) - Added type constants for the
getiteminfo()
andsetiteminfo()
script commands. Existing third party code must be updated to use the new constants (see the pull request description and the command documentation for details). (#1902) - Added global function
F_GetAmmoType()
, counterpart toF_GetWeaponType()
for ammunitions. Both functions have now been updated to only check the subtype if the item type is correct (IT_AMMO
andIT_WEAPON
respectively). (part of #1902) - Added support for the Skill Scale packet, available in client versions 20151223 and newer. (#1903)
- Applied script standardization to the Octopus Cave instance script. (#1882)
- Applied script standardization to the Ghost Palace instance script. (#1879)
- Applied script standardization to the Sara's Memory instance script. (#1884)
- Extended the script command
setequipoption()
with the possibility to remove item options from an equipment piece. (#1865) - Updated the
QTYPE_*
constants (questinfo()
,showevent()
) to support the new 2017 client icons. (#1894) - Applied script standardization to the Orc's Memory instance script. (#1872)
- Applied script standardization to the Sealed Shrine instance script. (#1873)
- Extended the global function
F_GetArmorType()
to support costumes and shadow equipment. (#1836) - Extended the script commands
has_instance()
andhas_instance2()
with support to search instances of typeIOT_NONE
. (#1397) - Applied script standardization and improvements to the Endless Tower instance script. (#1862)
- Cleared some confusion between skill IDs and indexes through the codebase. Rewritten Skill DB accessors in a safer, more readable way. (part of #1896)
- The use of numeric type constants with
getiteminfo()
andsetiteminfo()
is deprecated. For technical reasons, no deprecation notice is displayed. (part of #1902)
- The
MAX_SKILL
constant has been removed, in favor of the more clearMAX_SKILL_DB
, to be used in all places that use the compacted Skill DB array. For use with the non-compacted clientside Skill IDs, theMAX_SKILL_ID
constant is still available. (part of #1896)
- Fixed compilation warnings when compiling with gcc-7. (#1887)
- Fixed the display flag for monsters labeled as
boss_monster
to be that of MVP monsters instead of miniboss monsters. (part of #1889) - Fixed a subtle error in case
skill->unit_group_newid
overflows, causing certain skill unit entries to get stuck and never get deleted correctly. This can manifest itself with some monster spawns becoming immune to certain AoE spells having theUF_NOOVERLAP
flag (Storm Gust, Lord of Vermillion, etc). (#1896) - Implemented MATK support in the
getiteminfo()
andsetiteminfo()
. This functionality was previously advertised as available in the command documentation, but was not implemented. (part of #1902) - Restored View Sprite support in the
getiteminfo()
andsetiteminfo()
. This functionality was lost with #1828. (part of #1902, issue #1895) - Reimplemented the global function
F_GetArmorType()
to reflect the fact thatITEMINFO_LOC
returns a bitmask. The function now handles multi-slot headgears and other uncommon cases better. (part of #1902) - Corrected some incorrect data types passed to the SQL
StmtBind
functions, causing query errors and data loss. Said functions will now have a runtime assertion to ensure the right data type is passed. Third party code needs to be updated to reflect this stricter requirement. (#1901, issue #1531) - Corrected some RODEX related queries in case
MAX_SLOTS
orMAX_ITEM_OPTIONS
are set to custom values. (part of #1901)
v2017.10.22+1 October 22 2017
PATCH 1
- Fixed a wrong null pointer check in
logmes()
, which caused the command to never log and instead print debug information.
v2017.10.22 October 22 2017
- Added the script command
getmapinfo()
, which allows to obtain misc information about a map. (#1852) - Added an option to restrict party leader changes to characters on the same map. Controlled by the setting
party_change_leader_same_map
(defaults to true). (#1812) - Added initial support (shuffle packets, obfuscation keys) for clients 2017-09-27, 2017-10-02, 2017-10-11, 2017-10-18. (#1859)
- Added the
noautoloot
mapflag, allowing to disable the@autoloot
functionality on a map by map basis. (#1833)
- Extended the script command
logmes()
with an option to log to theatcommandlog
table. (#1843) - Updated RoDEX, with support for packetver
20170419
and newer. (#1859) - Updated Exp-related packets and handling functions to support values larger than 2 billions (as seen in packetver
20170830
and newer). (#1859) - Changed the diagnostic message in
skill_init_unit_layout()
to report the skill ID instead of its index. (#1854)
- Corrected the Kafra dialog in case a Doram without the Summoner's Basic Skill attempts to open the Storage. (#1864)
- Changed the cell stack counting algorithm to ignore invisible NPCs, improving the Dancer Quest experience as well as other cases of hidden NPCs blocking off certain cells. (#1827)
- Improved the handling of the
cardfix
value to make it more resistant to overflows, especially in renewal mode. Simplified the related renewal/pre-renewal conditional code. (#1825) - Fixed some compilation warnings occurring in VS2017. (#1870)
- New versioning scheme and project changelogs/release notes (#1853)