-
Notifications
You must be signed in to change notification settings - Fork 4
Getting Started
Consists of a Stable build For best experiences this should be used.
There is also a unstable versions that can contain some bugs, fixes and/or improvements depending on what stage it is.
This framework is also directly connected to my GW-Addons that adds multiple enhancments to 3den editor and you will not be able to edit missions without it.
I highly recommend using a custom code editor, most people use Notepad++ and it works, with plug-ins it will help you spot errors in your code by using syntax highlighting and that is the most impotent.
However I would instead recommend using either:
-
Poseidon Tools a modified version of Sublime Text 2, created and modified by the game devs themself.
This is the one I use and highly recommend it. -
Atom with a plugin that is maintained by the ACE devteam.
-
Mikero's Tools (DePbo, MakePbo, pboProject) For advanced Users this can really help for developers with compile and decompile pbo's.
Changing the mission name, author, game mode, loading screen etc...
Can all be done through the editor, however that may take some time since they are all in different sub menus, to solve this issue this framework also allows easy changing in the description.ext, you will find these settings at the top, follow instructions found there.
Correct naming of mission is used for sorting in done in 4 stages:
- GameMode - Type of game mode usually shortened, Coop is CO, Team vs Team is TVT, Escape and Evade is EE
- Player Count - Whats the max player count for this mission,
NOTE: You should not include spectators, game masters and headless clients to this list - Name - simply just name of it, if its in multiple parts add a in the end numbers
- Island - Name of island that the mission is played in.
NOTE:
This is only used when naming the mission folder also you can not use space and have use _ instead.
Community made maps will often use a different name.
Examples:
- in-game: CO12 Example Mission I
- mission folder: CO12_Example_Mission_I.Altis
From inside the 3den editor, navigate to top left corner of the screen and select the drop-down menu Tools, under that Open up the debug Console.
systemChat worldName; // Will Display current Island
copyToClipboard worldName; // Will Copy name current Island
Examples for this:
- Altis - will return "Altis" because its a official island created for Arma 3
- Proving Grounds - from CUP Mod will return "ProvingGrounds_PMC"
- Everon - from CUP Mod will return "eden"
- Nogova - from CUP Mod will return "noe"
This is the default description.ext file and you need to edit the ones shown.
NOTE: Because of Arma limitation after changing any these settings you need to restart the mission.
This is how it should look when you are ready to publish your mission.
By default the framework will take a randomized picture but it can be overwritten to a specific image, by switching the "//" line on line 23-24.
Settings might not be available when loading the editor.
To fix this simply load in to the mission and then go back to the editor.
Once that is done you are free to change settings when ever you want to from the editor, mission or on a server.
Select from the drop down menu what you want to change and your good.
NOTE: there are 3 "tabs" Client, Server & Mission, using the wrong tab will result in some settings not be synced.
When in the editor always select the "mission tab".
When changing settings and want to force it on all players, select the "server tab".
####How to accesses the menu:
- 3den - Toolbar > Settings > Game Options(Addons) or use Shortcut Ctrl + Alt + S
- Briefing screen > Configure Addons
- Mission - Main menu > Options > Game > Configure Addons
####Reset Settings
- Go to description.ext and change
ResetSettings
to TRUE -
ResetSettings = TRUE;
(NOTE: All UPPERCASE) - Load in to the mission and then back to the editor
- Go back to description.ext and change
ResetSettings
to FALSE -
ResetSettings = FALSE;
(NOTE: All UPPERCASE)
NOTE: There might be more then just framework settings in this list
More Info about CBA Settings menu
First off, Updating will not break your mission, only case this would be is if you manually edit the framework
- Replace both folders(Core & Modules)
- Replace description.ext (You will have to re-write the mission name, description etc) NOTE: Some updates will not require the replacement of description however it will be specified in the changelog
- Reconfigure Settings