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npc_trader_sample.txt
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npc_trader_sample.txt
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//===== Hercules Script =======================================
//= Sample: NPC Trader
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20131225
//===== Description: =========================================
//= Demonstrates NPC Trader.
//============================================================
/* ordinary zeny trader */
prontera,152,151,1 trader TestTrader 4_F_EDEN_OFFICER,{
OnInit:
sellitem Valkyrja's_Shield;
end;
}
/* ordinary cash trader */
prontera,152,152,1 trader TestTraderCash 4_F_EDEN_OFFICER,{
OnInit:
tradertype(NST_CASH);
sellitem Valkyrja's_Shield;
end;
}
/* custom npc trader */
prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{
OnInit:
tradertype(NST_CUSTOM);
sellitem Red_Potion,2;
end;
/* allows currency to be item 501 and 502 */
OnCountFunds:
setcurrency(countitem(Red_Potion),countitem(Orange_Potion));
end;
/* receives @price (total cost) and @points (the secondary input field for cash windows) */
OnPayFunds:
dispbottom "Hi: price="+@price+" and points="+@points;
if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points )
end;
delitem Orange_Potion,@points;
delitem Red_Potion,@price-@points;
purchaseok();
end;
}
/* demonstrates Market Trader */
prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{
OnInit:
tradertype(NST_MARKET);
sellitem Red_Potion,-1,49;
end;
OnClock0000://resupplies red potions on midnight
OnMyResupply:
if( shopcount(Red_Potion) < 20 )
sellitem Red_Potion,-1,49;
end;
}
/* demonstrate barter shop */
prontera,159,284,4 trader Barter Shop#prt 4_M_KID1,{
OnInit:
tradertype(NST_BARTER);
sellitem White_Herb, 100, Red_Potion, 2;
sellitem Blue_Herb, 200, Orange_Potion, 3;
end;
}