GoldPC is disabled by default, see Enabling section to learn how to enable it.
The GoldPC system gives player points by spending time online. Time is tracked regardless of what the player is doing, and will stop once the player logs out, either in a normal logout or due to starting autotrade.
Played time will be stored, and on the next log in, it will resume from where it was before.
GoldPC may be applied differently for each player by using different "modes", specified in db/goldpc_db.conf
.
Client will render a small UI to tell the user how much time they still have to play before being rewarded with points. They may also click in this UI to summon the Gold Points Manager NPC, which allows player to exchange their points.
By default, points may be manipulated by script using the #GOLDPC_POINTS
account variable.
Note: By default, point and time is tracked per account.
Check out Customizing section for details on how to use different modes and configure rewards.
This feature requires client version 2014-06-11 or newer.
Although the packets were present in previous versions, this is the version where it actually got released.
In order to use GoldPC system, you must enable it in the feature configs (conf/feature.conf
) by
setting enable
to true
under goldpc
settings.
Additionally, you may specify which GoldPC mode should be turned on by default using default_mode
config.
Once GoldPC is enabled, players who log in will already be able to use GoldPC basic functionalities, where everybody will use the same GoldPC mode and will be able to call the point exchange NPC.
If you want to do further customization, checkout Customizing section.
There are a few ways you can customize GoldPC system:
- Change and create modes
- Change modes dynamically (e.g. per player)
- Customize GoldPC button click and rewards
Depending on what you want to do, a change in the db
folder may be enough, for more elaborate changes
you may need to do some scripting or source changes.
This section covers those topics with some examples.
Modes are defined on db/goldpc_db.conf
, each mode represents a pair of Time and Points rewarded at the end of it.
You are allowed to give any amount of points up to GOLDPC_MAX_POINTS
(default: 300)
and set any amount of time, in seconds, below GOLDPC_MAX_TIME
(default: 3600 / 1 hour).
Const
field is meant for use in scripts, and should be a unique value as it will become a script constant,
it is recommended to follow the pattern GOLDPC_[name]
to avoid conflicts.
Id is sent to the client, and creating new Ids may require client changes. But it is possible.
By default, every player who logs in will start in the default mode, continuing from the accumulated time they had when they logged out. But this doesn't have to be this way!
You may use scripts to change a player's GoldPC mode into another one, and even tweak the time they had stored.
To do that, you will need the setgoldpcmode
script command (Check doc/script_commands.txt
for its documentation).
For example, let's say that you want to give players below level 30 a 2x bonus, by giving them the mode GOLDPC_DOUBLE
.
Note: this example only covers login check, if a player reaches level 30 and doesn't log out, they will still receive double points until they log out.
You may achieve that with the following script:
- script Login GoldPC FAKE_NPC,{
end;
OnPCLoginEvent:
if (BaseLevel < 30)
setgoldpcmode(GOLDPC_DOUBLE);
end;
}
Upon log out, the mode change is reset, so once they log in being level 30 or above, they will be back to the default mode.
You can see more examples in doc/sample/goldpc.txt
.
Clicking in the GoldPC button, by default, brings the Gold Points Manager NPC.
This is done (and may be customized) by changing npc/other/dynamicnpc_create.txt
,
it will allow you to do whatever you want upon clicking in this button.
If you simply want to change the Gold Point Manager NPC, you can find it in npc/other/goldpc.txt
.